public void GivenWorldState_WhenApplyAfterTickStateChanges_ReturnFirstWormholePairRemoved() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); List <Tuple <GameObject, GameObject> > wormholes = state.WormholePairs; var countBefore = state.WormholePairs.Count; var distanceFromOrigin = 0; foreach (Tuple <GameObject, GameObject> t in wormholes) { var item1Distance = VectorCalculatorService.GetDistanceBetween(new Position(0, 0), t.Item1.Position) + t.Item1.Size; var item2Distance = VectorCalculatorService.GetDistanceBetween(new Position(0, 0), t.Item2.Position) + t.Item2.Size; var longerDistance = item1Distance > item2Distance ? item1Distance : item2Distance; distanceFromOrigin = distanceFromOrigin > longerDistance ? distanceFromOrigin : longerDistance; } var firstSize = wormholes[0].Item1.Size; for (var i = 0; i < EngineConfigFake.Value.MapRadius - (distanceFromOrigin - firstSize); i++) { WorldStateService.ApplyAfterTickStateChanges(); } Assert.Less(state.WormholePairs.Count, countBefore); }
public void GivenTorpedoes_WhenHitGasCloud_ThenSmallerAndTorpedoSmaller() { SetupFakeWorld(true); List <GameObject> gasClouds = FakeGameObjectProvider.GetGasClouds(); var gasCloud = gasClouds[0]; var torpedo = new TorpedoGameObject() { Id = Guid.NewGuid(), GameObjectType = GameObjectType.TorpedoSalvo, Size = EngineConfigFake.Value.Torpedo.Size, IsMoving = true, Position = new Position(8, 0) }; WorldStateService.AddGameObject(torpedo); var handler = collisionHandlerResolver.ResolveHandler(gasCloud, torpedo); handler.ResolveCollision(gasCloud, torpedo); Assert.IsInstanceOf <GasCloudCollisionHandler>(handler); Assert.Less(torpedo.Size, 10); }
public void GivenForwardAction_WhenHeadingIs18AndSpeedIs6_ThenDistanceTraveledIs6() { SetupFakeWorld(true, false); var bot = FakeGameObjectProvider.GetBotAt(new Position(0, 0)); bot.PendingActions = new List <PlayerAction> { new PlayerAction { Action = PlayerActions.Forward, Heading = 23, PlayerId = bot.Id } }; bot.Speed = 6; var expectedEndpoint = new Position(6, 2); var expectedDistance = VectorCalculatorService.GetDistanceBetween(bot.Position, expectedEndpoint); Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots())); Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); var resultingDistanceTravelled = VectorCalculatorService.GetDistanceBetween(new Position(0, 0), bot.Position); var varianceBetweenExpectedAndActualEndpoint = VectorCalculatorService.GetDistanceBetween(bot.Position, expectedEndpoint); var pathPoints = VectorCalculatorService.CollectCollisionDetectionPointsAlongPath(new Position(0, 0), new Position(6, 2), 23); Assert.AreEqual(6, expectedDistance); Assert.AreEqual(expectedEndpoint, bot.Position); Assert.AreEqual(expectedDistance, resultingDistanceTravelled); Assert.Zero(varianceBetweenExpectedAndActualEndpoint); }
public void GivenTorpedoes_WhenHitWormhole_ThenTorpedoTraversesWormhole() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); List <Tuple <GameObject, GameObject> > wormholes = state.WormholePairs; var wormhole = wormholes[0].Item1; var startPosition = new Position(wormhole.Position.X + wormhole.Size + 5, wormhole.Position.Y + wormhole.Size + 5); var torpedo = new TorpedoGameObject() { Id = Guid.NewGuid(), GameObjectType = GameObjectType.TorpedoSalvo, Size = EngineConfigFake.Value.Torpedo.Size, IsMoving = true, Position = startPosition }; WorldStateService.AddGameObject(torpedo); var handler = collisionHandlerResolver.ResolveHandler(wormhole, torpedo); handler.ResolveCollision(wormhole, torpedo); Assert.IsInstanceOf <WormholeCollisionHandler>(handler); Assert.True(torpedo.Position != startPosition); }
