public override WorldTypes.Tile TexturePosition(WorldTypes.Direction direction) { WorldTypes.Tile tile = new WorldTypes.Tile(); tile.x = GetRandom(0, 4.9f); tile.y = 1; return(tile); }
public override WorldTypes.Tile TexturePosition(WorldTypes.Direction direction) { WorldTypes.Tile tile = new WorldTypes.Tile(); tile.x = 0; tile.y = 2; return(tile); }
public override Vector2[] FaceUVs(WorldTypes.Direction direction) { Vector2[] UVs = new Vector2[4]; WorldTypes.Tile tilePos = TexturePosition(direction); float tileSizeX = 1.0f; float tileSizeY = 0.25f; UVs[0] = new Vector2(tileSizeX * tilePos.x, (tileSize * tilePos.y) + 0.01f); UVs[1] = new Vector2(tileSizeX * tilePos.x, (tileSizeY * tilePos.y + tileSizeY) - 0.05f); UVs[2] = new Vector2(tileSizeX * tilePos.x + tileSizeX, (tileSizeY * tilePos.y + tileSizeY) - 0.05f); UVs[3] = new Vector2(tileSizeX * tilePos.x + tileSizeX, (tileSize * tilePos.y) + 0.01f); /* UVs[7] = new Vector2(tileSizeX * tilePos.x, * tileSizeY * tilePos.y); * UVs[6] = new Vector2(tileSizeX * tilePos.x, * tileSizeY * tilePos.y + tileSizeY); * UVs[5] = new Vector2(tileSizeX * tilePos.x + tileSizeX, * tileSizeY * tilePos.y + tileSizeY); * UVs[4] = new Vector2(tileSizeX * tilePos.x + tileSizeX, * tileSizeY * tilePos.y); */ return(UVs); }
public virtual WorldTypes.Tile TexturePosition(WorldTypes.Direction direction) { WorldTypes.Tile tile = new WorldTypes.Tile(); tile.x = 0; tile.y = 0; return(tile); }
public Vector3[] CreateTri(float x, float y, float z, WorldTypes.Direction direction) { Vector3 [] verts; if (direction == WorldTypes.Direction.west || direction == WorldTypes.Direction.east) { verts = new Vector3[3]; } else { verts = new Vector3[4]; } switch (direction) { case WorldTypes.Direction.up: verts [0] = addtoCube(x, y, z, Shape.getVert(0, 0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(4, 0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(24, -0.5f)); verts [3] = addtoCube(x, y, z, Shape.getVert(20, -0.5f)); break; case WorldTypes.Direction.down: verts [0] = addtoCube(x, y, z, Shape.getVert(20, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(24, -0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(4, -0.5f)); verts [3] = addtoCube(x, y, z, Shape.getVert(0, -0.5f)); break; case WorldTypes.Direction.north: verts [0] = addtoCube(x, y, z, Shape.getVert(4, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(4, 0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(0, 0.5f)); verts [3] = addtoCube(x, y, z, Shape.getVert(0, -0.5f)); break; case WorldTypes.Direction.south: verts [0] = addtoCube(x, y, z, Shape.getVert(20, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(20, 0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(24, 0.5f)); verts [3] = addtoCube(x, y, z, Shape.getVert(24, -0.5f)); break; case WorldTypes.Direction.west: verts [0] = addtoCube(x, y, z, Shape.getVert(0, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(0, 0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(20, -0.5f)); break; case WorldTypes.Direction.east: verts [0] = addtoCube(x, y, z, Shape.getVert(24, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(4, 0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(4, -0.5f)); break; } return(verts); }
