public static WorldObjectEntry GetServerInfo(WorldObject myWorldObject)
        {
            WorldObjectEntry storeWO;

            if (WorldObjectEntrys == null ||
                !WorldObjectEntrys.TryGetValue(myWorldObject.ID, out storeWO))
            {
                return(null);
            }
            return(storeWO);
        }
        public static WorldObjectEntry GetMyByLocalId(int id)
        {
            WorldObjectEntry storeWO;

            if (WorldObjectEntrys == null ||
                !WorldObjectEntrys.TryGetValue(id, out storeWO))
            {
                return(null);
            }
            return(storeWO);
        }
        public static WorldObjectEntry GetMyByServerId(long serverId)
        {
            WorldObjectEntry storeWO;
            int objId;

            if (ConverterServerId == null ||
                !ConverterServerId.TryGetValue(serverId, out objId) ||
                WorldObjectEntrys == null ||
                !WorldObjectEntrys.TryGetValue(objId, out storeWO))
            {
                return(null);
            }
            return(storeWO);
        }
        /// <summary>
        /// Для всех объектов с сервера, в т.ч. и для наших.
        /// Для своих объектов заполняем данные в словарь MyWorldObjectEntry
        /// </summary>
        /// <param name="worldObjectEntry"></param>
        /// <returns></returns>
        public static void ApplyWorldObject(WorldObjectEntry worldObjectEntry)
        {
            var err = "";

            try
            {
                List <WorldObject> allWorldObjects = Find.WorldObjects.AllWorldObjects;
                err += "1 ";
                if (worldObjectEntry.LoginOwner == SessionClientController.My.Login)
                {
                    //для своих нужно только занести в MyWorldObjectEntry (чтобы запомнить ServerId)
                    if (!WorldObjectEntrys.Any(wo => wo.Value.ServerId == worldObjectEntry.ServerId))
                    {
                        err += "2 ";

                        for (int i = 0; i < allWorldObjects.Count; i++)
                        {
                            err += "3 ";
                            if (!WorldObjectEntrys.ContainsKey(allWorldObjects[i].ID) &&
                                allWorldObjects[i].Tile == worldObjectEntry.Tile &&
                                (allWorldObjects[i] is Caravan && worldObjectEntry.Type == WorldObjectEntryType.Caravan ||
                                 allWorldObjects[i] is MapParent && worldObjectEntry.Type == WorldObjectEntryType.Base))
                            {
                                err += "4 ";
                                var id = allWorldObjects[i].ID;
                                Loger.Log("SetMyID " + id + " ServerId " + worldObjectEntry.ServerId + " " + worldObjectEntry.Name);
                                WorldObjectEntrys.Add(id, worldObjectEntry);

                                ConverterServerId[worldObjectEntry.ServerId] = id;
                                err += "5 ";
                                return;
                            }
                        }

                        err += "6 ";
                        Loger.Log("ToDel " + worldObjectEntry.ServerId + " " + worldObjectEntry.Name);

                        //объект нужно удалить на сервере - его нету у самого игрока (не заполняется при самом первом обновлении после загрузки)
                        if (ToDelete != null)
                        {
                            ToDelete.Add(worldObjectEntry);
                        }
                        err += "7 ";
                    }
                    else
                    {
                        //если такой есть, то обновляем информацию
                        var pair = WorldObjectEntrys.First(wo => wo.Value.ServerId == worldObjectEntry.ServerId);
                        WorldObjectEntrys[pair.Key] = worldObjectEntry;
                    }
                    return;
                }

                //поиск уже существующих
                CaravanOnline worldObject = null;

                /*
                 * int existId;
                 * if (ConverterServerId.TryGetValue(worldObjectEntry.ServerId, out existId))
                 * {
                 *  for (int i = 0; i < allWorldObjects.Count; i++)
                 *  {
                 *      if (allWorldObjects[i].ID == existId && allWorldObjects[i] is CaravanOnline)
                 *      {
                 *          worldObject = allWorldObjects[i] as CaravanOnline;
                 *          break;
                 *      }
                 *  }
                 * }
                 */
                err        += "8 ";
                worldObject = GetOtherByServerId(worldObjectEntry.ServerId, allWorldObjects);

