Пример #1
0
    public void loadWorldTop()
    {
        CanvasGetter.detachCanvasElement();

        WorldCreatFlugHelper.getInstance().setIsLoad(true);
        WorldTop top = Instantiate(worldTopPrefab).GetComponent <WorldTop>();

        top.setState(WorldCreatFlugHelper.getInstance().getLoadWorldId(), this);
        top.transform.SetParent(CanvasGetter.getCanvasElement().transform);
        top.transform.position = new Vector3(Screen.width / 2, Screen.height / 2);
    }
Пример #2
0
    public void creatWorld()
    {
        foreach (var compornent in titleCompornents)
        {
            compornent.SetActive(false);
        }

        WorldCreatFlugHelper.getInstance().setIsLoad(false);
        WorldTop top = Instantiate(worldTopPrefab).GetComponent <WorldTop>();

        top.setState(this);
        top.transform.SetParent(transform);
        top.transform.position = transform.position;
    }
Пример #3
0
    public void loadWorldSelected(int id)
    {
        foreach (var compornent in titleCompornents)
        {
            compornent.SetActive(false);
        }

        WorldCreatFlugHelper.getInstance().setIsLoad(true);
        WorldCreatFlugHelper.getInstance().setLoadWorldId(id);
        WorldTop top = Instantiate(worldTopPrefab).GetComponent <WorldTop>();

        top.setState(id, this);
        top.transform.SetParent(CanvasGetter.getCanvasElement().transform);
        top.transform.position = new Vector3(Screen.width / 2, Screen.height / 2);
    }