private void StartGameButton_Click(object sender, RoutedEventArgs e)
 {
     setScreen(GameScreens.ScreenPlayGame);
     playerNames.Clear();
     for (int i = 0; i < numPlayers; i++)
     {
         playerNames.Add(PlayerNameFields[i].Text);
     }
     currentPlayer = 0;
     WoodsyGame    = new WoodsyGameData(playerNames);
     WoodsyGame.beginTurn(playerNames[currentPlayer]);
     displayGameBoard(WoodsyGame, playerNames[currentPlayer]);
     Toast("Click on the board where you want your piece to go.");
 }
 private void PlayButton_Click(object sender, RoutedEventArgs e)
 {
     if (!WoodsyGame.endTurn())
     {
         Toast(WoodsyGame.getLastErrorMessage());
         return;
     }
     currentPlayer++;
     if (currentPlayer >= numPlayers)
     {
         currentPlayer = 0;
     }
     WoodsyGame.beginTurn(playerNames[currentPlayer]);
     displayGameBoard(WoodsyGame, playerNames[currentPlayer]);
     // Saving not implemented yet: testSaveGame();
 }