public static void Bed(User user) { RoomChecker.SpawnBuilding(user, 1, new Vector3i(5, 5, 5), user.Player.Position.XYZi + Vector3i.Down - new Vector3i(2, 0, 2)); var bed = WorldObjectDebugUtil.SpawnAndClaim <BedComponent>("WoodenFabricBedObject", user, user.Position.XYZi + Vector3i.Forward); Task.Delay(2000).Wait(); bed.Sleep(user.Player); }
public void Generate(Random seed, Vector3 voxelSize, WorldSettings settings) { for (int i = 0; i < NumberOfShrines; ++i) { var location = World.GetRandomLandPos() + (Vector3i.Down * (ShrineSize * 2)); location.SpiralOutXZIter(ShrineSize).ForEach(x => { var height = Math.Min(ShrineSize * 0.5f, (ShrineSize * 0.6f) - WorldPosition3i.Distance(x, location)); for (int j = 0; j < height; ++j) { if (!World.GetBlock((Vector3i)x + (Vector3i.Up * j)).Is <Impenetrable>()) { World.DeleteBlock((Vector3i)x + (Vector3i.Up * j)); } if ((int)WorldPosition3i.Distance(x, location) != 0 && !World.GetBlock((Vector3i)x + (Vector3i.Down * j)).Is <Impenetrable>()) { World.SetBlock <WaterBlock>((Vector3i)x + (Vector3i.Down * j)); } } }); WorldObjectDebugUtil.Spawn("EckoStatueObject", null, (Vector3i)location); } }
public static void TollTrigger(User user) { var otherUser = TestUtils.OtherUser(user); var station = WorldObjectDebugUtil.SpawnAndClaim <TollComponent>("TollObject", otherUser, user.Position.XZi); var door = WorldObjectDebugUtil.SpawnAndClaim("DoorObject", otherUser, user.Position.XZi + Vector2i.Right); }