/* static public void CreateGameWorld(int wSize) { worldInterface.Init(wSize); }*/ public static WorldInterface CreateWorldInterface(int wSize) { if (_worldInterface == null) { GameObject g = GameObject.Find("_worldInterface"); if (g == null) { g = new GameObject("_worldInterface"); } _worldInterface = g.AddComponent<WorldInterface>(); _worldInterface.Init(wSize); } return _worldInterface; }