Пример #1
0
        public bool GetAgelessForeign(MiniSimDescription desc)
        {
            if (desc.HomeWorld != WorldName.Undefined && desc.HomeWorld != WorldName.UserCreated)
            {
                return(mAgelessForeign.ContainsKey(desc.HomeWorld));
            }

            if (mWorldForSims.ContainsKey(desc.SimDescriptionId))
            {
                string world = mWorldForSims[desc.SimDescriptionId];

                string name = world.Replace(".world", "");

                WorldName worldName = WorldName.Undefined;

                try
                {
                    worldName = unchecked ((WorldName)ResourceUtils.HashString32(name.Replace(" ", "")));
                }
                catch
                {
                    return(true);
                }

                return(mAgelessForeign.ContainsKey(worldName));
            }

            return(true);
        }
Пример #2
0
        // methods

        // 构造函数

        public World(Vector3 pos, WorldName name)
        {
            _worldPos = pos;

            _name       = name;
            _worldIndex = (int)name;
        }
Пример #3
0
        public static Sim DGSMakeRandomSimNoCheck(Vector3 point, CASAgeGenderFlags age, CASAgeGenderFlags gender, WorldName worldname)
        {
            LotLocation    lotLocation     = default(LotLocation);
            ulong          lotLocation2    = World.GetLotLocation(point, ref lotLocation);
            Lot            lot             = LotManager.GetLot(lotLocation2);
            SimDescription simDescription2 = DGSMakeSSimDescription(age, gender, worldname, uint.MaxValue);

            Genetics.AssignRandomTraits(simDescription2);
            if (lot != null)
            {
                if (lot.Household == null)
                {
                    Household household = Household.Create();
                    lot.MoveIn(household);
                }
                lot.Household.Add(simDescription2);
            }
            else
            {
                Household household2 = Household.Create();
                household2.SetName(/* "E3Lesa is Good" */ "Good Household");
                household2.Add(simDescription2);
            }
            WorldName currentWorld = worldname;

            simDescription2.FirstName = SimUtils.GetRandomGivenName(simDescription2.IsMale, currentWorld);
            simDescription2.LastName  = SimUtils.GetRandomFamilyName(currentWorld);

            return(simDescription2.Instantiate(point));
        }
Пример #4
0
        public WorldName GetHomeWorld(IMiniSimDescription desc)
        {
            if (desc == null)
            {
                return(WorldName.Undefined);
            }

            if (desc.HomeWorld != WorldName.Undefined && desc.HomeWorld != WorldName.UserCreated)
            {
                return(desc.HomeWorld);
            }

            if (!mWorldForSims.ContainsKey(desc.SimDescriptionId))
            {
                return(WorldName.Undefined);
            }

            string world = mWorldForSims[desc.SimDescriptionId];

            string name = world.Replace(".world", "");

            WorldName worldName = WorldName.Undefined;

            try
            {
                worldName = unchecked ((WorldName)ResourceUtils.HashString32(name.Replace(" ", "")));
            }
            catch
            {
                return(WorldName.Undefined);
            }

            return(worldName);
        }
Пример #5
0
        public static List <MiniSimDescription> GetVacationWorldSimDescriptions()
        {
            Dictionary <ulong, SimDescription> allSims = SimListing.GetResidents(false);

            List <MiniSimDescription> list = new List <MiniSimDescription>();

            if (MiniSimDescription.sMiniSims != null)
            {
                WorldName currentWorld = GameUtils.GetCurrentWorld();

                foreach (MiniSimDescription description in MiniSimDescription.sMiniSims.Values)
                {
                    // Added to allow for Traveler miniSims
                    if ((description.HomeWorld == WorldName.UserCreated) && (currentWorld == WorldName.UserCreated))
                    {
                        if (allSims.ContainsKey(description.SimDescriptionId))
                        {
                            continue;
                        }

