public void Awake() { tileMap = new TileMap(); _renderer = GetComponent <TileMapRenderer>(); _aStarControllerTile = GetComponent <MinimapController_Tile>(); _aStarControllerWaypoint = GetComponent <MinimapController_Waypoint>(); _startPointGO = GameObject.Instantiate(startPointPrefab); _startPointGO.transform.SetParent(transform); _endPointGO = GameObject.Instantiate(endPointPrefab); _endPointGO.transform.SetParent(transform); _guiState = GUIState.Normal; _worldRep = WorldRepresenation.Tile; }
public void SetWorldRep(int type) { switch (type) { case 0: _worldRep = WorldRepresenation.Tile; break; case 1: _worldRep = WorldRepresenation.Waypoint; break; default: break; } _aStarControllerTile.Clear(); _aStarControllerWaypoint.Clear(); }