Пример #1
0
        /// <summary>
        /// 这里必须要调用父类的Load方法,因为存储物件,首先是一个建筑物件。
        /// </summary>
        /// <param name="data"></param>
        public override void Load(WorldSaveObjectData data)
        {
            base.Load(data);
            StorageObjectData sod = data as StorageObjectData;

            this.storage_inventory = sod.inventory_data;
        }
Пример #2
0
 public override void Load(WorldSaveObjectData data)
 {
 }
Пример #3
0
        /// <summary>
        /// 读取GameObject的特殊部分,前面的部分可以统一处理掉。
        /// </summary>
        /// <param name="wod"></param>
        public override void Load(WorldSaveObjectData wod)
        {
            PickableObjectData pod = wod as PickableObjectData;

            this.inventory_data = pod.inventory_data;
        }