                        list.Add(description);
                    }
                    else if (GameUtils.GetWorldType(description.HomeWorld) == WorldType.Vacation)
                    {
                        list.Add(description);
                    }
                    else if (GameUtils.GetWorldType(description.HomeWorld) == WorldType.Future)
                    {
                        list.Add(description);
                    }
                }
            }
            return(list);
        }
Пример #6
0
        /// <summary>
        /// Applies the current camera tuning values
        /// to the game engine's scene manager's cameras.
        /// </summary>
        /// <param name="type">Camera Controller Type</param>
        /// <param name="worldName">World Type</param>
        public static void Load(Sims3.CSHost.Camera.CameraControllerType type, WorldName worldName)
        {
            switch (type)
            {
            case Sims3.CSHost.Camera.CameraControllerType.WorldEdit:
                bool    kFlyConstantHeight = CameraTuning.kFlyConstantHeight;
                float[] vars = new float[]
                {
                    kFlyMoveDefaultSpeed,
                    kFlyMoveBoostSpeed,
                    kFlyZoomDefaultSpeed,
                    kFlyZoomBoostSpeed,
                    kFlyTurnDefaultSpeed *Deg2Rad,
                    kFlyTurnBoostSpeed *Deg2Rad,
                    kFlyMinZoom,
                    kFlyMaxZoom
                };
                Sims3.CSHost.Camera.LoadTuning((uint)type, vars, kFlyConstantHeight);
                break;

            case Sims3.CSHost.Camera.CameraControllerType.InGame:
                LoadInGame(worldName);
                break;
            }
        }
Пример #7
0
        protected static void CloneResidentRole(Role.RoleType type, WorldName world)
        {
            RoleData data = RoleData.GetData(type, world, true);

            if (data == null)
            {
                return;
            }

            if (data.FillRoleFrom != Role.RoleFillFrom.Townies)
            {
                return;
            }

            RoleData r = CloneRole(data, world, Role.RoleFillFrom.Residents);

            if (r == null)
            {
                return;
            }

            Dictionary <Role.RoleType, RoleData> dictionary;

            if (!RoleData.sData.TryGetValue(r.World, out dictionary))
            {
                dictionary = new Dictionary <Role.RoleType, RoleData>();
                RoleData.sData.Add(r.World, dictionary);
            }

            dictionary.Remove(r.Type);
            dictionary.Add(r.Type, r);
        }
Пример #8
0
        protected override OptionResult Run(GameHitParameters <GameObject> parameters)
        {
            if (!AcceptCancelDialog.Show(Common.Localize(GetTitlePrefix() + ":Prompt")))
            {
                return(OptionResult.Failure);
            }

            // Store for later use
            List <SimDescription> sims = new List <SimDescription>(GameStates.TravelHousehold.AllSimDescriptions);

            GameStates.sTravelData = null;

            WorldData.SetVacationWorld(false, true);

            WorldName currentWorld = GameUtils.GetCurrentWorld();

            foreach (SimDescription sim in sims)
            {
                MiniSimDescription miniSim = MiniSimDescription.Find(sim.SimDescriptionId);
                if (miniSim != null)
                {
                    miniSim.mHomeWorld = currentWorld;
                }

                sim.mHomeWorld = currentWorld;
            }

            if (Sim.ActiveActor != null)
            {
                (Responder.Instance.HudModel as Sims3.Gameplay.UI.HudModel).OnSimAgeChanged(Sim.ActiveActor.ObjectId);
            }

            return(OptionResult.SuccessClose);
        }
Пример #9
0
 public SpeedInterval(WorldName world, List<DaysOfTheWeek> days, int start, int end, int speed)
 {
     mWorld = world;
     mDays = days;
     mStartHour = start;
     mEndHour = end;
     mSpeed = speed;
 }
Пример #10
0
 public SpeedInterval()
 {
     mWorld = GameUtils.GetCurrentWorld();
     mDays = new List<DaysOfTheWeek>(sAllDays);
     mStartHour = 0;
     mEndHour = 24;
     mSpeed = Relativity.sOneMinute;
 }
Пример #11
0
        public void OnWorldQuit()
        {
            ResetWorldType();

            mOldHouse = null;

            sPreviousWorld = WorldName.Undefined;
        }
Пример #12
0
 public void Import(Persistence.Lookup settings)
 {
     mWorld     = settings.GetEnum <WorldName>("World", GameUtils.GetCurrentWorld());
     mDays      = ParserFunctions.ParseDayList(settings.GetString("Days"));
     mStartHour = settings.GetInt("StartHour", 0);
     mEndHour   = settings.GetInt("EndHour", 24);
     mSpeed     = settings.GetInt("Speed", Relativity.sOneMinute);
 }
Пример #13
0
        //public static void

        // 世界切换
        public static void SwitchWorldCamera(WorldName targetWorld)
        {
            Debug.Log("-- Func : CameraManager.SwitchWorldCamera --");

