Пример #1
0
        public void SpawnGuards( )
        {
            //get the spawn guard nodes
            GuardSpawnNodes.Clear();
            WorldChunk      chunk     = worlditem.Group.GetParentChunk();
            ActionNodeState nodeState = null;

            for (int i = 0; i < State.GuardSpawnNodeNames.Count; i++)
            {
                if (chunk.GetNode(State.GuardSpawnNodeNames [i], false, out nodeState))
                {
                    GuardSpawnNodes.Add(nodeState.actionNode);
                }
            }
            if (chunk.GetNode(State.AlbertSpawnNodeName, false, out nodeState))
            {
                AlbertSpawnNode = nodeState.actionNode;
            }

            for (int i = 0; i < GuardSpawnNodes.Count; i++)
            {
                Character newGuard = null;
                if (Characters.SpawnCharacter(GuardSpawnNodes [i], State.GuardTemplateName, State.GuardFlags, worlditem.Group, out newGuard))
                {
                    //something something, tell them to follow
                    SpawnedGuards.Add(newGuard);
                }
            }

            Characters.GetOrSpawnCharacter(AlbertSpawnNode, "Albert", worlditem.Group, out SpawnedAlbert);

            mHasSpawnedGuards = true;
            enabled           = true;
        }