void Awake() { screens = GetComponentsInChildren <LevelInfo> (); worldDisplay = GetComponentInChildren <WorldLevels> (); worldSelectManager = GetComponent <WorldSelectManager> (); currentScreen = screens [0]; previousScreen = screens [1]; nextScreen = screens [2]; menuCameraController.FocusCamera(worldDisplay.transform.localEulerAngles - new Vector3(36, 0, 0), 0); }
void Awake() { worldLevels = GetComponentInParent <WorldLevels> (); //starSymbol.sprite = worldLevels.collectedStar; }