            Vector3 dis = WorldManager.GetWorldPos(targetWorld) - WorldManager.GetPrevWorld().WorldPos;

            TranslateMainCamera(dis, Space.World);
        }
Пример #14
0
 public SpeedInterval()
 {
     mWorld     = GameUtils.GetCurrentWorld();
     mDays      = new List <DaysOfTheWeek>(sAllDays);
     mStartHour = 0;
     mEndHour   = 24;
     mSpeed     = Relativity.sOneMinute;
 }
Пример #15
0
 public SpeedInterval(WorldName world, List <DaysOfTheWeek> days, int start, int end, int speed)
 {
     mWorld     = world;
     mDays      = days;
     mStartHour = start;
     mEndHour   = end;
     mSpeed     = speed;
 }
Пример #16
0
 public static SimDescription MakeDescendant(SimDescription dad, SimDescription mom, SimDescription robotDad, SimDescription robotMom,
                                             CASAgeGenderFlags age, CASAgeGenderFlags gender, float averageMood, Random pregoRandom, bool interactive, bool updateGenealogy,
                                             bool setName, WorldName homeWorld, bool plantSimBaby)
 {
     return(MakeDescendant(dad, mom, robotDad, robotMom, age, gender, averageMood, pregoRandom, interactive, updateGenealogy, setName,
                           homeWorld, plantSimBaby, new Pregnancy.BabyCustomizeData {
         IsBabyCustomized = false
     }));
 }
Пример #17
0
 public HomeworldReversion(SimDescription sim)
 {
     mSim = sim;
     if (sim != null)
     {
         mOldWorld      = sim.HomeWorld;
         sim.mHomeWorld = WorldName.UserCreated;
     }
 }
Пример #18
0
        public World(float x, float y, float z, WorldName name)
        {
            _worldPos.x = x;
            _worldPos.y = y;
            _worldPos.z = z;

            _name       = name;
            _worldIndex = (int)name;
        }
Пример #19
0
        // 切换世界
        public void SwitchToWorld(WorldName name)
        {
            if ((int)name < 0 || (int)name >= WorldConstants.WORLDS_NUM)
            {
                Debug.Log("Error : Switch World Failed - worldIndex out of range. World name: " + name);
                return;
            }

            AttachedGameObject.GetComponent <PlayerMove>().MoveToWorld(name);
        }
Пример #20
0
 public DestinationInfoEx(string image, string name, string description, string confirmImage, string confirmDescription, int index, WorldName worldName)
 {
     mImage              = image;
     mName               = name;
     mDescription        = description;
     mConfirmImage       = confirmImage;
     mConfirmDescription = confirmDescription;
     mIndex              = index;
     mWorldName          = worldName;
 }
Пример #21
0
            public HomeworldReversion(SimDescription sim)
            {
                mSim = sim;

                mOriginal = mSim.HomeWorld;

                if (!GameUtils.IsOnVacation())
                {
                    mSim.mHomeWorld = GameUtils.GetCurrentWorld();
                }
            }
Пример #22
0
        public static bool HasLegendaryPerkUp(this IMissionX m, WorldName world)
        {
            var rslt = m.FindNormalItemById("Reagent_Alteration_Upgrade_SR", world);

            m.SetOrderNumber(rslt, 4);
            if (m.IsGroupMission)
            {
                m.SetOrderNumber(rslt, 3);
            }
            return(rslt);
        }
Пример #23
0
        public bool GetAgelessForeign(MiniSimDescription desc)
        {
            WorldName name = GetHomeWorld(desc as IMiniSimDescription);

            if (name != WorldName.Undefined)
            {
                return(mAgelessForeign.ContainsKey(name));
            }

            return(true);
        }
Пример #24
0
        public override string GetLocalizedValue(WorldName value)
        {
            string result;

            if (sWorlds.TryGetValue(value, out result))
            {
                return(result);
            }

            return(value.ToString());
        }
Пример #25
0
 // 设置当前的世界编号,成功返回当前世界编号,失败返回-1
 public static int SetCurrentWorldIndex(int index)
 {
     if (index >= 0 && index < WorldConstants.WORLDS_NUM)
     {
         _currentWorld = (WorldName)index;
         return(index);
     }
     else
     {
         return(-1);
     }
 }
Пример #26
0
        public static string GetWorldFile(WorldName worldName)
        {
            WorldNameData data;

            if (sData.TryGetValue(worldName, out data))
            {
                return(data.mWorldFile);
            }
            else
            {
                return(null);
            }
        }
Пример #27
0
        protected override bool Allow(WorldName value)
        {
            switch (value)
            {
            case WorldName.China:
            case WorldName.France:
            case WorldName.Egypt:
            case WorldName.UserCreated:
                return(true);
            }

            return(false);
        }
Пример #28
0
        public World(Vector3 pos, int index)
        {
            if (index < 0 || index >= WorldConstants.WORLDS_NUM)
            {
                Debug.Log("Error : index out of range @ World constructor.");
                return;
            }