public void GivenBotAndGasCloud_WhenResolveCollision_ReturnBotWithReducedSize() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); List <GameObject> gasClouds = state.GasClouds; var gasCloud = gasClouds[0]; var bot = FakeGameObjectProvider.GetBotAt(gasCloud.Position); var handler = collisionHandlerResolver.ResolveHandler(gasCloud, bot); handler.ResolveCollision(gasCloud, bot); Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); var activeEffect = WorldStateService.GetActiveEffectByType(bot.Id, Effects.GasCloud); var botAfter = WorldStateService.GetState().PlayerGameObjects.Find(g => g.Id == bot.Id); Assert.True(activeEffect != default); Assert.True(activeEffect.Effect == Effects.GasCloud); Assert.True(botAfter != default); Assert.True(botAfter.Effects == Effects.GasCloud); Assert.AreEqual(8, bot.Size); }
public void GivenWorldState_WhenApplyAfterTickStateChanges_ReturnPlayerSmaller() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); state.World.Radius = 1900; var bot = FakeGameObjectProvider.GetBotAt(new Position(0, 2000)); bot.Size = 50; WorldStateService.UpdateBotSpeed(bot); WorldStateService.ApplyAfterTickStateChanges(); Assert.AreEqual(49, bot.Size); WorldStateService.ApplyAfterTickStateChanges(); Assert.AreEqual(48, bot.Size); bot.Position = new Position(0, 1900); WorldStateService.ApplyAfterTickStateChanges(); Assert.AreEqual(47, bot.Size); bot.Position = new Position(0, 1849); WorldStateService.ApplyAfterTickStateChanges(); Assert.AreEqual(47, bot.Size); }
public void GivenTorpedo_WhenProcessTick_ThenTorpedoMoves() { SetupFakeWorld(true, false); var bot = FakeGameObjectProvider.GetBotWithActions(); bot.CurrentHeading = 90; bot.Speed = 20; bot.IsMoving = true; var torpedoPosition = VectorCalculatorService.GetPositionFrom(bot.Position, bot.Size + EngineConfigFake.Value.Torpedo.Size + 1, bot.CurrentAction.Heading); var torpedoSalvo = new TorpedoGameObject() { Id = Guid.NewGuid(), Position = torpedoPosition, Size = EngineConfigFake.Value.Torpedo.Size, Speed = EngineConfigFake.Value.Torpedo.Speed, CurrentHeading = 45, FiringPlayerId = bot.Id, IsMoving = true }; WorldStateService.AddGameObject(torpedoSalvo); tickProcessingService = new TickProcessingService( collisionHandlerResolver, VectorCalculatorService, WorldStateService, collisionService); Assert.DoesNotThrow(() => tickProcessingService.SimulateTick()); Assert.AreNotEqual(torpedoPosition, torpedoSalvo.Position); }
public void GivenBot_WithAfterburnerStarted_ThenStopAfterburner() { SetupFakeWorld(); var bot = FakeGameObjectProvider.GetBotAtDefault(); var firstAction = FakeGameObjectProvider.GetStartAfterburnerPlayerAction(bot.Id); bot.PendingActions = new List <PlayerAction> { firstAction }; Assert.DoesNotThrow(() => actionService.ApplyActionToBot(bot)); Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); var secondAction = FakeGameObjectProvider.GetStopAfterburnerPlayerAction(bot.Id); bot.PendingActions = new List <PlayerAction> { secondAction }; Assert.DoesNotThrow(() => actionService.ApplyActionToBot(bot)); var activeEffect = WorldStateService.GetActiveEffectByType(bot.Id, Effects.Afterburner); Assert.True(activeEffect == default); Assert.AreEqual(9, bot.Size); Assert.AreEqual(23, bot.Speed); }
