private void Update() { if (SaveLoad.playerProgress.nuke.isActive) { RemoveWord(); } if (gameManager.removeAllWords) { Destroy(gameObject); } if (gameObject.transform.position.y < gameManager.dropHeight && !hasTriggeredNextWord) { hasTriggeredNextWord = true; if (GameManager.generate) { wordManager.AddWord(); if (gameManager.dropHeight < Screen.height * 1.13f) { gameManager.dropHeight += (Screen.height * 1.15f - gameManager.dropHeight) * 0.016f; } } } if (gameObject.transform.position.y > WordInput.keyboardHeight) { if (!SaveLoad.playerProgress.freeze.isActive) { if (!SaveLoad.playerProgress.slow.isActive) { transform.Translate(0f, -GameManager.fallSpeed * Time.deltaTime, 0); } else { transform.Translate(0f, -SaveLoad.playerProgress.slow.amount * Time.deltaTime, 0); } } } else if (!hasBeenTyped) { healthManager.SubtractHealth(text.text.Length); WordCleared(); Destroy(gameObject); } else { Destroy(gameObject); } }
void Update() { switch (state) { case State.Idle: break; case State.Start: if (Time.time >= nextWordtime) { wordManager.AddWord(); nextWordtime = Time.time + wordDelay; wordDelay *= .99f; } break; case State.End: break; } if (wordManager.wordCount >= 10) { state = State.End; return; } }
private void btnAddCategory_Click(object sender, EventArgs e) { try { //Başarılı ekleme işlemi if (!string.IsNullOrEmpty(txtEnglish.Text) && !string.IsNullOrEmpty(txtTurkish.Text)) { WordManager wm = new WordManager(); int result = wm.AddWord(txtTurkish.Text, txtEnglish.Text, user); MessageBox.Show(result + " Kayıt Eklendi.."); txtEnglish.Text = ""; txtTurkish.Text = ""; } else { //Alanların boş olması kontrolü MessageBox.Show("Gerekli Alanları Doldurunuz.."); return; } } catch (Exception) { //Beklenmeyen hatalar MessageBox.Show("Beklenmeyen bir hata oluştu. Lütfen Daha sonra tekrar deneyiniz.."); } }
private void Start() { wordManager = FindObjectOfType <WordManager>(); // Display the first word wordManager.AddWord("type us"); timeStamp = Time.time + firstWordDelay; }
// Update is called once per frame void Update() { if (Time.time >= nextWordTime) { wManager.AddWord(); nextWordTime = Time.time + wordDelay; } }
private void Update() { if (Time.time >= nextWordTime) { wordManager.AddWord(); nextWordTime = Time.time + wordDelay; wordDelay *= .99f; } }
private void Update() { if (Time.time >= nextWordTime) { wordManager.AddWord(); nextWordTime = Time.time + wordDelay; wordDelay *= .99f; // speed up word drops as time progresses } }
private float nextWordTime = 3.5f; // задержка первого слова private void Update() { if (Time.time >= nextWordTime) { wordManager.AddWord(); nextWordTime = Time.time + DelayForEachWord; DelayForEachWord *= .975f; } }
private void btnSave_Click(object sender, EventArgs e) { var original = txtOriginal.Text; var translation = txtTranslation.Text; _wp.AddWord(original, translation); this.DialogResult = DialogResult.OK; this.Dispose(); }
private void Update() { if (Time.time >= nextWordTime && GameObject.FindGameObjectWithTag("Player").GetComponent <DataCapture>().Locked) { wordManager.AddWord(); nextWordTime = Time.time + wordDelay; wordDelay *= .99f; } }
private void Update() { if (Time.time >= nextWordTime) { Debug.Log(nextWordTime); wordManager.AddWord(); nextWordTime = Time.time + wordDelay * delayMultiplier; // wordDelay *= .99f; } }
private void Update() { if (Time.time >= nextWordTime) { wordManager.AddWord(); nextWordTime = Time.time + wordDelay; wordDelay *= 1f; } minutes = Time.time / 60; updateWPM(); updateAcc(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "stones") { if (collision.GetComponent <SpawnLetter>().OneActivation == true) { Word word = new Word(RandomWordGen.GetRandomWord()); wordManager.AddWord(word); CreateLetter(collision.gameObject, word); } } }
void Update() { if (shouldRun) { if (Time.time >= nextWordTime) { var wordType = Random.Range(0, 100) < bombPercentChance ? WordTypes.TIME_BOMB : WordTypes.NORMAL; wordManager.AddWord(wordType); nextWordTime = Time.time + wordDelay; } } }
void Update() { if (GameControl.control.wordStarted) { timer -= .05f; if (timer <= 0) { wordManager.AddWord(); timer = 2f; } } }
private void Update() { if (Time.time >= timeStamp) { wordManager.AddWord(); if (!GameModeController.isQuickMode) { spawnDelay = Mathf.Clamp(spawnDelay * spawnDecreaseFactor, 3.0f, spawnDelay); } timeStamp = Time.time + spawnDelay; //spawnDelay *= spawnDecreaseFactor; } }
private void Update() { if (nextWordTime >= wordDelay && generator.isGenerate && wordManager.fineshed) { Instantiate(blocks[Random.Range(0, blocks.Length)], generator.transform.position, Quaternion.identity); wordManager.AddWord(); wordManager.fineshed = false; nextWordTime = 0; } else if (generator.isGenerate) { nextWordTime += Time.deltaTime; } }
// Update is called once per frame void Update() { if (enemy.detectedPlayer && playerTyping == false) { playerTyping = true; Debug.Log("hello word"); wordManager.AddWord(); player.GetComponent <CharacterScript>().enabled = false; player.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); } if (wordManager.playerFinishedTyping && enemy.detectedPlayer) { FinishedTyping(); } if (allWordsTyped && enemy.detectedPlayer) { allWordsTyped = false; Destroy(gameObject); } }
// Spawns tag public void SpawnTag() { wordManager.AddWord(gameObject); }