            _worldPos = pos;

            _name       = (WorldName)index;
            _worldIndex = index;
        }
Пример #29
0
        private static void OneDayPassedVacationUpdates(Household ths)
        {
            if (GameStates.CurrentDayOfTrip == GameStates.TripLength)
            {
                if (!GameStates.IsTravelling)
                {
                    StyledNotification.Format format = new StyledNotification.Format(Common.LocalizeEAString("Gameplay/Vacation:OneDayLeft"), StyledNotification.NotificationStyle.kSystemMessage);
                    StyledNotification.Show(format);
                }

                ths.mLastDayAlarm = AlarmManager.Global.AddAlarm(SimClock.HoursUntil(12f), TimeUnit.Hours, ths.HalfDayLeft, "Half Day left TNS", AlarmType.AlwaysPersisted, ths);
            }
            else if (GameStates.CurrentDayOfTrip > GameStates.TripLength)
            {
                bool denyTravel = false;
                if (!GameStates.IsTravelling)
                {
                    foreach (Sim sim in Households.AllSims(ths))
                    {
                        sim.VisaManager.UpdateDaysSpentInWorld(GameUtils.GetCurrentWorld(), GameStates.CurrentDayOfTrip - 0x1);
                        if (sim.IsDying())
                        {
                            denyTravel = true;
                        }
                    }
                }

                if (!denyTravel)
                {
                    GameStates.StopSnappingPicturesIfNeccessary();
                    Sims3.Gameplay.UI.HudModel hudModel = Sims3.Gameplay.UI.Responder.Instance.HudModel as Sims3.Gameplay.UI.HudModel;
                    if (hudModel != null)
                    {
                        WorldName currentWorld = GameUtils.GetCurrentWorld();
                        string    str          = hudModel.LocationName(currentWorld);

                        SimpleMessageDialog.Show(TravelUtil.LocalizeString("TripOverCaption", new object[0x0]), TravelUtil.LocalizeString("TripOverText", new object[] { str }), ModalDialog.PauseMode.PauseSimulator);
                    }
                }

                if (!denyTravel)
                {
                    Traveler.SaveGame();

                    TravelUtil.PlayerMadeTravelRequest = true;

                    // Calls custom function
                    GameStatesEx.UpdateTelemetryAndTriggerTravelBackToHomeWorld();
                }
            }
        }
Пример #30
0
        public static Sim DGSMakeRandomSim(Vector3 point, CASAgeGenderFlags age, CASAgeGenderFlags gender, WorldName worldname)
        {
            LotLocation lotLocation  = default(LotLocation);
            ulong       lotLocation2 = World.GetLotLocation(point, ref lotLocation);
            Lot         lot          = LotManager.GetLot(lotLocation2);

            if ((age & (CASAgeGenderFlags.Baby | CASAgeGenderFlags.Toddler | CASAgeGenderFlags.Child)) != CASAgeGenderFlags.None)
            {
                bool flag = false;
                if (lot != null && lot.Household != null)
                {
                    foreach (SimDescription simDescription in lot.Household.SimDescriptions)
                    {
                        if (simDescription.TeenOrAbove)
                        {
                            flag = true;
                            break;
                        }
                    }
                }
                if (!flag)
                {
                    return(null);
                }
            }
            SimDescription simDescription2 = DGSMakeSSimDescription(age, gender, worldname, uint.MaxValue);