public void GivenBot_WithAfterburnerNotStarted_ThenStartAfterburner() { SetupFakeWorld(); var bot = FakeGameObjectProvider.GetBotAtDefault(); var firstAction = FakeGameObjectProvider.GetStartAfterburnerPlayerAction(bot.Id); bot.PendingActions = new List <PlayerAction> { firstAction }; Assert.DoesNotThrow(() => actionService.ApplyActionToBot(bot)); var activeEffect = WorldStateService.GetActiveEffectByType(bot.Id, Effects.Afterburner); var botAfter = WorldStateService.GetState().PlayerGameObjects.Find(g => g.Id == bot.Id); Assert.True(activeEffect != default); Assert.True(activeEffect.Bot.Size == 10); Assert.True(activeEffect.Bot.Speed == 40); Assert.True(botAfter != default); Assert.True(botAfter.Effects == Effects.Afterburner); Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); Assert.True(activeEffect.Bot.Size == 9); Assert.True(activeEffect.Bot.Speed == 40); Assert.True(botAfter != default); Assert.True(botAfter.Effects == Effects.Afterburner); }
public void GivenBotAndWormhole_WhenResolveCollision_ReturnBotInNewPositionAndShrunkWormholes() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); List <Tuple <GameObject, GameObject> > wormholes = state.WormholePairs; var wormhole = wormholes[0].Item1; var wormholeSize = wormhole.Size; var bot = FakeGameObjectProvider.GetBotAt( new Position(wormhole.Position.X + wormhole.Size + 5, wormhole.Position.Y + wormhole.Size + 5)); var handler = collisionHandlerResolver.ResolveHandler(wormhole, bot); handler.ResolveCollision(wormhole, bot); var expectedPosition = VectorCalculatorService.GetPositionFrom( wormholes[0].Item2.Position, wormholeSize + bot.Size, bot.CurrentHeading); Assert.AreEqual(expectedPosition.X, bot.Position.X); Assert.AreEqual(expectedPosition.Y, bot.Position.Y); Assert.AreEqual(EngineConfigFake.Value.ScoreRates[GameObjectType.Wormhole], bot.Score); Assert.True(state.WormholePairs[0].Item1.Size < wormholeSize); Assert.True(state.WormholePairs[0].Item2.Size < wormholeSize); Assert.True(state.WormholePairs[0].Item2.Size == state.WormholePairs[0].Item1.Size); }
public void GivenTorpedoes_WhenHitPlayer_ThenSmallerAndTorpedoSmaller_AndFiringPlayerLarger() { SetupFakeWorld(true); var bot = WorldStateService.GetPlayerBots().First(); var playerBot = FakeGameObjectProvider.GetBotAt(new Position(100, 100)); var torpedo = new TorpedoGameObject() { Id = Guid.NewGuid(), GameObjectType = GameObjectType.TorpedoSalvo, Size = EngineConfigFake.Value.Torpedo.Size, IsMoving = true, Position = new Position(0, 10), Speed = EngineConfigFake.Value.Torpedo.Speed, FiringPlayerId = playerBot.Id }; WorldStateService.AddGameObject(torpedo); var handler = collisionHandlerResolver.ResolveHandler(torpedo, bot); handler.ResolveCollision(torpedo, bot); Assert.IsInstanceOf <TorpedoCollisionHandler>(handler); Assert.AreEqual(0, torpedo.Size); Assert.AreEqual(0, bot.Size); Assert.AreEqual(20, playerBot.Size); }
public void GivenTorpedoes_WhenHitAsteroid_ThenSmallerAndTorpedoSmaller() { SetupFakeWorld(true); var superFood = FakeGameObjectProvider.GetSuperfoodAt(new Position(0, 10)); var asteroidFields = FakeGameObjectProvider.GetAsteroidFields(); var asteroidField = asteroidFields[0]; var asteroidSize = asteroidField.Size; var torpedo = new TorpedoGameObject() { Id = Guid.NewGuid(), GameObjectType = GameObjectType.TorpedoSalvo, Size = EngineConfigFake.Value.Torpedo.Size, IsMoving = true, Position = new Position(8, 0) }; WorldStateService.AddGameObject(torpedo); var handler = collisionHandlerResolver.ResolveHandler(asteroidField, torpedo); handler.ResolveCollision(asteroidField, torpedo); Assert.IsInstanceOf <AsteroidFieldCollisionHandler>(handler); Assert.Less(torpedo.Size, 10); Assert.Less(asteroidField.Size, asteroidSize); }
public void GivenState_WhenGetState_ThenGetsState() { SetupFakeWorld(); var result = WorldStateService.GetState(); Assert.NotNull(result); Assert.NotNull(result.World); Assert.NotNull(result.GameObjects); }
public void GivenWorldState_WhenTickIsTorpedoTick_ThenBotsGetSalvo() { SetupFakeWorld(true, false); WorldStateService.GetState().World.CurrentTick = EngineConfigFake.Value.Torpedo.ChargeRate - 1; WorldStateService.ApplyAfterTickStateChanges(); var bots = WorldStateService.GetPlayerBots(); Assert.AreEqual(1, bots.First().TorpedoSalvoCount); }