                err += "9 ";
                //если тут база другого игрока, то удаление всех кто занимает этот тайл, кроме караванов (удаление новых НПЦ и событий с занятых тайлов)
                if (worldObjectEntry.Type == WorldObjectEntryType.Base)
                {
                    err += "10 ";
                    for (int i = 0; i < allWorldObjects.Count; i++)
                    {
                        err += "11 ";
                        if (allWorldObjects[i].Tile == worldObjectEntry.Tile && allWorldObjects[i] != worldObject &&
                            !(allWorldObjects[i] is Caravan) && !(allWorldObjects[i] is CaravanOnline) &&
                            (allWorldObjects[i].Faction == null || !allWorldObjects[i].Faction.IsPlayer))
                        {
                            err += "12 ";
                            Loger.Log("Remove " + worldObjectEntry.ServerId + " " + worldObjectEntry.Name);
                            Find.WorldObjects.Remove(allWorldObjects[i]);
                        }
                    }
                }

                err += "13 ";
                //создание
                if (worldObject == null)
                {
                    err        += "14 ";
                    worldObject = worldObjectEntry.Type == WorldObjectEntryType.Base
                        ? (CaravanOnline)WorldObjectMaker.MakeWorldObject(ModDefOf.BaseOnline)
                        : (CaravanOnline)WorldObjectMaker.MakeWorldObject(ModDefOf.CaravanOnline);
                    err += "15 ";
                    worldObject.SetFaction(Faction.OfPlayer);
                    worldObject.Tile = worldObjectEntry.Tile;
                    Find.WorldObjects.Add(worldObject);
                    err += "16 ";
                    ConverterServerId.Add(worldObjectEntry.ServerId, worldObject.ID);
                    Loger.Log("Add " + worldObjectEntry.ServerId + " " + worldObjectEntry.Name + " " + worldObjectEntry.LoginOwner);
                    err += "17 ";
                }
                else
                {
                    err += "18 ";
                    ConverterServerId[worldObjectEntry.ServerId] = worldObject.ID; //на всякий случай
                    err += "19 ";
                    //Loger.Log("SetID " + worldObjectEntry.ServerId + " " + worldObjectEntry.Name);
                }
                err += "20 ";
                //обновление
                worldObject.Tile = worldObjectEntry.Tile;
                err += "21 ";
                worldObject.OnlineWObject = worldObjectEntry;
            }
            catch
            {
                Loger.Log("ApplyWorldObject ErrorLog: " + err);
                throw;
            }
        }
        /// <summary>
        /// Только для своих объетков
        /// </summary>
        public static WorldObjectEntry GetWorldObjectEntry(WorldObject worldObject
                                                           , PlayerGameProgress gameProgress
                                                           , Dictionary <Map, List <Pawn> > cacheColonists)
        {
            var worldObjectEntry = new WorldObjectEntry();

            worldObjectEntry.Type       = worldObject is Caravan ? WorldObjectEntryType.Caravan : WorldObjectEntryType.Base;
            worldObjectEntry.Tile       = worldObject.Tile;
            worldObjectEntry.Name       = worldObject.LabelCap;
            worldObjectEntry.LoginOwner = SessionClientController.My.Login;
            worldObjectEntry.FreeWeight = 999999;

            //определяем цену и вес
            var caravan = worldObject as Caravan;

            if (caravan != null)
            {
                //Loger.Log("Client TestBagSD 002");
                var transferables = CalculateTransferables(caravan);
                //Loger.Log("Client TestBagSD 003");

                List <ThingCount> stackParts = new List <ThingCount>();
                for (int i = 0; i < transferables.Count; i++)
                {
                    TransferableUtility.TransferNoSplit(transferables[i].things, transferables[i].MaxCount /*CountToTransfer*/, delegate(Thing originalThing, int toTake)
                    {
                        stackParts.Add(new ThingCount(originalThing, toTake));
                    }, false, false);
                }
                //Loger.Log("Client TestBagSD 004");
                worldObjectEntry.FreeWeight = CollectionsMassCalculator.Capacity(stackParts)
                                              - CollectionsMassCalculator.MassUsage(stackParts, IgnorePawnsInventoryMode.Ignore, false, false);
                //Loger.Log("Client TestBagSD 005");

                worldObjectEntry.MarketValue     = 0f;
                worldObjectEntry.MarketValuePawn = 0f;
                for (int i = 0; i < stackParts.Count; i++)
                {
                    int count = stackParts[i].Count;