            Genetics.AssignRandomTraits(simDescription2);
            if (lot != null)
            {
                if (lot.Household == null)
                {
                    Household household = Household.Create();
                    household.Name = simDescription2.mLastName ?? "";
                    lot.MoveIn(household);
                }
                lot.Household.Add(simDescription2);
            }
            else
            {
                Household household2 = Household.Create();
                household2.SetName(/* "E3Lesa is Good" */ "Good Household");
                household2.Add(simDescription2);
            }
            WorldName currentWorld = worldname;

            simDescription2.FirstName = SimUtils.GetRandomGivenName(simDescription2.IsMale, currentWorld);
            simDescription2.LastName  = SimUtils.GetRandomFamilyName(currentWorld);

            return(simDescription2.Instantiate(point));
        }
Пример #31
0
        public World(float x, float y, float z, int index)
        {
            if (index < 0 || index >= WorldConstants.WORLDS_NUM)
            {
                throw new System.IndexOutOfRangeException("IIndexOutOfRangeException @ World constructor.");
            }

            _worldPos.x = x;
            _worldPos.y = y;
            _worldPos.z = z;

            _name       = (WorldName)index;
            _worldIndex = index;
        }
Пример #32
0
        public static bool GetLoadFileName(WorldName world, bool useTravelData)
        {
            WorldNameData data = null;

            if (sData.TryGetValue(world, out data))
            {
                GameStates.GetLoadFileName(data.mWorldFile, data.mSaveFile, useTravelData);
                return(true);
            }
            else
            {
                return(false);
            }
        }
Пример #33
0
        public BaseWorldReversion()
        {
            mPreviousCheatOverride = GameUtils.CheatOverrideCurrentWorld;
            mPreviousWorldType = GameUtils.GetCurrentWorldType();

            switch (mPreviousWorldType)
            {
                case WorldType.Vacation:
                case WorldType.University:
                case WorldType.Future:
                    GameUtils.CheatOverrideCurrentWorld = GameUtils.GetCurrentWorld();

                    GameUtils.WorldNameToType[GameUtils.CheatOverrideCurrentWorld] = WorldType.Base;

                    mAltered = true;
                    break;
            }
        }
Пример #34
0
        private static bool CanMoveWorldsInternal(Sim actor, bool testFamilyPregnancy, WorldName worldName, bool ignoreCertainTransformBuffs, bool testMoveRequested, ref GreyedOutTooltipCallback callback)
        {
            if ((actor == null) || GameUtils.IsOnVacation() || actor.BuffManager.HasElement(BuffNames.HeartOfGold) || (Household.RoommateManager.IsNPCRoommate(actor)))
            {
                return false;
            }

            CommonSpace.Helpers.TravelUtilEx.Type filter = Traveler.Settings.mTravelFilter;
            if (testFamilyPregnancy)
            {
                filter &= ~CommonSpace.Helpers.TravelUtilEx.Type.Pregnant;
            }

            string reason = CommonSpace.Helpers.TravelUtilEx.CheckForReasonsToFailTravel(actor.SimDescription, filter, worldName, false, testMoveRequested);
            if (!string.IsNullOrEmpty(reason))
            {
                callback = delegate { return reason; };
                return false;
            }

            return true;
        }
Пример #35
0
        public static bool FinalBoardingCall(Household travelingHousehold, List<Sim> allTravelers, WorldName worldName, bool isWorldMove, ref string reason)
        {
            foreach (Sim sim in allTravelers)
            {
                reason = CommonSpace.Helpers.TravelUtilEx.CheckForReasonsToFailTravel(sim.SimDescription, Traveler.Settings.mTravelFilter, worldName, isWorldMove, false);
                if (!string.IsNullOrEmpty(reason))
                {
                    return false;
                }

                /*
                if (sim.Household != travelingHousehold)
                {
                    reason = "Not in Household: " + sim.FullName;
                    return false;
                }
                */
            }

            reason = null;
            return true;
        }
Пример #36
0
 public static string GetWorldFile(WorldName worldName)
 {
     WorldNameData data;
     if (sData.TryGetValue(worldName, out data))
     {
         return data.mWorldFile;
     }
     else
     {
         return null;
     }
 }
Пример #37
0
 public string LocationName(WorldName world)
 {
     return mHudModel.LocationName(world);
 }
Пример #38
0
 public HomeworldReversion(SimDescription sim)
 {
     mSim = sim;
     if (sim != null)
     {
         mOldWorld = sim.HomeWorld;
         sim.mHomeWorld = WorldName.UserCreated;
     }
 }
Пример #39
0
        public static string GetLocationName(WorldName world)
        {
            string key = "Gameplay/Visa/TravelUtil:" + world + "Full";

