public void RemoveFightOnMap(World.Game.Fights.Fight fight) { if (FightsOnMap.Contains(fight)) { if (fight.State == World.Game.Fights.Fight.FightState.PlacementsPhase) { this.HideFight(fight); } this.FightsOnMap.Remove(fight); this.ShowFightCountOnMap(); } }
public void AddFightOnMap(World.Game.Fights.Fight fight) { this.ShowFight(fight); this.FightsOnMap.Add(fight); this.ShowFightCountOnMap(); }
public void ShowFight(World.Game.Fights.Fight fight) { this.Send("Gc+" + fight.DisplayPatternBlades); this.Send("Gt" + fight.RedTeam.DisplayPatternBladeTeam); this.Send("Gt" + fight.BlueTeam.DisplayPatternBladeTeam); }
public void HideFight(World.Game.Fights.Fight fight) { this.Send("Gc-" + fight.ID); }
public void ShowFight(World.Game.Fights.Fight fight, World.Network.WorldClient client) { client.Send("Gc+" + fight.DisplayPatternBlades); client.Send("Gt" + fight.RedTeam.DisplayPatternBladeTeam); client.Send("Gt" + fight.BlueTeam.DisplayPatternBladeTeam); }