public Word(string _word, WordDisplay _display) { word = _word; typeIndex = 0; for (int i = 0; i < 11; i++) { if (word == commonWords[i]) { damage = -10; color = "white"; } if (word == healingWords[i]) { damage = +30; color = "green"; } if (word == critWords[i]) { damage = -15; color = "red"; } if (word == freezeWords[i]) { damage = 0; color = "blue"; } } display = _display; display.SetWord(word); }
public Word(string _word, WordDisplay _display) { word = _word; typeIndex = 0; display = _display; display.SetWord(word); }
public WordDisplay SpawnWord(Transform punto) { wordObj = Instantiate(wordPrefab, punto.position, Quaternion.identity, wordCanvas); WordDisplay display = wordObj.GetComponent <WordDisplay>(); return(display); }
public WordDisplay SpawnWord(Vector2 pos) { GameObject wordObj = Instantiate(wordPrefab, pos, Quaternion.identity); WordDisplay wordDisplay = wordObj.GetComponent <WordDisplay> (); return(wordDisplay); }
public WordDisplay SpawnWord() { GameObject wordObj = Instantiate(wordPrefab, wordCanvas); WordDisplay wordDisplay = wordObj.GetComponent <WordDisplay>(); return(wordDisplay); }
// Use this for initialization void Start() { rcd = GameObject.Find("GlobalRecord").GetComponent <GlobalRecord>(); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); wordDisplay = canvas.frontDisplay; backWordDisplay = canvas.backDisplay; showE = 0.0f; isGameOver = false; // receive database db = rcd.database; // load words LoadWords(db); mainWord = GameObject.Find("mainWord"); battle = GameObject.Find("Camera").GetComponent <t_BattleSystem>(); barHP = GameObject.Find("Camera").GetComponent <HorizontalBar>(); blur = GameObject.Find("Camera").GetComponent <BlurEffect>(); blur.enabled = false; isDead = false; // initial Initial(); levelNum = 3; levelNow = 1; }
void GetColor() { WordDisplay wordDisplay = wordPrefab.GetComponent <WordDisplay>(); color = wordManager.color; Debug.Log("colorget:" + color); }
public WordDisplay SpawnWord() { Vector3 randomPosition = new Vector3(Random.Range(Screen.width * 0.15f, Screen.width * 0.85f), GameManager.dropFrom); GameObject wordObj = Instantiate(wordPrefab, randomPosition, Quaternion.identity, wordCanvas); WordDisplay wordDisplay = wordObj.GetComponent <WordDisplay>(); return(wordDisplay); }
public Word(string word, WordDisplay wordDisplay) { MainWord = word; typeIndex = 0; _wordDisplay = wordDisplay; _wordDisplay.SetWord(word); }
public Word(string word, WordDisplay display, CharacterClass characterClass) { this.word = word; this.display = display; this.display.SetWord(word); typeIndex = 0; SetCharacterClass(characterClass); }
public Word(string _word, WordDisplay _display) { word = _word; indexOfChar = 0; display = _display; display.SetWord(word); }
// Find initial in list and delete. Also resets target public void DeleteProjectileChar(WordDisplay wordDisplay) { TargetReset(); char listChar = startChars.Find(x => x == wordDisplay.text.text[0]); startChars.Remove(listChar); }
public WordToType(string word, WordDisplay wordDisplay) { _word = word; _index = 0; _wordDisplay = wordDisplay; wordDisplay.SetWord(_word); }
public WordDisplay SpawnWord() { Vector3 randomPosition = new Vector3(Random.Range(-5.5f, 5.5f), 4.5f, 0f); GameObject wordobj = Instantiate(wordPrefab, randomPosition, Quaternion.identity, wordCanvas); WordDisplay wordDisplay = wordobj.GetComponent <WordDisplay>(); return(wordDisplay); }
public Word(string word, WordDisplay display) { this.word = word; typeIndex = 0; this.display = display; display.SetWord(word); }