public Vector3[] CreateBillboard(float x, float y, float z, WorldTypes.Direction direction) { Vector3 [] verts = new Vector3[4]; if (which) { switch (direction) { case WorldTypes.Direction.north: /*verts [0] = addtoCube(x,y,z,Shape.getVert(listTwo[2],-0.5f),offsetX,offsetZ); * verts [1] = addtoCube(x,y,z,Shape.getVert(listTwo[2],0.5f),offsetX,offsetZ); * verts [2] = addtoCube(x,y,z,Shape.getVert(listTwo[1],0.5f),offsetX,offsetZ); * verts [3] = addtoCube(x,y,z,Shape.getVert(listTwo[1],-0.5f),offsetX,offsetZ); */ verts [0] = addtoCube(x, y, z, Shape.getVert(listOne[2], -0.5f), offsetX, offsetZ); verts [1] = addtoCube(x, y, z, Shape.getVert(listOne[2], 0.5f), offsetX, offsetZ); verts [2] = addtoCube(x, y, z, Shape.getVert(listOne[1], 0.5f), offsetX, offsetZ); verts [3] = addtoCube(x, y, z, Shape.getVert(listOne[1], -0.5f), offsetX, offsetZ); break; case WorldTypes.Direction.south: /*verts [0] = addtoCube(x,y,z,Shape.getVert(listTwo[1],-0.5f),offsetX,offsetZ); * verts [1] = addtoCube(x,y,z,Shape.getVert(listTwo[1],0.5f),offsetX,offsetZ); * verts [2] = addtoCube(x,y,z,Shape.getVert(listTwo[2],0.5f),offsetX,offsetZ); * verts [3] = addtoCube(x,y,z,Shape.getVert(listTwo[2],-0.5f),offsetX,offsetZ);*/ verts [0] = addtoCube(x, y, z, Shape.getVert(listOne[1], -0.5f), offsetX, offsetZ); verts [1] = addtoCube(x, y, z, Shape.getVert(listOne[1], 0.5f), offsetX, offsetZ); verts [2] = addtoCube(x, y, z, Shape.getVert(listOne[2], 0.5f), offsetX, offsetZ); verts [3] = addtoCube(x, y, z, Shape.getVert(listOne[2], -0.5f), offsetX, offsetZ); break; case WorldTypes.Direction.west: /*verts [0] = addtoCube(x,y,z,Shape.getVert(listTwo[3],-0.5f),offsetX,offsetZ); * verts [1] = addtoCube(x,y,z,Shape.getVert(listTwo[3],0.5f),offsetX,offsetZ); * verts [2] = addtoCube(x,y,z,Shape.getVert(listTwo[0],0.5f),offsetX,offsetZ); * verts [3] = addtoCube(x,y,z,Shape.getVert(listTwo[0],-0.5f),offsetX,offsetZ);*/ verts [0] = addtoCube(x, y, z, Shape.getVert(listOne[3], -0.5f), offsetX, offsetZ); verts [1] = addtoCube(x, y, z, Shape.getVert(listOne[3], 0.5f), offsetX, offsetZ); verts [2] = addtoCube(x, y, z, Shape.getVert(listOne[0], 0.5f), offsetX, offsetZ); verts [3] = addtoCube(x, y, z, Shape.getVert(listOne[0], -0.5f), offsetX, offsetZ); break; case WorldTypes.Direction.east: /*verts [0] = addtoCube(x,y,z,Shape.getVert(listTwo[0],-0.5f),offsetX,offsetZ); * verts [1] = addtoCube(x,y,z,Shape.getVert(listTwo[0],0.5f),offsetX,offsetZ); * verts [2] = addtoCube(x,y,z,Shape.getVert(listTwo[3],0.5f),offsetX,offsetZ); * verts [3] = addtoCube(x,y,z,Shape.getVert(listTwo[3],-0.5f),offsetX,offsetZ);*/ verts [0] = addtoCube(x, y, z, Shape.getVert(listOne[0], -0.5f), offsetX, offsetZ); verts [1] = addtoCube(x, y, z, Shape.getVert(listOne[0], 0.5f), offsetX, offsetZ); verts [2] = addtoCube(x, y, z, Shape.getVert(listOne[3], 0.5f), offsetX, offsetZ); verts [3] = addtoCube(x, y, z, Shape.getVert(listOne[3], -0.5f), offsetX, offsetZ); break; } } return(verts); }
public override bool isSolid(WorldTypes.Direction direction, Block inType = null) { if (inType.isSolid(direction)) { return(false); } else { return(true); } }
public override Vector2[] FaceUVs(WorldTypes.Direction direction) { Vector2[] UVs = new Vector2[4]; float tileSize = 1.0f / 216.0f; //WorldTypes.Tile tilePos = TexturePosition(direction); UVs[0] = new Vector2(0, (int)color * tileSize); UVs[1] = new Vector2(0, (int)color * tileSize); UVs[2] = new Vector2(0, (int)color * tileSize); UVs[3] = new Vector2(0, (int)color * tileSize); return(UVs); }
