Пример #1
0
    public void Initialize(
        WorldBuilder worldBuilder,
        WorldChunk parent,
        EDirection parentDirection)
    {
        _worldBuilder = worldBuilder;

        Vector3 newChunkPosition = Vector3.zero;

        if (parent != null)
        {
            _neighbors[parentDirection] = parent;

            EDirection newChunkDirection = worldBuilder.GetInverseDirection(parentDirection);
            newChunkPosition  = parent.transform.position;
            newChunkPosition += worldBuilder.ChunkStep * worldBuilder.DirectionToVector(newChunkDirection);

            parent.SetNeighbor(this, newChunkDirection);

            var surroundingNeihbors = worldBuilder.CheckSurroundingNeighbors(newChunkPosition, parentDirection);
            foreach (var chunkPair in surroundingNeihbors)
            {
                SetNeighbor(chunkPair.Value, chunkPair.Key);
                chunkPair.Value.SetNeighbor(this, worldBuilder.GetInverseDirection(chunkPair.Key));
                //Debug.Log($"Added neighbor to the {chunkPair.Key} => {chunkPair.Value.name}");
            }
        }

        gameObject.name = $"({newChunkPosition.x}, {newChunkPosition.z})";

        transform.position = newChunkPosition;

        GenerateResources();

        // Don't generate enemies for the first chunk
        if (parent != null)
        {
            GenerateEnemies();
        }

        GenerateEnvironment();

        //_navMeshSurface.BuildNavMesh();
    }