public void InitDot(int firstEffectTime, int interval, WorldSetting.Effect effectType, int damage, int endDamage) { nEffectInterval = interval; eEffectType = effectType; nDamage = damage; nEndDamage = endDamage; RaimainingTime = nDuration; nNextEffectTime = nDuration - firstEffectTime; }
public Damage(WorldSetting.Effect type, int value) { this.type = type; this.value = value; }