Пример #1
0
        //Fazer Decompose

        public override void ApplyActionEffects(WorldModelDST worldModel)
        {
            worldModel.Cycle += this.Duration;

            if (worldModel.Cycle > Convert.ToSingle(15 - (worldModel.CycleInfo[2] + worldModel.CycleInfo[1])) && worldModel.Possesses("torch"))
            {
                ActionDST action = new Equip("torch");
                worldModel.AddAction(action);
            }

            if (this.Target == "berries")
            {
                worldModel.RemoveFromPossessedItems("berries", 1);
                worldModel.DecreaseHunger(9);

                if (!worldModel.Possesses("berries"))
                {
                    worldModel.RemoveAction("Eat_berries");
                }
            }
            else if (this.Target == "carrot")
            {
                worldModel.RemoveFromPossessedItems("carrot", 1);
                worldModel.DecreaseHunger(13);
                worldModel.IncreaseHP(1);

                if (!worldModel.Possesses("carrot"))
                {
                    worldModel.RemoveAction("Eat_carrot");
                }
            }
        }
Пример #2
0
        public override void ApplyActionEffects(WorldModelDST worldModel)
        {
            worldModel.Cycle += this.Duration;

            if (this.Target == "torch")
            {
                worldModel.RemoveFromEquipped("torch");
                worldModel.AddToPossessedItems("torch", 1);

                ActionDST action = new Equip("torch");
                worldModel.AddAction(action);
            }
        }
Пример #3
0
        public override void ApplyActionEffects(WorldModelDST worldModel)
        {
            worldModel.Cycle += this.Duration;
            worldModel.IncreaseHunger(1);

            worldModel.Walter.Position = worldModel.GetNextPosition(this.Target, "world");

            if (this.Target == "tree")
            {
                worldModel.RemoveFromWorld("tree", 1);
                worldModel.AddToPossessedItems("log", 1);
                worldModel.AddToFuel("log", 1);

                ActionDST action;
                if (worldModel.Possesses("rocks", 12))
                {
                    action = new Build("firepit");
                    worldModel.AddAction(action);
                }
                if (worldModel.Possesses("cutgrass", 3))
                {
                    action = new Build("campfire");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "boulder")
            {
                worldModel.RemoveFromWorld("boulder", 1);
                worldModel.AddToPossessedItems("rocks", 2);
                worldModel.AddToPossessedItems("flint", 1);

                ActionDST action;
                if (worldModel.Possesses("log", 2) && worldModel.Possesses("rocks", 12))
                {
                    action = new Build("firepit");
                    worldModel.AddAction(action);
                }
                if (worldModel.Possesses("twigs", 1))
                {
                    action = new Build("axe");
                    worldModel.AddAction(action);
                }
                if (worldModel.Possesses("twigs", 2) && worldModel.Possesses("flint", 2))
                {
                    action = new Build("pickaxe");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "log")
            {
                worldModel.RemoveFromWorld("log", 1);
                worldModel.AddToPossessedItems("log", 1);
                worldModel.AddToFuel("log", 1);

                ActionDST action;
                if (worldModel.Possesses("log", 2) && worldModel.Possesses("cutgrass", 2))
                {
                    action = new Build("campfire");
                    worldModel.AddAction(action);
                }
                if (worldModel.Possesses("log", 2) && worldModel.Possesses("rocks", 12))
                {
                    action = new Build("firepit");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "twigs")
            {
                worldModel.RemoveFromWorld("twigs", 1);
                worldModel.AddToPossessedItems("twigs", 1);
                worldModel.AddToFuel("twigs", 1);

                ActionDST action;
                if (worldModel.Possesses("flint", 1))
                {
                    action = new Build("axe");
                    worldModel.AddAction(action);
                }
                if (worldModel.Possesses("flint", 2) && worldModel.Possesses("twigs", 2))
                {
                    action = new Build("pickaxe");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "sapling")
            {
                worldModel.RemoveFromWorld("sapling", 1);
                worldModel.AddToPossessedItems("twigs", 1);
                worldModel.AddToFuel("twigs", 1);

                ActionDST action;
                if (worldModel.Possesses("flint", 1))
                {
                    action = new Build("axe");
                    worldModel.AddAction(action);
                }
                if (worldModel.Possesses("flint", 2) && worldModel.Possesses("twigs", 2))
                {
                    action = new Build("pickaxe");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "flint")
            {
                worldModel.RemoveFromWorld("flint", 1);
                worldModel.AddToPossessedItems("flint", 1);

                ActionDST action;
                if (worldModel.Possesses("twigs", 1))
                {
                    action = new Build("axe");
                    worldModel.AddAction(action);
                }
                if (worldModel.Possesses("twigs", 2) && worldModel.Possesses("flint", 2))
                {
                    action = new Build("pickaxe");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "cutgrass")
            {
                worldModel.RemoveFromWorld("cutgrass", 1);
                worldModel.AddToPossessedItems("cutgrass", 1);
                worldModel.AddToFuel("cutgrass", 1);

                ActionDST action;
                if (worldModel.Possesses("cutgrass", 3) && worldModel.Possesses("log", 2))
                {
                    action = new Build("campfire");
                    worldModel.AddAction(action);
                }
                if (worldModel.Possesses("cutgrass", 2) && worldModel.Possesses("twigs", 2))
                {
                    action = new Build("torch");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "grass")
            {
                worldModel.RemoveFromWorld("grass", 1);
                worldModel.AddToPossessedItems("cutgrass", 1);
                worldModel.AddToFuel("cutgrass", 1);

