Пример #1
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots());
            AddItem(new WarCleaver());

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x597;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x1BB;
            AddItem(item);
        }
Пример #2
0
        public override void InitOutfit()
        {
            this.AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x236;
            this.AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x236;
            this.AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x236;
            this.AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x237;
            this.AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x236;
            this.AddItem(item);
        }
Пример #3
0
        public Tiana()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Tiana";
            Title     = "the guard";
            Race      = Race.Elf;
            BodyValue = 0x25E;
            Female    = true;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            SetSkill(SkillName.Meditation, 60.0, 80.0);
            SetSkill(SkillName.Focus, 60.0, 80.0);

            AddItem(new ElvenBoots());
            AddItem(new HidePants());
            AddItem(new HideFemaleChest());
            AddItem(new HidePauldrons());

            Item item;

            item     = new WoodlandBelt();
            item.Hue = 0x673;
            AddItem(item);

            item     = new RavenHelm();
            item.Hue = 0x443;
            AddItem(item);
        }
Пример #4
0
        public override void InitOutfit()
        {
            Name       = "Sorastia Vina";
            Body       = 401;
            Female     = true;
            Race       = Race.Human;
            Hue        = 33775;
            HairItemID = 8252;
            HairHue    = 1109;

            SetSkill(SkillName.Meditation, 120.0);

            LeatherBustierArms chest = new LeatherBustierArms();

            chest.Hue     = 2211;
            chest.Movable = false;
            AddItem(chest);

            LeatherArms arms = new LeatherArms();

            arms.Hue     = 2211;
            arms.Movable = false;
            AddItem(arms);

            LeatherGloves gloves = new LeatherGloves();

            gloves.Hue     = 2211;
            gloves.Movable = false;
            AddItem(gloves);

            LeatherShorts legs = new LeatherShorts();

            legs.Hue     = 2211;
            legs.Movable = false;
            AddItem(legs);

            CloakOfHumility cloak = new CloakOfHumility();

            cloak.Hue     = 658;
            cloak.Movable = false;
            AddItem(cloak);

            WoodlandBelt belt = new WoodlandBelt();

            belt.Hue     = 658;
            belt.Movable = false;
            AddItem(belt);

            AddItem(new ThighBoots(658));
        }
        public override void InitOutfit()
        {
            Name       = "Adrianna Ministra";
            Body       = 401;
            Female     = true;
            Race       = Race.Human;
            Hue        = 33784;
            HairItemID = 8261;
            HairHue    = 1110;

            SetSkill(SkillName.Imbuing, 120.0);

            FemaleStuddedChest chest = new FemaleStuddedChest();

            chest.Hue     = 2213;
            chest.Movable = false;
            AddItem(chest);

            StuddedArms arms = new StuddedArms();

            arms.Hue     = 2213;
            arms.Movable = false;
            AddItem(arms);

            StuddedGloves gloves = new StuddedGloves();

            gloves.Hue     = 2213;
            gloves.Movable = false;
            AddItem(gloves);

            CloakOfHumility cloak = new CloakOfHumility();

            cloak.Hue     = 553;
            cloak.Movable = false;
            AddItem(cloak);

            WoodlandBelt belt = new WoodlandBelt();

            belt.Hue     = 553;
            belt.Movable = false;
            AddItem(belt);

            AddItem(new BodySash(553));
            AddItem(new ThighBoots(553));
        }
Пример #6
0
        public override void InitOutfit()
        {
            Name       = "Kasslenn Yharnam";
            Body       = 401;
            Female     = true;
            Race       = Race.Human;
            Hue        = 33815;
            HairItemID = 8261;
            HairHue    = 18;

            SetSkill(SkillName.Chivalry, 120.0);

            FemalePlateChest chest = new FemalePlateChest();

            chest.Hue     = 2662;
            chest.Movable = false;
            AddItem(chest);

            PlateGloves gloves = new PlateGloves();

            gloves.Hue     = 2662;
            gloves.Movable = false;
            AddItem(gloves);

            PlateLegs legs = new PlateLegs();

            legs.Hue     = 2662;
            legs.Movable = false;
            AddItem(legs);

            CloakOfHumility cloak = new CloakOfHumility();

            cloak.Hue     = 2533;
            cloak.Movable = false;
            AddItem(cloak);

