Пример #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            Matrix viewMatix = camera.GetViewMatrix();

            spriteBatch.Begin(transformMatrix: viewMatix);
            //spriteBatch.Begin();

            currZone.drawBackground(spriteBatch);
            // Enemies
            bot.draw(spriteBatch);
            currZone.drawForeground(spriteBatch);
            // UI

            spriteBatch.End();
            base.Draw(gameTime);
        }