Пример #1
0
    void SetPlayerPosition(Transform t, bool setRotation = true)
    {
        Player player = CommonObjects.Player_C;

        player.Position = t.position;

        if (setRotation)
        {
            player.ForceNewForwardDirection(t.forward);
        }

        if (WorldInfo.Instance.IsOverworld)
        {
            OverworldTerrainEngine.Instance.RefreshActiveStatus();
            WorldInfo.TryGetWorld().DoUpdate(true);
        }
    }