public void SetNull() { if (m_CurrentPoint != null) { m_CurrentPoint.CloseAnimation(); m_CurrentPoint = null; } }
public void SetBattlePoint(WorldMapBattlePoint point) { m_CurrentPoint = point; }
public void SetNull() { if (m_CurrentPoint != null) { m_CurrentPoint.CloseAnimation(); m_CurrentPoint = null; } }
public void SetBattlePoint(WorldMapBattlePoint point) { m_CurrentPoint = point; }