public WordScrambleGameEditorControl(WordScrambleGameCommand command) { InitializeComponent(); this.existingCommand = command; this.viewModel = new WordScrambleGameEditorControlViewModel(command); }
public override void SaveGameCommand(string name, IEnumerable <string> triggers, RequirementViewModel requirements) { Dictionary <UserRoleEnum, int> roleProbabilities = new Dictionary <UserRoleEnum, int>() { { UserRoleEnum.User, 0 }, { UserRoleEnum.Subscriber, 0 }, { UserRoleEnum.Mod, 0 } }; GameCommandBase newCommand = new WordScrambleGameCommand(name, triggers, requirements, this.MinimumParticipants, this.TimeLimit, this.CustomWordsFilePath, this.WordScrambleTimeLimit, this.StartedCommand, this.UserJoinCommand, this.WordScramblePrepareCommand, this.WordScrambleBeginCommand, new GameOutcome("Success", 0, roleProbabilities, this.UserSuccessCommand), new GameOutcome("Failure", 0, roleProbabilities, this.UserFailCommand), this.NotEnoughPlayersCommand); this.SaveGameCommand(newCommand, this.existingCommand); }
public WordScrambleGameEditorControlViewModel(WordScrambleGameCommand command) : this() { this.existingCommand = command; this.MinimumParticipants = this.existingCommand.MinimumParticipants; this.TimeLimit = this.existingCommand.TimeLimit; this.WordScrambleTimeLimit = this.existingCommand.WordScrambleTimeLimit; this.CustomWordsFilePath = this.existingCommand.CustomWordsFilePath; this.StartedCommand = this.existingCommand.StartedCommand; this.UserJoinCommand = this.existingCommand.UserJoinCommand; this.NotEnoughPlayersCommand = this.existingCommand.NotEnoughPlayersCommand; this.WordScramblePrepareCommand = this.existingCommand.WordScramblePrepareCommand; this.WordScrambleBeginCommand = this.existingCommand.WordScrambleBeginCommand; this.UserSuccessCommand = this.existingCommand.UserSuccessOutcome.Command; this.UserFailCommand = this.existingCommand.UserFailOutcome.Command; }