Пример #1
0
    public void TypeLetter(char letter)
    {
        ActiveWord.TypeLetter(letter);

        if (ActiveWord.IsWordTyped())
        {
            Debug.Log("Player attack");

            playerInBattle.GetComponent <PlayerInBattle>().attack(enemy);

            enemyHealth.text = enemy.GetComponent <EnemyInBattle>().health + "/" + maxEnemyHealth;

            if (enemy.GetComponent <EnemyInBattle>().health <= 0)
            {
                //Invoke the Restart function to start the next level with a delay of restartLevelDelay (default 1 second).
                Debug.Log("!!!!!!!!!!!!!!!!!!!!!!!!!!!! VICTORY");
                Text foodText = GameObject.FindGameObjectWithTag("FoodText").GetComponent <Text>();
                headline.text = "Victory!";
                Invoke("Exit", exitDelay);
            }
            else
            {
                WordLevel wordLevel = EmotionMenager.GetInstance().WordLevelDifficulty();
                ActiveWord = new WordToType(WordsRepository.GetRandomWord(wordLevel), WordSpawner.SpawnWord());
            }
            // GameManager.instance.loadMainScene();
        }
    }
Пример #2
0
        public WordDTO Get()
        {
            var identity = HttpContext.User.Identity as ClaimsIdentity;
            var id       = identity.FindFirst(ClaimTypes.Name).Value; //dekoduje id usera z tokena

            if (identity == null)
            {
                Response.StatusCode = 404;
                return(null);
            }
            int ID       = int.Parse(id);
            var response = WordsRepository.GetRandomWord(ID); //id usera

            return(response);
        }
Пример #3
0
    // Use this for initialization when manager is enabled with "setActive"
    void OnEnable()
    {
        Debug.Log("OnEnabled BattleManager");

        // Prevent to init on very first start of the game
        if (GameManager.instance != null && GameManager.instance.isBattle)
        {
            WordsRepository = XmlManager.Deserialize <WordsRepository>();
            WordLevel wordLevel = EmotionMenager.GetInstance().WordLevelDifficulty();
            ActiveWord = new WordToType(WordsRepository.GetRandomWord(wordLevel), WordSpawner.SpawnWord());

            // get random enemy from prefabs
            Debug.Log("Init enemy:");
            EnemyType enemyType = getEnemyType();
            Debug.Log(enemyType);
            if (enemyType.Equals(EnemyType.Wolf))
            {
                Debug.Log("Loading Wolf.");
                enemy = Instantiate(Resources.Load("Prefabs/WolfBattle", typeof(GameObject)), enemyPosition.position, Quaternion.identity) as GameObject;
            }
            else if (enemyType.Equals(EnemyType.Zombie))
            {
                Debug.Log("Loading Zombie.");
                enemy = Instantiate(Resources.Load("Prefabs/Zombie1Battle", typeof(GameObject)), enemyPosition.position, Quaternion.identity) as GameObject;
            }
            Debug.Log(enemy);
            // enemy.transform.parent = enemyPosition;
            //set up player&enemy health text
            Debug.Log("Player health: ");
            Debug.Log(playerInBattle.GetComponent <PlayerInBattle>().health);
            Debug.Log("Enemy health: ");
            Debug.Log(enemy.GetComponent <EnemyInBattle>().health);
            maxEnemyHealth    = enemy.GetComponent <EnemyInBattle>().health;
            playerHealth.text = playerInBattle.GetComponent <PlayerInBattle>().health + "/" + Player.maxHealth;
            enemyHealth.text  = enemy.GetComponent <EnemyInBattle>().health + "/" + enemy.GetComponent <EnemyInBattle>().health;
            headline.text     = "Fight!";
        }
    }