public void GivenWorldState_WhenApplyAfterTickStateChanges_ReturnShrunkRadius() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); var radius = state.World.Radius; WorldStateService.ApplyAfterTickStateChanges(); Assert.True(state.World.Radius < radius); }
public void GivenMovingBotCollidesWithDeadBot_WhenTick_ThenDeadBotIsRemovedFromWorld() { var deadBot = FakeGameObjectProvider.GetBotAtDefault(); var aliveBot = FakeGameObjectProvider.GetBigBotAt(new Position(19, 0)); var handler = collisionHandlerResolver.ResolveHandler(deadBot, aliveBot); var result = handler.ResolveCollision(deadBot, aliveBot); Assert.False(WorldStateService.GameObjectIsInWorldState(deadBot.Id)); Assert.True(WorldStateService.GameObjectIsInWorldState(aliveBot.Id)); }
public void GivenTwoBotsCollided_WhenTick_ThenProcessingStepsStopEarly() { var bot1 = FakeGameObjectProvider.GetBotWithActions(); var bot2 = FakeGameObjectProvider.GetBigBotAt(new Position(0, 15)); bot1.IsMoving = true; bot2.IsMoving = true; Assert.DoesNotThrow(() => tickProcessingService.SimulateTick()); Assert.False(WorldStateService.GameObjectIsInWorldState(bot1.Id)); Assert.True(WorldStateService.GameObjectIsInWorldState(bot2.Id)); }
public void GivenTwoBotsCollided_WhenTick_ThenSmallerBotIsRemovedFromWorld() { var bot1 = FakeGameObjectProvider.GetBotAt(new Position(0, 0)); var bot2 = FakeGameObjectProvider.GetBigBotAt(new Position(19, 0)); var handler = collisionHandlerResolver.ResolveHandler(bot2, bot1); var result = handler.ResolveCollision(bot2, bot1); Assert.False(WorldStateService.GameObjectIsInWorldState(bot1.Id)); Assert.True(WorldStateService.GameObjectIsInWorldState(bot2.Id)); Assert.AreEqual(EngineConfigFake.Value.ScoreRates[GameObjectType.Player], bot2.Score); }
public void GivenBotCollidedWithFood_WhenTick_ThenFoodRemovedFromWorld() { var food = FakeGameObjectProvider.GetFoodAt(new Position(0, 0)); var bot = FakeGameObjectProvider.GetBotAt(new Position(8, 0)); var originalSpeed = bot.Speed; var handler = collisionHandlerResolver.ResolveHandler(food, bot); var result = handler.ResolveCollision(food, bot); Assert.False(WorldStateService.GameObjectIsInWorldState(food.Id)); Assert.True(WorldStateService.GameObjectIsInWorldState(bot.Id)); Assert.AreEqual(EngineConfigFake.Value.ScoreRates[GameObjectType.Food], bot.Score); }
public void GivenWorldState_WhenApplyAfterTickStateChanges_ReturnGrownWormholes() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); List <Tuple <GameObject, GameObject> > wormholes = state.WormholePairs; var wormhole = wormholes[0].Item1; var wormholeSize = wormhole.Size; WorldStateService.ApplyAfterTickStateChanges(); Assert.True(wormholeSize < state.WormholePairs[0].Item1.Size); Assert.True(wormholeSize < state.WormholePairs[0].Item2.Size); Assert.True(state.WormholePairs[0].Item2.Size == state.WormholePairs[0].Item1.Size); }
public void GivenWorldState_WhenApplyAfterTickStateChanges_ReturnWormholesOutOfRadiusRemoved() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); List <Tuple <GameObject, GameObject> > wormholes = state.WormholePairs; var wormhole = wormholes[0].Item1; var distanceFromOrigin = VectorCalculatorService.GetDistanceBetween(new Position(0, 0), wormhole.Position); for (var i = 0; i < EngineConfigFake.Value.MapRadius - distanceFromOrigin; i++) { WorldStateService.ApplyAfterTickStateChanges(); } Assert.Null(WorldStateService.GetWormholePair(wormhole.Id)); }
