void Awake() { WorldInMiniature wim = GetComponent <WorldInMiniature>(); if (wim.controllerLeft != null && wim.controllerRight != null && wim.cameraHead != null) { return; } GameObject leftController = null, rightController = null, cameraHead = null; #if SteamVR_Legacy // Locates the camera rig and its child controllers SteamVR_ControllerManager CameraRigObject = FindObjectOfType <SteamVR_ControllerManager>(); leftController = CameraRigObject.left; rightController = CameraRigObject.right; wim.controllerLeft = leftController; wim.controllerRight = rightController; wim.cameraHead = FindObjectOfType <SteamVR_Camera>().gameObject; #elif SteamVR_2 SteamVR_Behaviour_Pose[] controllers = FindObjectsOfType <SteamVR_Behaviour_Pose>(); if (controllers.Length > 1) { leftController = controllers[0].inputSource.ToString() == "LeftHand" ? controllers[0].gameObject : controllers[1].inputSource.ToString() == "LeftHand" ? controllers[1].gameObject : null; rightController = controllers[0].inputSource.ToString() == "RightHand" ? controllers[0].gameObject : controllers[1].inputSource.ToString() == "RightHand" ? controllers[1].gameObject : null; } else { leftController = controllers[0].inputSource.ToString() == "LeftHand" ? controllers[0].gameObject : null; rightController = controllers[0].inputSource.ToString() == "RightHand" ? controllers[0].gameObject : null; } if (controllers[0] != null) { cameraHead = controllers[0].transform.parent.GetComponentInChildren <Camera>().gameObject; } wim.controllerLeft = leftController; wim.controllerRight = rightController; wim.cameraHead = cameraHead; #endif }
void Awake() { worldInMin = GameObject.Find("WorldInMiniature_Technique").GetComponent <WorldInMiniature>(); }