public void TestReadPaths() { var pathData = TestData.GetPath("worldmap_ui_paths.bin"); using var reader = new BinaryReader(new FileStream(pathData, FileMode.Open)); var paths = WorldMapPathReader.Read(reader); Console.WriteLine(); }
static void Main(string[] args) { Directory.CreateDirectory("paths"); var path = args[0]; using var binaryReader = new BinaryReader(new FileStream(path, FileMode.Open)); var paths = WorldMapPathReader.Read(binaryReader); DumpPathsToImage(paths); }