public void GivenPlayer_WhenUsesFireTorpedoes_ThenTorpedoGameObjectGenerated() { SetupFakeWorld(true); var bot = WorldStateService.GetPlayerBots().First(); bot.PendingActions.Add( new PlayerAction { Action = PlayerActions.FireTorpedoes, Heading = 180, PlayerId = bot.Id }); actionService.ApplyActionToBot(bot); Assert.IsNotEmpty(WorldStateService.GetMovableObjects() .Where(obj => obj.GameObjectType == GameObjectType.TorpedoSalvo)); }
public void GivenBotAndSuperfood_WhenResolveCollision_ReturnBotWithActiveEffects() { SetupFakeWorld(true, false); FakeGameObjectProvider.GetSuperfoodAt(new Position(8, 0)); FakeGameObjectProvider.GetFoodAt(new Position(80, 0)); var bot = FakeGameObjectProvider.GetBotAt(new Position(0, 0)); var firstAction = FakeGameObjectProvider.GetForwardPlayerAction(bot.Id); bot.PendingActions = new List <PlayerAction> { firstAction, }; Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); var activeEffect = WorldStateService.GetActiveEffectByType(bot.Id, Effects.Superfood); var botAfter = WorldStateService.GetState().PlayerGameObjects.Find(g => g.Id == bot.Id); Assert.True(activeEffect != default); Assert.True(activeEffect.Effect == Effects.Superfood); Assert.True(botAfter != default); Assert.True(botAfter.Effects == Effects.Superfood); Assert.AreEqual(11, bot.Size); Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); activeEffect = WorldStateService.GetActiveEffectByType(bot.Id, Effects.Superfood); botAfter = WorldStateService.GetState().PlayerGameObjects.Find(g => g.Id == bot.Id); Assert.True(activeEffect == null); Assert.True(botAfter != default); Assert.AreEqual(13, bot.Size); }
public void GivenBot_WithMovement_AndAfterburnerStarted_ThenStopAfterburnerAndNormalSpeedCorrect() { SetupFakeWorld(true, false); var bot = new BotObject { Id = Guid.NewGuid(), Size = 60, Position = new Position(0, 0), Speed = 4, GameObjectType = GameObjectType.Player }; WorldStateService.AddBotObject(bot); var firstAction = FakeGameObjectProvider.GetForwardPlayerAction(bot.Id); var secondAction = FakeGameObjectProvider.GetStartAfterburnerPlayerAction(bot.Id); var thirdAction = FakeGameObjectProvider.GetForwardPlayerAction(bot.Id); bot.PendingActions = new List <PlayerAction> { firstAction, secondAction, thirdAction }; Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); var activeEffect = WorldStateService.GetActiveEffectByType(bot.Id, Effects.Afterburner); Assert.AreEqual(59, bot.Size); Assert.AreEqual(8, bot.Speed); Assert.AreEqual(0, bot.Position.Y); Assert.AreEqual(12, bot.Position.X); Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots())); Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); Assert.AreEqual(58, bot.Size); Assert.AreEqual(8, bot.Speed); Assert.AreEqual(0, bot.Position.Y); Assert.AreEqual(20, bot.Position.X); }
public void GivenBot_WhenActionIsProcessed_ThenVectorIsStepwiseCalculated() { SetupFakeWorld(true, false); var bot = FakeGameObjectProvider.GetBotWithActions(); bot.IsMoving = true; vectorCalculatorServiceMock.Setup(x => x.GetPointFrom(It.IsAny <Position>(), It.IsAny <int>(), It.IsAny <int>())) .Returns(VectorCalculatorService.GetPointFrom(bot.Position, 1, bot.CurrentHeading)); vectorCalculatorServiceMock.Setup(x => x.IsInWorldBounds(It.IsAny <Position>(), It.IsAny <int>())).Returns(true); vectorCalculatorServiceMock .Setup(vcs => vcs.CollectCollisionDetectionPointsAlongPath(It.IsAny <Position>(), It.IsAny <Position>(), It.IsAny <int>())) .Returns( new List <Position> { new Position(0, 0), new Position(1, 1), new Position(2, 2) }); Assert.DoesNotThrow(() => tickProcessingService.SimulateTick(WorldStateService.GetPlayerBots())); }