public Word(string _word, WordDisplay _display) { word = _word; typeIndex = 0; score = word.Length; display = _display; display.SetWord(word); }
public WordDisplay SpawnWord() { Vector3 randomPosition = new Vector3(Random.Range(-200.5f, 200.5f), 300f); GameObject wordObject = Instantiate(wordPrefab, randomPosition, Quaternion.identity, canvas); WordDisplay wordDisplay = wordObject.GetComponent <WordDisplay>(); return(wordDisplay); }
// Use this for initialization void Start() { word = new Word(); frontDisplay = GetComponents <WordDisplay>()[0]; backDisplay = GetComponents <WordDisplay>()[1]; //GameObject.Find("Displayer").GetComponent<WordDisplay>().SetTarget(word); canvasSize = GetComponent <MeshFilter>().mesh.bounds.size.x; }
public WordDisplay SpawnWord() { Vector3 randomPos = new Vector3(Random.Range(-3.2f, 3.2f), 7f); GameObject wordObj = Instantiate(wprefab, randomPos, Quaternion.identity, wordCanvas); WordDisplay wd = wordObj.GetComponent <WordDisplay>(); return(wd); }
public Word(string word, WordDisplay display) { this.word = word; currentTypedIndex = 0; // For displaying the word in game this.display = display; display.SetWordText(word); }
public WordDisplay SpawnWord() { wordCanvas.SetActive(true); trickLabel.SetActive(true); GameObject wordObj = Instantiate(wordPrefab, wordCanvas.transform); WordDisplay wordDisplay = wordObj.GetComponent <WordDisplay>(); return(wordDisplay); }
public WordDisplay SpawnWord() { Vector3 randomPosition = spawnPos.position; GameObject wordObj = Instantiate(wordPrefab, randomPosition, Quaternion.identity, wordCanvas); WordDisplay wordDisplay = wordObj.GetComponent <WordDisplay>(); return(wordDisplay); }
public WordDisplay SpawnWord(int spacing) { Vector3 randomPosition = new Vector3(Screen.width + spacing, Random.Range(0 + 15f, Screen.height - 40f), 60); GameObject wordObj = Instantiate(wordPrefab, Camera.main.ScreenToWorldPoint(randomPosition), Quaternion.identity, wordCanvas); WordDisplay wordDisplay = wordObj.GetComponent <WordDisplay>(); return(wordDisplay); }
public WordDisplay SpawnSpell() { Vector3 randomPosition = new Vector3(3.8f, -3f); GameObject wordObject = Instantiate(wordPrefab, randomPosition, Quaternion.identity, wordCanvas); WordDisplay wordDisplay = wordObject.GetComponent <WordDisplay>(); return(wordDisplay); }
public WordDisplay SpawnWord() { Vector2 wordPosition = new Vector2(player.position.x, player.position.y + 0.5f); GameObject wordobj = Instantiate(wordPrefab, wordPosition, Quaternion.identity, wordCanvas); WordDisplay wordDisplay = wordobj.GetComponent <WordDisplay>(); return(wordDisplay); }
public Word(string _word, WordManager _wManager, WordDisplay _wDisplay) { word = _word; typeIndex = 0; wManager = _wManager; wDisplay = _wDisplay; wDisplay.SetWord(word); wDisplay.SetWordSizeAndColor(); }
public Word(string word, WordDisplay display, float fallSpeed, Transform target, WordTypes wordType = WordTypes.NORMAL) { this.wordType = wordType; this.word = word; this.typeIndex = 0; this.display = display; this.display.SetWord(word, fallSpeed, target, wordType); }
public Word(string _word, WordDisplay _display) { word = _word; typeIndex = 0; display = _display; display.SetWord(word); //Debug.Log(display.transform.position.y); }
public WordDisplay SpawnWord() { //Vector3 randomPosition = new Vector3(Random.Range(-20f, 20f), -15f, 0f); GameObject wordObj = Instantiate(wordPrefab, wordCanvas); WordDisplay wordDisplay = wordObj.GetComponent <WordDisplay>(); return(wordDisplay); }
public Word(string _word, string _wordEs, WordDisplay _display) { word = _word; wordEs = _wordEs; TypeIndex = 0; display = _display; display.SetWord(wordEs); }