public static void DefaultResponse(Collider other, WorldExitReset wer)
 {
     if (other.attachedRigidbody != null)
     {
         other.attachedRigidbody.velocity           = Vector3.zero;
         other.attachedRigidbody.angularVelocity    = Vector3.zero;
         other.attachedRigidbody.transform.position = wer.defaultResetPos.position;
         other.attachedRigidbody.MovePosition(wer.defaultResetPos.position);
     }
 }
 public override void ResetNow(WorldExitReset resetBy)
 {
     Destroy(gameObject);
 }
 abstract public void ResetNow(WorldExitReset resetBy);