public void GivenBot_WithAfterburnerStarted_ThenStopAfterburnerAndNormalSpeedCorrect() { SetupFakeWorld(true, false); var food = FakeGameObjectProvider.GetFoodAt(new Position(60, 0)); var id = Guid.NewGuid(); var bot = new BotObject { Id = id, Size = 60, Position = new Position(0, 0), Speed = 4, GameObjectType = GameObjectType.Player, PendingActions = new List <PlayerAction>(), CurrentAction = new PlayerAction { Action = PlayerActions.Stop, Heading = 0, PlayerId = id }, Score = 0 }; WorldStateService.AddBotObject(bot); var firstAction = FakeGameObjectProvider.GetStartAfterburnerPlayerAction(bot.Id); var secondAction = FakeGameObjectProvider.GetForwardPlayerAction(bot.Id); bot.PendingActions = new List <PlayerAction> { firstAction, secondAction }; Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); Assert.DoesNotThrow(() => engineService.SimulateTickForBots(WorldStateService.GetPlayerBots()));; Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); Assert.AreEqual(59, bot.Size); Assert.AreEqual(8, bot.Speed); Assert.AreEqual(0, bot.Position.Y); Assert.AreEqual(8, bot.Position.X); }
public void GivenDeadBot_WithAfterburnerStarted_ThenRemoveFromWorldWhenSizeLessThan5() { SetupFakeWorld(); var bot = FakeGameObjectProvider.GetBotAtDefault(); var firstAction = FakeGameObjectProvider.GetStartAfterburnerPlayerAction(bot.Id); bot.PendingActions = new List <PlayerAction> { firstAction }; for (var j = 0; j < 6; j++) { Assert.DoesNotThrow(() => actionService.ApplyActionToBot(bot)); Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); } Assert.AreEqual(4, bot.Size); Assert.False(WorldStateService.GameObjectIsInWorldState(bot.Id)); }
public void GivenBotAndAsteroidField_WhenResolveCollision_ReturnBotWithReducedSize() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); List <GameObject> asteroidFields = state.AsteroidFields; var asteroidField = asteroidFields[0]; var bot = FakeGameObjectProvider.GetBotAt(asteroidField.Position); var handler = collisionHandlerResolver.ResolveHandler(asteroidField, bot); handler.ResolveCollision(asteroidField, bot); Assert.DoesNotThrow(() => WorldStateService.ApplyAfterTickStateChanges()); var activeEffect = WorldStateService.GetActiveEffectByType(bot.Id, Effects.AsteroidField); Assert.True(activeEffect != default); Assert.AreEqual(19, bot.Speed); }
public void GivenBot_WhenUpdateBotSpeedWithBigBot_ReturnOne() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); state.World.Radius = 1900; List <GameObject> asteroidFields = state.AsteroidFields; var asteroidField = asteroidFields[0]; var bot = FakeGameObjectProvider.GetBotAt( new Position(asteroidField.Position.X + asteroidField.Size + 5, asteroidField.Position.Y + asteroidField.Size + 5)); bot.Size = 340; bot.Speed = 1; var handler = collisionHandlerResolver.ResolveHandler(asteroidField, bot); handler.ResolveCollision(asteroidField, bot); Assert.AreEqual(1, bot.Speed); }
public void GivenWorldState_WhenApplyAfterTickStateChanges_ReturnFoodRemoved() { WorldStateService.GenerateStartingWorld(); var state = WorldStateService.GetState(); List <GameObject> objects = state.GameObjects; var countBefore = objects.Count(a => a.GameObjectType == GameObjectType.Food); var distanceFromOrigin = 0; foreach (var food in objects.Where(a => a.GameObjectType == GameObjectType.Food)) { var itemDistance = VectorCalculatorService.GetDistanceBetween(new Position(0, 0), food.Position); distanceFromOrigin = distanceFromOrigin > itemDistance ? distanceFromOrigin : itemDistance; } for (var i = 0; i < EngineConfigFake.Value.MapRadius - (distanceFromOrigin - EngineConfigFake.Value.WorldFood.FoodSize); i++) { WorldStateService.ApplyAfterTickStateChanges(); } Assert.AreEqual(countBefore - 1, objects.Count(a => a.GameObjectType == GameObjectType.Food)); }