void Start() { mapValues = GameObject.FindObjectOfType <WorldValues>(); chunksVisibleInLoadDistance = Mathf.RoundToInt(maxLoadDistance / chunkSize); if (GameManager.instance.worldValues.newSave == true) { SpawnPlayer(); } else { LoadPlayer(); } }
public SaveData(PlayerStats PlayerStats, WorldValues WorldValues, string SaveName) { health = PlayerStats.currentHealth; xp = PlayerStats.xp; level = PlayerStats.level; position = new float[3]; position[0] = PlayerStats.position.x; position[1] = PlayerStats.position.y; position[2] = PlayerStats.position.z; seed = WorldValues.seed; saveName = SaveName; }
public static bool CreateNewSave(string saveName, PlayerStats playerStats, WorldValues worldValues) { BinaryFormatter formatter = GetBinaryFormatter(); if (!Directory.Exists(Path.GetDirectoryName(Application.dataPath) + "/Saves")) { Directory.CreateDirectory(Path.GetDirectoryName(Application.dataPath) + "/Saves"); } string path = Path.GetDirectoryName(Application.dataPath) + "/Saves/" + saveName + ".save"; if (File.Exists(path)) { Debug.Log("There is already a world with this name"); int numberOfDuplicates = 0; DirectoryInfo directoryInfo = new DirectoryInfo(Path.GetDirectoryName(Application.dataPath) + "/Saves/"); FileInfo[] fileInfo = directoryInfo.GetFiles(saveName + "*.save"); if (fileInfo.Length > 0) { for (int i = 0; i < fileInfo.Length; i++) { numberOfDuplicates++; } } saveName = saveName + " " + numberOfDuplicates; path = Path.GetDirectoryName(Application.dataPath) + "/Saves/" + saveName + ".save"; } FileStream file = new FileStream(path, FileMode.Create); SaveData saveData = new SaveData(playerStats, worldValues, saveName); worldValues.worldName = saveName; formatter.Serialize(file, saveData); file.Close(); return(true); }
public static bool Save(string saveName, PlayerStats playerStats, WorldValues worldValues) { BinaryFormatter formatter = GetBinaryFormatter(); if (!Directory.Exists(Path.GetDirectoryName(Application.dataPath) + "/Saves")) { Directory.CreateDirectory(Path.GetDirectoryName(Application.dataPath) + "/Saves"); } string path = Path.GetDirectoryName(Application.dataPath) + "/Saves/" + saveName + ".save"; FileStream file = new FileStream(path, FileMode.Create); SaveData saveData = new SaveData(playerStats, worldValues, saveName); formatter.Serialize(file, saveData); file.Close(); return(true); }
public void UpdateBudget() { BudgetGlobalImpact fullImpact = GenerateGlobalImpact(); WorldValues.NewYear(fullImpact); }
private void Awake() { mapValues = GameObject.FindObjectOfType <WorldValues>(); }