public override void InitOutfit()
        {
            Name       = "Yuliarna Bristleback";
            Body       = 606;
            Female     = true;
            Race       = Race.Elf;
            Hue        = 1023;
            HairItemID = 12225;
            HairHue    = 1202;

            SetStr(258);
            SetDex(206);
            SetInt(168);

            SetSkill(SkillName.Anatomy, 60.0, 83.0);
            SetSkill(SkillName.ArmsLore, 64.0, 100.0);
            SetSkill(SkillName.Tactics, 60.0, 83.0);
            SetSkill(SkillName.Parry, 61.0, 93.0);
            SetSkill(SkillName.Wrestling, 60.0, 83.0);

            PackGold(12, 24);

            AddItem(new ElvenBoots(668));

            WoodlandArms arms = new WoodlandArms();

            arms.Movable = true;
            AddItem(arms);

            WoodlandChest chest = new WoodlandChest();

            chest.Movable = true;
            AddItem(chest);

            WoodlandGloves gloves = new WoodlandGloves();

            gloves.Movable = true;
            AddItem(gloves);

            WoodlandGorget gorget = new WoodlandGorget();

            gorget.Movable = true;
            AddItem(gorget);

            WoodlandLegs legs = new WoodlandLegs();

            legs.Movable = true;
            AddItem(legs);
        }
        public OborunianDrowSpiderTrainer() : base(AIType.AI_Melee, FightMode.Closest, 12, 1, 0.175, 0.350)
        {
            Name       = NameList.RandomName("elven female");
            Title      = "the oborunian spider trainer";
            Female     = true;
            Body       = 606;
            Hue        = 33840;
            HairItemID = 12240;
            HairHue    = 1153;

            SetStr(147, 205);
            SetDex(97, 114);
            SetInt(54, 147);

            SetHits(225, 350);

            SetDamage(1, 4);

            SetSkill(SkillName.MagicResist, 43.4, 60.2);
            SetSkill(SkillName.Ninjitsu, 100.0);
            SetSkill(SkillName.Tactics, 45.6, 54.4);
            SetSkill(SkillName.Wrestling, 50.7, 59.6);

            Circlet circlet = new Circlet();

            BaseRunicTool.ApplyAttributesTo(circlet, 5, 5, 35);
            circlet.Hue     = 1157;
            circlet.Movable = true;
            AddItem(circlet);

            WoodlandGorget gorget = new WoodlandGorget();

            BaseRunicTool.ApplyAttributesTo(gorget, 5, 5, 35);
            gorget.Hue     = 2075;
            gorget.Movable = true;
            AddItem(gorget);

            DrowSpiderCloak cloak = new DrowSpiderCloak();

            BaseRunicTool.ApplyAttributesTo(cloak, 5, 5, 35);
            cloak.Movable = true;
            AddItem(cloak);

            StuddedBustierArms bustier = new StuddedBustierArms();

            BaseRunicTool.ApplyAttributesTo(bustier, 5, 5, 35);
            bustier.Hue     = 2075;
            bustier.Movable = true;
            AddItem(bustier);

            DragonGloves gloves = new DragonGloves();

            gloves.Hue     = 2075;
            gloves.Movable = true;
            AddItem(gloves);

            WildStaff staff = new WildStaff();

            BaseRunicTool.ApplyAttributesTo(staff, 5, 5, 35);
            staff.Hue     = 2704;
            staff.Quality = WeaponQuality.Exceptional;
            staff.Movable = true;
            AddItem(staff);

            WoodlandBelt belt = new WoodlandBelt();

            BaseRunicTool.ApplyAttributesTo(belt, 5, 5, 35);
            belt.Hue     = 2075;
            belt.Movable = true;
            AddItem(belt);

            ThighBoots boots = new ThighBoots();

            BaseRunicTool.ApplyAttributesTo(boots, 5, 5, 35);
            boots.Hue     = 1883;
            boots.Movable = true;
            AddItem(boots);

            PackGold(212, 315);

            PackItem(new FishScale(Utility.RandomMinMax(6, 11)));

            Fame  = 2000;
            Karma = -2000;

            m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
        }