private static void Main() { CultureInfo.CurrentCulture = CultureInfo.CurrentUICulture = CultureInfo.DefaultThreadCurrentCulture = CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture; Log.Message(LogType.INIT, " AIO SANDBOX "); Log.Message(LogType.INIT, " REALM/PROXY/WORLD "); Log.Message(); Log.Message(LogType.NORMAL, "Starting AIO Sandbox WorldServer..."); Log.Message(); // Load Plugins PluginHandler pluginHandler = new PluginHandler(); Sandbox = pluginHandler.SandboxSelector(); RealmManager.RealmSession = new RealmSocket(); WorldManager.WorldSession = new WorldSocket(); if (WorldManager.WorldSession.Start() && RealmManager.RealmSession.Start()) { Authenticator.LoadConfig(); RealmManager.RealmSession.StartRealmThread(); RealmManager.RealmSession.StartProxyThread(); WorldManager.WorldSession.StartConnectionThread(); Log.Message(); Log.Message(LogType.NORMAL, "Loading {0}", Sandbox.RealmName); Log.Message(LogType.NORMAL, "RealmProxy listening on {0} port(s) {1}.", "127.0.0.1", Sandbox.RealmPort); Log.Message(LogType.NORMAL, "RedirectServer listening on {0} port {1}.", "127.0.0.1", Sandbox.RedirectPort); Log.Message(LogType.NORMAL, "WorldServer listening on {0} port {1}.", "127.0.0.1", Sandbox.WorldPort); Log.Message(LogType.NORMAL, "Started {0}", Sandbox.RealmName); Log.Message(); Log.Message(LogType.NORMAL, "Default client password set to \"{0}\"", Authenticator.Password); Log.Message(); HandlerDefinitions.InitializePacketHandler(); AreaTriggers.Initialize(Sandbox); Worldports.Initialize(Sandbox); } else { if (!WorldManager.WorldSession.Started) { Log.Message(LogType.ERROR, "WorldServer couldn't be started."); } if (!RealmManager.RealmSession.Started) { Log.Message(LogType.ERROR, "RealmServer couldn't be started."); } Log.Message(); } GC.Collect(); GC.WaitForPendingFinalizers(); }