private void HandleMouseSelection() { if (_playerMovingTrigger) { return; } if (EventSystem.current.IsPointerOverGameObject()) { return; } if (Input.GetMouseButtonDown(0)) { RaycastHit hitInfo = new RaycastHit(); bool hit = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo); if (hit) { GameObject parentObject = hitInfo.transform.parent.gameObject; WorldMapSectionHandler wmSectionHandler = parentObject.GetComponent <WorldMapSectionHandler>(); if (wmSectionHandler != null) { int posX = wmSectionHandler.PositionX; int posY = wmSectionHandler.PositionY; CommandHandler.Send(new MoveCharRequestCmdBuilder(posX, posY)); } } } }
public void InstantiateOnScene(ISpecificSceneManager sceneManager) { _sceneManager = sceneManager; GameObject mapSectionPrefab = (GameObject)Resources.Load("Prefabs/WorldMap/WorldMapSection", typeof(GameObject)); _worldMapSectionInstance = _sceneManager.InstantiateExternally(mapSectionPrefab, null); _sectionHandler = _worldMapSectionInstance.GetComponent <WorldMapSectionHandler>(); }