public override SolverUpdateable GetBaseJoint() { return(new RevoluteAngularJoint(Ent1.Body, Ent2.Body, WorldHinge.ToBVector())); }
public override SolverUpdateable GetBaseJoint() { return(new SwivelHingeAngularJoint(Ent1.Body, Ent2.Body, WorldHinge.ToBVector(), WorldTwist.ToBVector())); }