                ActionDST action;
                if (worldModel.Possesses("cutgrass", 3) && worldModel.Possesses("log", 2))
                {
                    action = new Build("campfire");
                    worldModel.AddAction(action);
                }
                if (worldModel.Possesses("cutgrass", 2) && worldModel.Possesses("twigs", 2))
                {
                    action = new Build("torch");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "rocks")
            {
                worldModel.RemoveFromWorld("rocks", 1);
                worldModel.AddToPossessedItems("rocks", 1);

                ActionDST action;
                if (worldModel.Possesses("log", 2) && worldModel.Possesses("rocks", 12))
                {
                    action = new Build("firepit");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "berrybush")
            {
                worldModel.RemoveFromWorld("berrybush", 1);
                worldModel.AddToPossessedItems("berries", 2);

                ActionDST action = new Eat("berries");
                worldModel.AddAction(action);
            }
            else if (this.Target == "carrot" || this.Target == "carrot_planted")
            {
                worldModel.RemoveFromWorld("carrot", 1);
                worldModel.AddToPossessedItems("carrot", 1);

                ActionDST action = new Eat("carrot");
                worldModel.AddAction(action);
            }
            else if (this.Target == "berries")
            {
                worldModel.RemoveFromWorld("berries", 1);
                worldModel.AddToPossessedItems("berries", 1);

                ActionDST action = new Eat("berries");
                worldModel.AddAction(action);
            }
        }
Пример #4
0
        public override void ApplyActionEffects(WorldModelDST worldModel)
        {
            worldModel.Cycle += this.Duration;

            if (this.Target == "torch")
            {
                worldModel.RemoveFromPossessedItems("twigs", 2);
                worldModel.RemoveFromPossessedItems("cutgrass", 2);
                worldModel.AddToPossessedItems("torch", 1);

                if (!worldModel.Possesses("twigs", 2))
                {
                    worldModel.RemoveAction("Build_pickaxe");
                }
                if (!worldModel.Possesses("twigs", 1))
                {
                    worldModel.RemoveAction("Build_axe");
                }
                if (!worldModel.Possesses("twigs", 2) || !worldModel.Possesses("cutgrass", 2))
                {
                    worldModel.RemoveAction("Build_torch");
                }
                if (worldModel.EquippedItems.Count == 0)
                {
                    ActionDST action = new Unequip("torch");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "pickaxe")
            {
                worldModel.RemoveFromPossessedItems("twigs", 2);
                worldModel.RemoveFromPossessedItems("flint", 2);
                worldModel.AddToPossessedItems("pickaxe", 1);

                if (!worldModel.Possesses("twigs", 2) || !worldModel.Possesses("flint", 2))
                {
                    worldModel.RemoveAction("Build_pickaxe");
                }
                if (!worldModel.Possesses("twigs", 1) || !worldModel.Possesses("flint", 1))
                {
                    worldModel.RemoveAction("Build_axe");
                }
                if (!worldModel.Possesses("twigs", 2))
                {
                    worldModel.RemoveAction("Build_torch");
                }
            }
            else if (this.Target == "axe")
            {
                worldModel.RemoveFromPossessedItems("twigs", 1);
                worldModel.RemoveFromPossessedItems("flint", 1);
                worldModel.AddToPossessedItems("axe", 1);

                if (!worldModel.Possesses("twigs", 2) || !worldModel.Possesses("flint", 2))
                {
                    worldModel.RemoveAction("Build_pickaxe");
                }
                if (!worldModel.Possesses("twigs", 1) || !worldModel.Possesses("flint", 1))
                {
                    worldModel.RemoveAction("Build_axe");
                }
                if (!worldModel.Possesses("twigs", 2))
                {
                    worldModel.RemoveAction("Build_torch");
                }
            }
            else if (this.Target == "campfire")
            {
                worldModel.RemoveFromPossessedItems("log", 2);
                worldModel.RemoveFromPossessedItems("cutgrass", 3);
                worldModel.AddToWorld("campfire", 1, worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2);
                worldModel.AddToFire("campfire", worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2);

                if (!worldModel.Possesses("log", 2))
                {
                    worldModel.RemoveAction("Build_firepit");
                }
                if (!worldModel.Possesses("log", 2) || !worldModel.Possesses("cutgrass", 3))
                {
                    worldModel.RemoveAction("Build_campfire");
                }
                if (!worldModel.Possesses("cutgrass", 2))
                {
                    worldModel.RemoveAction("Build_torch");
                }
            }
            else if (this.Target == "firepit")
            {
                worldModel.RemoveFromPossessedItems("log", 2);
                worldModel.RemoveFromPossessedItems("rocks", 12);
                worldModel.AddToWorld("firepit", 1, worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2);
                worldModel.AddToFire("firepit", worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2);

                if (!worldModel.Possesses("log", 2) || !worldModel.Possesses("rocks", 12))
                {
                    worldModel.RemoveAction("Build_firepit");
                }
                if (!worldModel.Possesses("log", 2))
                {
                    worldModel.RemoveAction("Build_campfire");
                }
            }
        }