public WorldInst() { this.baseWorld = new WorldObjects.World(new ScriptClock(this), new ScriptWeatherCtrl(this), new ScriptBarrierCtrl(this), this); }
internal World(WorldObjects.World world) { this.world = world; }
public WorldInst() { this.baseWorld = new WorldObjects.World(new ScriptClock(this), new ScriptWeatherCtrl(this), new ScriptBarrierCtrl(this), this); }
internal World(WorldObjects.World world) { this.world = world; }