Пример #1
0
 public void InitDot(int firstEffectTime, int interval, WorldSetting.Effect effectType, int damage, int endDamage)
 {
     nEffectInterval = interval;
     eEffectType     = effectType;
     nDamage         = damage;
     nEndDamage      = endDamage;
     RaimainingTime  = nDuration;
     nNextEffectTime = nDuration - firstEffectTime;
 }
Пример #2
0
 public Damage(WorldSetting.Effect type, int value)
 {
     this.type = type; this.value = value;
 }