            if (Localization.HasLocalizationString(key))
            {
                return Common.LocalizeEAString(key);
            }
            else
            {
                WorldNameData data;
                if (sData.TryGetValue(world, out data))
                {
                    return data.mDestinationInfoName;
                }
                else
                {
                    return key;
                }
            }
        }
Пример #40
0
 public static void SetPreviousWorld()
 {
     sPreviousWorld = GameUtils.GetCurrentWorld();
 }
Пример #41
0
 public string LocationName(WorldName world, bool fullName)
 {
     return mHudModel.LocationName(world, fullName);
 }
Пример #42
0
 public bool GetHiddenWorlds(WorldName world)
 {
     return mHiddenWorlds.ContainsKey(world);
 }
Пример #43
0
        public static void TravelToVacationWorld(WorldName newWorldName, List<ulong> travelerIds, int tripLength, int numDaysSinceLastInDestWorld)
        {
            GameStates.StopOperationsThatCannotTravel();

            GameStates.TravelData origTravelData = GameStates.sTravelData;

            if (origTravelData == null)
            {
                if (newWorldName == WorldName.FutureWorld)
                {
                    CauseEffectService.GetInstance().PreFutureWorldLoadProcess();
                    FutureDescendantServiceEx.BuildDescendantHouseholdSpecs(FutureDescendantService.GetInstance());
                }
            }

            GameStates.sTravelData = new GameStates.TravelData();
            GameStates.sIsChangingWorlds = true;
            GameStates.sTravelData.mState = GameStates.TravelData.TravelState.StartVacation;

            if (origTravelData != null)
            {
                GameStates.sTravelData.mHomeWorld = origTravelData.mHomeWorld;
                GameStates.sTravelData.mHomeWorldMetadataName = origTravelData.mHomeWorldMetadataName;
                GameStates.sTravelData.mTimeInHomeworld = origTravelData.mTimeInHomeworld;
                GameStates.sTravelData.mRealEstateManager = origTravelData.mRealEstateManager;
                GameStates.sTravelData.mNumDaysSinceLastInDestWorld = origTravelData.mNumDaysSinceLastInDestWorld;
            }
            else
            {
                GameStates.sTravelData.mHomeWorld = GameStates.GetCurrentWorldName(true);
                GameStates.sTravelData.mHomeWorldMetadataName = GameStates.GetCurrentWorldName(false);
                GameStates.sTravelData.mTimeInHomeworld = SimClock.CurrentTime();
                GameStates.sTravelData.mRealEstateManager = Household.ActiveHousehold.RealEstateManager;
                GameStates.sTravelData.mRealEstateManager.SavePropertyNamesForTravel();
                GameStates.sTravelData.mNumDaysSinceLastInDestWorld = numDaysSinceLastInDestWorld;
            }

            GameStates.sTravelData.mTravelerIds = travelerIds;
            GameStates.sTravelData.mDestWorld = newWorldName;
            GameStates.sTravelData.mTripLength = tripLength;
            GameStates.sTravelData.mCurrentDayOfTrip = 1;

            if (AgingManager.NumberAgingYearsElapsed != -1f)
            {
                GameStates.sTravelData.mNumberAgingYearsElapsed = AgingManager.NumberAgingYearsElapsed;
            }
            else
            {
                GameStates.sTravelData.mNumberAgingYearsElapsed = 0f;
            }

            List<SimDescription> sims = new List<SimDescription>(Households.All(Household.ActiveHousehold));
            
            Dictionary<ulong,SimDescription> lookup = SimListing.GetResidents(false);

            foreach (ulong id in travelerIds)
            {
                SimDescription sim;
                if (!lookup.TryGetValue(id, out sim)) continue;

                if (sims.Contains(sim)) continue;

                sims.Add(sim);
            }

            CrossWorldControl.sRetention.OnSwitchWorlds(sims);

            CrossWorldControl.Store(sims);

