void GenerateWorld() { persist = GetComponent <WorldPersist>(); for (int i = 0; i < numForests; ++i) { var pos = new Vector2(Random.Range(-treeZoneSize, treeZoneSize), Random.Range(-treeZoneSize, treeZoneSize)); GenForest(pos, treeRad, treeChance, treeIters); } }
void GenerateWorld() { persist = GetComponent <WorldPersist>(); for (int i = 0; i < w; i++) { for (int j = 0; j < h; j++) { arr[i, j] = 0; } } GenerateRoads(); }
void GenerateWorld() { persist = GetComponent <WorldPersist>(); GenLake(); }