protected override void Initialize() { Controllers = new Collection <IController>(); WorldLoader.InitializeLists(); GamePadController gamepad = new GamePadController(this); KeyboardController keyboard = new KeyboardController(this); keyboard.RegisterKeys(this); gamepad.RegisterButtons(this); Controllers.Add(gamepad); Controllers.Add(keyboard); Camera.SetViewportAndOrigin(GraphicsDevice.Viewport); base.Initialize(); }