public static WorldMap_PosProto GetProto(byte[] buffer, bool isChild = false) { WorldMap_PosProto proto = new WorldMap_PosProto(); MMO_MemoryStream ms = null; if (!isChild) { ms = GameEntry.Socket.SocketSendMS; } else { ms = GameEntry.Pool.DequeueClassObject <MMO_MemoryStream>(); } ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.x = ms.ReadFloat(); proto.y = ms.ReadFloat(); proto.z = ms.ReadFloat(); proto.yAngle = ms.ReadFloat(); if (isChild) { GameEntry.Pool.EnqueueClassObject(ms); } return(proto); }
public static WorldMap_PosProto GetProto(byte[] buffer) { WorldMap_PosProto proto = new WorldMap_PosProto(); using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer)) { proto.x = ms.ReadFloat(); proto.y = ms.ReadFloat(); proto.z = ms.ReadFloat(); proto.yAngle = ms.ReadFloat(); } return(proto); }
public static WorldMap_PosProto GetProto(MMO_MemoryStream ms, byte[] buffer) { WorldMap_PosProto proto = new WorldMap_PosProto(); ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.x = ms.ReadFloat(); proto.y = ms.ReadFloat(); proto.z = ms.ReadFloat(); proto.yAngle = ms.ReadFloat(); return(proto); }