                    if (count > 0)
                    {
                        Thing thing = stackParts[i].Thing;
                        if (thing is Pawn)
                        {
                            worldObjectEntry.MarketValuePawn += thing.MarketValue
                                                                + WealthWatcher.GetEquipmentApparelAndInventoryWealth(thing as Pawn);
                            GameProgressAdd(gameProgress, thing as Pawn);
                        }
                        else
                        {
                            worldObjectEntry.MarketValue += thing.MarketValue * (float)count;
                        }
                    }
                }
                //Loger.Log("Client TestBagSD 006");
            }
            else if (worldObject is Settlement)
            {
                //Loger.Log("Client TestBagSD 007");
                var map = (worldObject as Settlement).Map;
                if (map != null)
                {
                    //Loger.Log("Client TestBagSD 008");
                    try
                    {
                        DateTime lastForceRecount;
                        if (!LastForceRecount.TryGetValue(map.uniqueID, out lastForceRecount))
                        {
                            LastForceRecount.Add(map.uniqueID, DateTime.UtcNow.AddSeconds(new Random(map.uniqueID * 7).Next(0, 10)));
                        }
                        else if ((DateTime.UtcNow - lastForceRecount).TotalSeconds > 30)
                        {
                            LastForceRecount[map.uniqueID] = DateTime.UtcNow;
                            ModBaseData.RunMainThread(() =>
                            {
                                map.wealthWatcher.ForceRecount();
                            });
                        }
                        worldObjectEntry.MarketValue = map.wealthWatcher.WealthTotal;
                    }
                    catch
                    {
                        Thread.Sleep(100);
                        try
                        {
                            worldObjectEntry.MarketValue = map.wealthWatcher.WealthTotal;
                        }
                        catch
                        {
                        }
                    }

                    worldObjectEntry.MarketValuePawn = 0;

                    //Loger.Log("Client TestBagSD 015");
                    List <Pawn> ps;
                    if (!cacheColonists.TryGetValue(map, out ps))
                    {
                        var mapPawnsA = new Pawn[map.mapPawns.AllPawnsSpawned.Count];
                        map.mapPawns.AllPawnsSpawned.CopyTo(mapPawnsA);

                        ps = mapPawnsA.Where(p => p.Faction == Faction.OfPlayer && p.RaceProps.Humanlike).ToList();
                        cacheColonists[map] = ps;
                    }

                    //Loger.Log("Client TestBagSD 016");
                    foreach (Pawn current in ps)
                    {
                        worldObjectEntry.MarketValuePawn += current.MarketValue;

                        GameProgressAdd(gameProgress, current);
                    }
                    //Loger.Log("Client TestBagSD 017");
                    //Loger.Log("Map things "+ worldObjectEntry.MarketValue + " pawns " + worldObjectEntry.MarketValuePawn);
                }
            }
            //Loger.Log("Client TestBagSD 018");

            WorldObjectEntry storeWO;

            if (WorldObjectEntrys.TryGetValue(worldObject.ID, out storeWO))
            {
                //если серверу приходит объект без данного ServerId, значит это наш новый объект (кроме первого запроса, т.к. не было ещё загрузки)
                worldObjectEntry.ServerId = storeWO.ServerId;
            }
            //Loger.Log("Client TestBagSD 019");

            return(worldObjectEntry);
        }
        public static void SendToServer(ModelPlayToServer toServ, bool firstRun, ModelGameServerInfo modelGameServerInfo)
        {
            //Loger.Log("Empire=" + Find.FactionManager.FirstFactionOfDef(FactionDefOf.Empire)?.GetUniqueLoadID());

            toServ.LastTick = (long)Find.TickManager.TicksGame;
            var gameProgress = new PlayerGameProgress();

            var allWorldObjectsArr = new WorldObject[Find.WorldObjects.AllWorldObjects.Count];

            Find.WorldObjects.AllWorldObjects.CopyTo(allWorldObjectsArr);

            var            allWorldObjects = allWorldObjectsArr.Where(wo => wo != null).ToList();
            List <Faction> factionList     = Find.FactionManager.AllFactionsListForReading;

            if (SessionClientController.Data.GeneralSettings.EquableWorldObjects)
            {
                #region Send to Server: firstRun EquableWorldObjects
                try
                {
                    // Game on init
                    if (firstRun && modelGameServerInfo != null)
                    {
                        if (modelGameServerInfo.WObjectOnlineList.Count > 0)
                        {
                            toServ.WObjectOnlineList = allWorldObjectsArr.Where(wo => wo is Settlement)
                                                       .Where(wo => wo.HasName && !wo.Faction.IsPlayer).Select(obj => GetWorldObjects(obj)).ToList();
                        }

