//初期化処理 public void Init() { if (GameStateManager.Instance.CurrentScene == 1) { WSetting = GameObject.FindGameObjectWithTag("WorldSetting").GetComponent <WorldSetting>(); worldID = "1"; } else if (GameStateManager.Instance.CurrentScene == 2) { WCreator = GameObject.FindGameObjectWithTag("ObjectSpawner").GetComponent <WorldCreator>(); Create(); } }
public static WorldSetting getInstance() { if (_instance == null) _instance = new WorldSetting (); return _instance; }