private void addPersistence(WorldPersisterService persister, Internal.Model.World world)
 {
     addCommand("save", file =>
     {
         persister.Save(world, TWDir.GameData.CreateChild("Saves\\GodGame").CreateFile(file + ".xml"));
         return("Saved world to " + "Saves\\GodGame\\" + file + ".xml");
     });
     addCommand("load", file =>
     {
         persister.Load(world, TWDir.GameData.CreateChild("Saves\\GodGame").CreateFile(file + ".xml"));
         return("Loaded world to " + "Saves\\GodGame\\" + file + ".xml");
     });
 }
 public void OnSave()
 {
     worldPersister.Save(world, worldPersister.GetDefaultSaveFile());
 }