                        if (modelGameServerInfo.FactionOnlineList.Count > 0)
                        {
                            List <Faction> factions = Find.FactionManager.AllFactionsListForReading;
                            toServ.FactionOnlineList = factions.Select(obj => GetFactions(obj)).ToList();
                        }
                        return;
                    }
                }
                catch (Exception e)
                {
                    Loger.Log("Exception >> " + e);
                    Log.Error("SendToServer FirstRun error");
                    return;
                }
                #endregion
            }

            if (!firstRun)
            {
                //Loger.Log("Client TestBagSD 035");
                Dictionary <Map, List <Pawn> > cacheColonists = new Dictionary <Map, List <Pawn> >();
                //отправка всех новых и измененных объектов игрока
                toServ.WObjects = allWorldObjects
                                  .Where(o => o.Faction?.IsPlayer == true && //o.Faction != null && o.Faction.IsPlayer
                                         (o is Settlement || o is Caravan)) //Чтобы отсеч разные карты событий
                                  .Select(o => GetWorldObjectEntry(o, gameProgress, cacheColonists))
                                  .ToList();
                LastSendMyWorldObjects = toServ.WObjects;

                //Loger.Log("Client TestBagSD 036");
                //свои объекты которые удалил пользователь с последнего обновления
                if (ToDelete != null)
                {
                    var toDeleteNewNow = WorldObjectEntrys
                                         .Where(p => !allWorldObjects.Any(wo => wo.ID == p.Key))
                                         .Select(p => p.Value)
                                         .ToList();
                    ToDelete.AddRange(toDeleteNewNow);
                }

                toServ.WObjectsToDelete = ToDelete;
            }
            toServ.GameProgress = gameProgress;

            if (SessionClientController.Data.GeneralSettings.EquableWorldObjects)
            {
                #region Send to Server: Non-Player World Objects
                //  Non-Player World Objects
                try
                {
                    var OnlineWObjArr = allWorldObjectsArr.Where(wo => wo is Settlement)
                                        .Where(wo => wo.HasName && !wo.Faction.IsPlayer);
                    if (!firstRun)
                    {
                        if (LastWorldObjectOnline != null && LastWorldObjectOnline.Count > 0)
                        {
                            toServ.WObjectOnlineToDelete = LastWorldObjectOnline.Where(WOnline => !OnlineWObjArr.Any(wo => ValidateOnlineWorldObject(WOnline, wo))).ToList();

                            toServ.WObjectOnlineToAdd = OnlineWObjArr.Where(wo => !LastWorldObjectOnline.Any(WOnline => ValidateOnlineWorldObject(WOnline, wo)))
                                                        .Select(obj => GetWorldObjects(obj)).ToList();
                        }
                    }

                    toServ.WObjectOnlineList = OnlineWObjArr.Select(obj => GetWorldObjects(obj)).ToList();
                    LastWorldObjectOnline    = toServ.WObjectOnlineList;
                }
                catch (Exception e)
                {
                    Loger.Log("Exception >> " + e);
                    Log.Error("ERROR SendToServer WorldObject Online");
                }
                #endregion

                #region Send to Server: Non-Player Factions
                // Non-Player Factions
                try
                {
                    if (!firstRun)
                    {
                        if (LastFactionOnline != null && LastFactionOnline.Count > 0)
                        {
                            toServ.FactionOnlineToDelete = LastFactionOnline.Where(FOnline => !factionList.Any(f => ValidateFaction(FOnline, f))).ToList();

                            toServ.FactionOnlineToAdd = factionList.Where(f => !LastFactionOnline.Any(FOnline => ValidateFaction(FOnline, f)))
                                                        .Select(obj => GetFactions(obj)).ToList();
                        }
                    }

                    toServ.FactionOnlineList = factionList.Select(obj => GetFactions(obj)).ToList();
                    LastFactionOnline        = toServ.FactionOnlineList;
                }
                catch (Exception e)
                {
                    Loger.Log("Exception >> " + e);
                    Log.Error("ERROR SendToServer Faction Online");
                }
                #endregion
            }
        }