public virtual Vector2[] FaceUVs(WorldTypes.Direction direction) { Vector2[] UVs = new Vector2[4]; WorldTypes.Tile tilePos = TexturePosition(direction); float[] tileSize = GetTileSizes(); UVs[0] = new Vector2(tileSize[0] * tilePos.x, (tileSize[1] * tilePos.y) + 0.02f); UVs[1] = new Vector2(tileSize[0] * tilePos.x, (tileSize[1] * tilePos.y + tileSize[1]) - 0.02f); UVs[2] = new Vector2(tileSize[0] * tilePos.x + tileSize[0], (tileSize[1] * tilePos.y + tileSize[1]) - 0.02f); UVs[3] = new Vector2(tileSize[0] * tilePos.x + tileSize[0], (tileSize[1] * tilePos.y) + 0.02f); return(UVs); }
public override WorldTypes.Tile TexturePosition(WorldTypes.Direction direction) { WorldTypes.Tile tile = new WorldTypes.Tile(); if (direction == WorldTypes.Direction.up || direction == WorldTypes.Direction.down) { tile.x = GetRandom(0, 3.9f); // tile.x = 0; tile.y = 3; } else { tile.x = GetRandom(1, 2.9f); tile.y = 2; } return(tile); }
public override WorldTypes.Tile TexturePosition(WorldTypes.Direction direction) { WorldTypes.Tile tile = new WorldTypes.Tile(); if (direction == WorldTypes.Direction.up || direction == WorldTypes.Direction.down) { // tile.x = 1 - Random.Range(1,3); tile.x = 2; tile.y = 1; } else { tile.x = 1; tile.y = 1; } return(tile); }
public Vector3[] CreateHighlightWall(float x, float y, float z, WorldTypes.Direction direction) { Vector3 [] verts = new Vector3[4]; switch (direction) { case WorldTypes.Direction.down: verts [0] = addtoCube(x, y, z, Shape.getVert(0, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(4, -0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(24, -0.5f)); verts [3] = addtoCube(x, y, z, Shape.getVert(20, -0.5f)); break; case WorldTypes.Direction.north: verts [0] = addtoCube(x, y, z, Shape.getVert(4, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(4, 0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(0, 0.5f)); verts [3] = addtoCube(x, y, z, Shape.getVert(0, -0.5f)); break; case WorldTypes.Direction.south: verts [0] = addtoCube(x, y, z, Shape.getVert(20, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(20, 0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(24, 0.5f)); verts [3] = addtoCube(x, y, z, Shape.getVert(24, -0.5f)); break; case WorldTypes.Direction.west: verts [0] = addtoCube(x, y, z, Shape.getVert(0, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(0, 0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(20, 0.5f)); verts [3] = addtoCube(x, y, z, Shape.getVert(20, -0.5f)); break; case WorldTypes.Direction.east: verts [0] = addtoCube(x, y, z, Shape.getVert(24, -0.5f)); verts [1] = addtoCube(x, y, z, Shape.getVert(24, 0.5f)); verts [2] = addtoCube(x, y, z, Shape.getVert(4, 0.5f)); verts [3] = addtoCube(x, y, z, Shape.getVert(4, -0.5f)); break; } return(verts); }
public override Vector3 [] MakeShape(float x, float y, float z, WorldTypes.Direction direction, float size = 1.0f, int placement = 1, int rotation = 0) { return(CreateWorldCube(x, y, z, direction)); }
public override bool isSolid(WorldTypes.Direction direction, Block inType = null) { return(false); }
public virtual bool isSolid(WorldTypes.Direction direction, Block inType = null) { return(true); }
public virtual Vector3 [] MakeShape(float x, float y, float z, WorldTypes.Direction direction, float size = 1.0f, int placement = 1, int rotation = 0) { return(new Vector3[] { new Vector3(x, y, z) }); }
public virtual Vector3 [] Create(float x, float y, float z, WorldTypes.Direction direction) { return(new Vector3[] { new Vector3(x, y, z) }); }