public override void EnterState() { this.selector = manager.worldMapelectorInstance; this.playerAvatar = manager.playerAvatarGO; this.currentMap = manager.currWorldMap; selector.UpdateLocationNode(); }
private void MissionLabelClicked(Mission m) { WorldMapSelector s = manager.worldMapelectorInstance; WorldMapLocationGameObject n = manager.locationDictionary[m.mapName]; s.MoveSelectorTo(n.location.coords.X, n.location.coords.Y); }