public bool fetchWordList(ref WorldList wl) { // Doesnt exist by default wl.setExistance(false); string sqlQuery = "select * from users where username='******' and passwordmd5='"+wl.getPassword()+"';"; queryExecuter= conn.CreateCommand(); queryExecuter.CommandText = sqlQuery; dr= queryExecuter.ExecuteReader(); while(dr.Read()){ // Player is on the DB wl.setExistance(true); wl.setUserID((int) dr.GetDecimal(0)); dr.GetBytes(6,0,wl.getPrivateExponent(),0,96); dr.GetBytes(5,0,wl.getPublicModulus(),0,96); wl.setTimeCreated((int)dr.GetDecimal(7)); } dr.Close(); // If doesnt exist... should not do more things if (!wl.getExistance()){ Output.writeToLogForConsole("[WORLD DB ACCESS] fetchWordList : Player not found on DB with #" + wl.getUsername() + "# and #" + wl.getPassword() + "#"); conn.Close(); return false; } return true; }
public bool fetchWordList(ref WorldList wl) { // Doesnt exist by default wl.setExistance(false); conn.Open(); string sqlQuery = "SELECT * FROM users WHERE username='******' AND passwordmd5='"+wl.getPassword()+"' LIMIT 1;"; queryExecuter= conn.CreateCommand(); queryExecuter.CommandText = sqlQuery; dr= queryExecuter.ExecuteReader(); while(dr.Read()){ // Player is on the DB wl.setExistance(true); wl.setUserID((int) dr.GetDecimal(0)); dr.GetBytes(5,0,wl.getPublicModulus(),0,96); dr.GetBytes(6,0,wl.getPrivateExponent(),0,96); wl.setTimeCreated((int)dr.GetDecimal(7)); } dr.Close(); // If doesnt exist... should not do more things if (!wl.getExistance()){ String msg = "Player not found on DB with #"+wl.getUsername()+"# and #"+wl.getPassword()+"#"; Output.WriteLine(msg); conn.Close(); return false; } // If exist, get the player values // Count the values first int totalChars = 0; string sqlCount = "SELECT charId FROM characters WHERE userId='" + wl.getUserID() + "' AND is_deleted='0' "; queryExecuter= conn.CreateCommand(); queryExecuter.CommandText = sqlCount; dr= queryExecuter.ExecuteReader(); while (dr.Read()){ totalChars++; } dr.Close(); wl.getCharPack().setTotalChars(totalChars); // Prepare to read characters string sqlQueryForChars = "SELECT * FROM characters WHERE userId='" + wl.getUserID() + "' AND is_deleted='0' "; queryExecuter= conn.CreateCommand(); queryExecuter.CommandText = sqlQueryForChars; dr= queryExecuter.ExecuteReader(); // Read characters while(dr.Read()){ //totalChars = (int) dr.GetDecimal(8); string charName = dr.GetString(4); int charId = (int)dr.GetDecimal(0); int status = (int)dr.GetDecimal(3); int worldId = (int)dr.GetDecimal(2); wl.getCharPack().addCharacter(charName,charId,status,worldId); } dr.Close(); // Read worlds string sqlQueryForWorlds = "SELECT * FROM worlds ORDER BY worldId ASC"; queryExecuter.CommandText = sqlQueryForWorlds; dr= queryExecuter.ExecuteReader(); while (dr.Read()){ string worldName = dr.GetString(1); int worldId = (int) dr.GetDecimal(0); int worldType = (int) dr.GetDecimal(2); int worldStatus = (int) dr.GetDecimal(3); int worldPopulation = (int) dr.GetDecimal(4); wl.getWorldPack().addWorld(worldName,worldId,worldStatus,worldType,worldPopulation); } dr.Close(); conn.Close(); return true; }
public bool fetchWordList(ref WorldList wl) { conn.Open(); // Doesnt exist by default wl.setExistance(false); string sqlQuery = "select * from users where username='******' and passwordmd5='" + wl.getPassword() + "';"; queryExecuter = conn.CreateCommand(); queryExecuter.CommandText = sqlQuery; dr = queryExecuter.ExecuteReader(); while (dr.Read()) { // Player is on the DB wl.setExistance(true); wl.setUserID((int)dr.GetDecimal(0)); dr.GetBytes(6, 0, wl.getPrivateExponent(), 0, 96); dr.GetBytes(5, 0, wl.getPublicModulus(), 0, 96); wl.setTimeCreated((int)dr.GetDecimal(7)); } dr.Close(); conn.Close(); // If doesnt exist... should not do more things if (!wl.getExistance()) { Output.writeToLogForConsole("[WORLD DB ACCESS] fetchWordList : Player not found on DB with #" + wl.getUsername() + "# and #" + wl.getPassword() + "#"); return(false); } return(true); }
public bool fetchWordList(ref WorldList wl) { // Doesnt exist by default wl.setExistance(false); conn.Open(); string sqlQuery = "SELECT * FROM users WHERE username='******' AND passwordmd5='" + wl.getPassword() + "' LIMIT 1;"; queryExecuter = conn.CreateCommand(); queryExecuter.CommandText = sqlQuery; dr = queryExecuter.ExecuteReader(); while (dr.Read()) { // Player is on the DB wl.setExistance(true); wl.setUserID((int)dr.GetDecimal(0)); dr.GetBytes(5, 0, wl.getPublicModulus(), 0, 96); dr.GetBytes(6, 0, wl.getPrivateExponent(), 0, 96); wl.setTimeCreated((int)dr.GetDecimal(7)); } dr.Close(); // If doesnt exist... should not do more things if (!wl.getExistance()) { String msg = "Player not found on DB with #" + wl.getUsername() + "# and #" + wl.getPassword() + "#"; Output.WriteLine(msg); conn.Close(); return(false); } // If exist, get the player values // Count the values first int totalChars = 0; string sqlCount = "SELECT charId FROM characters WHERE userId='" + wl.getUserID() + "' AND is_deleted='0' "; queryExecuter = conn.CreateCommand(); queryExecuter.CommandText = sqlCount; dr = queryExecuter.ExecuteReader(); while (dr.Read()) { totalChars++; } dr.Close(); wl.getCharPack().setTotalChars(totalChars); // Prepare to read characters string sqlQueryForChars = "SELECT * FROM characters WHERE userId='" + wl.getUserID() + "' AND is_deleted='0' "; queryExecuter = conn.CreateCommand(); queryExecuter.CommandText = sqlQueryForChars; dr = queryExecuter.ExecuteReader(); // Read characters while (dr.Read()) { //totalChars = (int) dr.GetDecimal(8); string charName = dr.GetString(4); int charId = (int)dr.GetDecimal(0); int status = (int)dr.GetDecimal(3); int worldId = (int)dr.GetDecimal(2); wl.getCharPack().addCharacter(charName, charId, status, worldId); } dr.Close(); // Read worlds string sqlQueryForWorlds = "SELECT * FROM worlds ORDER BY worldId ASC"; queryExecuter.CommandText = sqlQueryForWorlds; dr = queryExecuter.ExecuteReader(); while (dr.Read()) { string worldName = dr.GetString(1); int worldId = (int)dr.GetDecimal(0); int worldType = (int)dr.GetDecimal(2); int worldStatus = (int)dr.GetDecimal(3); int worldPopulation = (int)dr.GetDecimal(4); wl.getWorldPack().addWorld(worldName, worldId, worldStatus, worldType, worldPopulation); } dr.Close(); conn.Close(); return(true); }