Пример #1
0
 void GenerateWorld()
 {
     persist = GetComponent <WorldPersist>();
     for (int i = 0; i < numForests; ++i)
     {
         var pos = new Vector2(Random.Range(-treeZoneSize, treeZoneSize),
                               Random.Range(-treeZoneSize, treeZoneSize));
         GenForest(pos, treeRad, treeChance, treeIters);
     }
 }
Пример #2
0
 void GenerateWorld()
 {
     persist = GetComponent <WorldPersist>();
     for (int i = 0; i < w; i++)
     {
         for (int j = 0; j < h; j++)
         {
             arr[i, j] = 0;
         }
     }
     GenerateRoads();
 }
Пример #3
0
 void GenerateWorld()
 {
     persist = GetComponent <WorldPersist>();
     GenLake();
 }