Пример #1
0
        public bool UpdateInstance(ulong instanceGUID, CGGameObject_C gameObject)
        {
            if (gameObject.DisplayInfo == null)
            {
                return(false);
            }

            var gameObjectDisplayInfo = gameObject.DisplayInfo;

            var positionMatrix = gameObject.PositionMatrix;
            var entry          = gameObjectDisplayInfo.ID;

            if (_models.TryGetValue(entry, out WorldModel instance))
            {
                return(instance.UpdateInstance(instanceGUID, ref positionMatrix));
            }

            var modelSpawn = WorldModelCache.OpenInstance(_directory, Path.GetFileName(gameObjectDisplayInfo.Filename).Replace(".mdx", ".m2"));

            if (modelSpawn == null)
            {
                return(false);
            }

            var modelInstanceGUID = modelSpawn.UpdateInstance(instanceGUID, ref positionMatrix);

            // reference type, so it is irrelevant if we didn't manage to save it - a thread did before us!
            _models.TryAdd(gameObject.DisplayInfo.ID, modelSpawn);

            return(modelInstanceGUID);
        }
Пример #2
0
        public void Render(int centerTileX, int centerTileY, int renderRange)
        {
            // todo implement global model
            if (!_isTiled)
            {
                return;
            }

            var wmoProgram      = ShaderProgramCache.Instance.Get("wmo");
            var view            = Matrix4.Mult(Game.Camera.View, Game.Camera.Projection);
            var cameraDirection = Game.Camera.Forward;

            wmoProgram.Use();
            wmoProgram.UniformMatrix("projection_view", false, ref view);
            wmoProgram.UniformVector("camera_direction", ref cameraDirection);
            wmoProgram.UniformVector("object_color", ref WMO_COLOR);

            foreach (var kv in _grids)
            {
                var xInRange = Math.Abs(kv.Value.X - centerTileX) <= renderRange;
                var yInRange = Math.Abs(kv.Value.Y - centerTileY) <= renderRange;

                if (!xInRange || !yInRange)
                {
                    kv.Value.RemoveInstances();
                }
            }

            for (var i = centerTileY - renderRange; i <= centerTileY + renderRange; ++i)
            {
                for (var j = centerTileX - renderRange; j <= centerTileX + renderRange; ++j)
                {
                    if (!_grids.TryGetValue(PackTile(j, i), out var gridRenderer))
                    {
                        LoadGrid(j, i);
                    }
                    else
                    {
                        gridRenderer.AddInstances();
                    }
                }
            }

            // Now that all instances are added, render everything in one single pass
            foreach (var kv in _grids.SelectMany(grid => grid.Value.Models).Distinct())
            {
                var worldModel = WorldModelCache.OpenInstance(_directory, kv);
                if (worldModel == null)
                {
                    continue;
                }

                worldModel.Render();
            }
        }
Пример #3
0
        public void LoadInstances(string directory, int mapID, int tileX, int tileY)
        {
            _directory = directory;

            X = tileX;
            Y = tileY;

            var filePath = Path.Combine(directory, "vmaps", $"{mapID:D3}_{tileX:D2}_{tileY:D2}.vmtile");

            if (!File.Exists(filePath))
            {
                return;
            }

            using (var reader = new BinaryReader(File.OpenRead(filePath)))
            {
                reader.BaseStream.Position += 8; // Skip magic

                var numModelBatches = reader.ReadInt32();

                for (var i = 0; i < numModelBatches; ++i)
                {
                    var modelSpawn = new ModelSpawn(directory, reader);
                    reader.BaseStream.Position += 4;

                    var modelName     = modelSpawn.ModelName;
                    var modelPosition = modelSpawn.PositionMatrix;

                    var worldModel = WorldModelCache.OpenInstance(directory, modelName);
                    if (!_instanceGUIDs.TryGetValue(modelName, out var storageDictionary))
                    {
                        storageDictionary = _instanceGUIDs[modelName] = new Dictionary <ulong, Matrix4>();
                    }

                    storageDictionary.Add(worldModel.AddInstance(ref modelPosition), modelPosition);
                }
            }

            _instancesRendered = true;
        }
Пример #4
0
        public void RemoveInstances()
        {
            if (!_instancesRendered)
            {
                return;
            }

            _instancesRendered = false;

            foreach (var kv in _instanceGUIDs)
            {
                var worldModel = WorldModelCache.OpenInstance(_directory, kv.Key);
                if (worldModel == null)
                {
                    continue;
                }

                foreach (var kv2 in kv.Value)
                {
                    worldModel.RemoveInstance(kv2.Key);
                }
            }
        }
Пример #5
0
        public void AddInstances()
        {
            if (_instancesRendered)
            {
                return;
            }

            _instancesRendered = true;

            foreach (var kv in _instanceGUIDs)
            {
                var worldModel = WorldModelCache.OpenInstance(_directory, kv.Key);
                if (worldModel == null)
                {
                    continue;
                }

                foreach (var kv2 in kv.Value)
                {
                    var instanceMatrix = kv2.Value;
                    worldModel.AddInstance(ref instanceMatrix);
                }
            }
        }