            WoodlandBelt belt = new WoodlandBelt();

            belt.Hue     = 2533;
            belt.Movable = false;
            AddItem(belt);
        }
Пример #7
0
        public Salaenih()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Salaenih";
            Title     = "the expeditionist";
            Race      = Race.Elf;
            BodyValue = 0x25E;
            Female    = true;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            SetSkill(SkillName.Meditation, 60.0, 80.0);
            SetSkill(SkillName.Focus, 60.0, 80.0);

            AddItem(new ElvenBoots());
            AddItem(new WarCleaver());

            Item item;

            item     = new WoodlandBelt();
            item.Hue = 0x597;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandLegs();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x1BB;
            AddItem(item);
        }
Пример #8
0
        public Tyeelor()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Tyeelor";
            Title     = "the expeditionist";
            Race      = Race.Elf;
            BodyValue = 0x25D;
            Female    = false;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x236;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x236;
            AddItem(item);
        }
Пример #9
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item = new WoodlandLegs
            {
                Hue = 0x236
            };
            AddItem(item);

            item = new WoodlandChest
            {
                Hue = 0x236
            };
            AddItem(item);

            item = new WoodlandArms
            {
                Hue = 0x236
            };
            AddItem(item);

            item = new WoodlandBelt
            {
                Hue = 0x237
            };
            AddItem(item);

            item = new VultureHelm
            {
                Hue = 0x236
            };
            AddItem(item);
        }
        public OborunianDrowSpiderTrainer() : base(AIType.AI_Melee, FightMode.Closest, 12, 1, 0.175, 0.350)
        {
            Name       = NameList.RandomName("elven female");
            Title      = "the oborunian spider trainer";
            Female     = true;
            Body       = 606;
            Hue        = 33840;
            HairItemID = 12240;
            HairHue    = 1153;

            SetStr(147, 205);
            SetDex(97, 114);
            SetInt(54, 147);

            SetHits(225, 350);

            SetDamage(1, 4);

            SetSkill(SkillName.MagicResist, 43.4, 60.2);
            SetSkill(SkillName.Ninjitsu, 100.0);
            SetSkill(SkillName.Tactics, 45.6, 54.4);
            SetSkill(SkillName.Wrestling, 50.7, 59.6);

            Circlet circlet = new Circlet();

            BaseRunicTool.ApplyAttributesTo(circlet, 5, 5, 35);
            circlet.Hue     = 1157;
            circlet.Movable = true;
            AddItem(circlet);

            WoodlandGorget gorget = new WoodlandGorget();

            BaseRunicTool.ApplyAttributesTo(gorget, 5, 5, 35);
            gorget.Hue     = 2075;
            gorget.Movable = true;
            AddItem(gorget);

            DrowSpiderCloak cloak = new DrowSpiderCloak();

            BaseRunicTool.ApplyAttributesTo(cloak, 5, 5, 35);
            cloak.Movable = true;
            AddItem(cloak);

            StuddedBustierArms bustier = new StuddedBustierArms();

            BaseRunicTool.ApplyAttributesTo(bustier, 5, 5, 35);
            bustier.Hue     = 2075;
            bustier.Movable = true;
            AddItem(bustier);

            DragonGloves gloves = new DragonGloves();

            gloves.Hue     = 2075;
            gloves.Movable = true;
            AddItem(gloves);

            WildStaff staff = new WildStaff();

            BaseRunicTool.ApplyAttributesTo(staff, 5, 5, 35);
            staff.Hue     = 2704;
            staff.Quality = WeaponQuality.Exceptional;
            staff.Movable = true;
            AddItem(staff);

            WoodlandBelt belt = new WoodlandBelt();

            BaseRunicTool.ApplyAttributesTo(belt, 5, 5, 35);
            belt.Hue     = 2075;
            belt.Movable = true;
            AddItem(belt);

            ThighBoots boots = new ThighBoots();

            BaseRunicTool.ApplyAttributesTo(boots, 5, 5, 35);
            boots.Hue     = 1883;
            boots.Movable = true;
            AddItem(boots);

            PackGold(212, 315);

            PackItem(new FishScale(Utility.RandomMinMax(6, 11)));

            Fame  = 2000;
            Karma = -2000;

            m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
        }