            Common.FunctionTask.Perform(SwitchWorlds);
        }
Пример #44
0
 public DestinationInfoEx(string image, string name, string description, string confirmImage, string confirmDescription, int index, WorldName worldName)
 {
     mImage = image;
     mName = name;
     mDescription = description;
     mConfirmImage = confirmImage;
     mConfirmDescription = confirmDescription;
     mIndex = index;
     mWorldName = worldName;
 }
Пример #45
0
 public void PlayLoadLoopAudio(WorldName world)
 {
     mHudModel.PlayLoadLoopAudio(world);
 }
Пример #46
0
        protected static RoleData CloneRole(RoleData data, WorldName world, Role.RoleFillFrom fillType)
        {
            RoleData.ConstructorData conData = new RoleData.ConstructorData();
            conData.World = world;
            conData.Type = data.mType;
            conData.MaxSpecCount = data.mMaxSpecCount;
            conData.MidSpecCount = data.mMidSpeCount;
            conData.MinSpecCount = data.mMinSpecCount;
            conData.StartTime = data.mStartTime;
            conData.EndTime = data.mEndTime;
            conData.AgeSpecies = data.mAgeSpecies;// | CASAgeGenderFlags.YoungAdult | CASAgeGenderFlags.Adult | CASAgeGenderFlags.Elder;
            conData.Motives = data.mMotives;
            conData.FillRollFrom = fillType;
            conData.ValidProductVersion = data.mValidProductVersion;
            conData.MotivesToFreeze = data.mMotivesToFreeze;
            conData.UseHoverbot = data.mUseHoverbot;
            conData.UseServobot = data.mUseServobot;

            conData.MaleUniform = null;
            conData.FemaleUniform = null;
            conData.MaleUniformElder = null;
            conData.FemaleUniformElder = null;

            conData.FutureWorldMaleUniform = null;
            conData.FutureWorldFemaleUniform = null;
            conData.FutureWorldMaleUniformElder = null;
            conData.FutureWorldFemaleUniformElder = null;

            RoleData r = new RoleData(conData);

            r.mFemaleUniform = data.mFemaleUniform;
            r.mFemaleUniformElder = data.mFemaleUniformElder;
            r.mMaleUniform = data.mMaleUniform;
            r.mMaleUniformElder = data.mMaleUniformElder;

            r.mFutureWorldFemaleUniform = data.mFutureWorldFemaleUniform;
            r.mFutureWorldFemaleUniformElder = data.mFutureWorldFemaleUniformElder;
            r.mFutureWorldMaleUniform = data.mFutureWorldMaleUniform;
            r.mFutureWorldMaleUniformElder = data.mFutureWorldMaleUniformElder;

            return r;
        }
Пример #47
0
 public bool GetAgelessForeign(WorldName world)
 {
     return mAgelessForeign.ContainsKey(world);
 }
Пример #48
0
            public HomeworldReversion(SimDescription sim)
            {
                mSim = sim;

                mOriginal = mSim.HomeWorld;

                if (!GameUtils.IsOnVacation())
                {
                    mSim.mHomeWorld = GameUtils.GetCurrentWorld();
                }
            }
Пример #49
0
        public void OnWorldQuit()
        {
            ResetWorldType();

            mOldHouse = null;

            sPreviousWorld = WorldName.Undefined;
        }
Пример #50
0
 public int GetVisaLevel(WorldName world)
 {
     return mHudModel.GetVisaLevel(world);
 }
Пример #51
0
 public void Import(Persistence.Lookup settings)
 {
     mWorld = settings.GetEnum<WorldName>("World", GameUtils.GetCurrentWorld());
     mDays = ParserFunctions.ParseDayList(settings.GetString("Days"));
     mStartHour = settings.GetInt("StartHour", 0);
     mEndHour = settings.GetInt("EndHour", 24);
     mSpeed = settings.GetInt("Speed", Relativity.sOneMinute);
 }
Пример #52
0
        protected static void CloneResidentRole(Role.RoleType type, WorldName world)
        {
            RoleData data = RoleData.GetData(type, world, true);
            if (data == null) return;

            if (data.FillRoleFrom != Role.RoleFillFrom.Townies) return;

            RoleData r = CloneRole(data, world, Role.RoleFillFrom.Residents);
            if (r == null) return;

            Dictionary<Role.RoleType, RoleData> dictionary;
            if (!RoleData.sData.TryGetValue(r.World, out dictionary))
            {
                dictionary = new Dictionary<Role.RoleType, RoleData>();
                RoleData.sData.Add(r.World, dictionary);
            }

            dictionary.Remove(r.Type);
            dictionary.Add(r.Type, r);
        }
Пример #53
0
 public static bool GetLoadFileName(WorldName world, bool useTravelData)
 {
     WorldNameData data = null;
     if (sData.TryGetValue(world, out data))
     {
         GameStates.GetLoadFileName(data.mWorldFile, data.mSaveFile, useTravelData);
         return true;
     }
     else
     {
         return false;
     }
 }
Пример #54
0
 public string SmallLocationIconName(WorldName world)
 {
     return mHudModel.SmallLocationIconName(world);
 }