public override void InitOutfit() { AddItem(new ElvenBoots()); AddItem(new WarCleaver()); Item item; item = new WoodlandLegs(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandArms(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandChest(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandBelt(); item.Hue = 0x597; AddItem(item); item = new VultureHelm(); item.Hue = 0x1BB; AddItem(item); }
public override void InitOutfit() { this.AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLegs(); item.Hue = 0x236; this.AddItem(item); item = new WoodlandChest(); item.Hue = 0x236; this.AddItem(item); item = new WoodlandArms(); item.Hue = 0x236; this.AddItem(item); item = new WoodlandBelt(); item.Hue = 0x237; this.AddItem(item); item = new VultureHelm(); item.Hue = 0x236; this.AddItem(item); }
public Tiana() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Tiana"; Title = "the guard"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new ElvenBoots()); AddItem(new HidePants()); AddItem(new HideFemaleChest()); AddItem(new HidePauldrons()); Item item; item = new WoodlandBelt(); item.Hue = 0x673; AddItem(item); item = new RavenHelm(); item.Hue = 0x443; AddItem(item); }
public override void InitOutfit() { Name = "Sorastia Vina"; Body = 401; Female = true; Race = Race.Human; Hue = 33775; HairItemID = 8252; HairHue = 1109; SetSkill(SkillName.Meditation, 120.0); LeatherBustierArms chest = new LeatherBustierArms(); chest.Hue = 2211; chest.Movable = false; AddItem(chest); LeatherArms arms = new LeatherArms(); arms.Hue = 2211; arms.Movable = false; AddItem(arms); LeatherGloves gloves = new LeatherGloves(); gloves.Hue = 2211; gloves.Movable = false; AddItem(gloves); LeatherShorts legs = new LeatherShorts(); legs.Hue = 2211; legs.Movable = false; AddItem(legs); CloakOfHumility cloak = new CloakOfHumility(); cloak.Hue = 658; cloak.Movable = false; AddItem(cloak); WoodlandBelt belt = new WoodlandBelt(); belt.Hue = 658; belt.Movable = false; AddItem(belt); AddItem(new ThighBoots(658)); }
public override void InitOutfit() { Name = "Adrianna Ministra"; Body = 401; Female = true; Race = Race.Human; Hue = 33784; HairItemID = 8261; HairHue = 1110; SetSkill(SkillName.Imbuing, 120.0); FemaleStuddedChest chest = new FemaleStuddedChest(); chest.Hue = 2213; chest.Movable = false; AddItem(chest); StuddedArms arms = new StuddedArms(); arms.Hue = 2213; arms.Movable = false; AddItem(arms); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 2213; gloves.Movable = false; AddItem(gloves); CloakOfHumility cloak = new CloakOfHumility(); cloak.Hue = 553; cloak.Movable = false; AddItem(cloak); WoodlandBelt belt = new WoodlandBelt(); belt.Hue = 553; belt.Movable = false; AddItem(belt); AddItem(new BodySash(553)); AddItem(new ThighBoots(553)); }
public override void InitOutfit() { Name = "Kasslenn Yharnam"; Body = 401; Female = true; Race = Race.Human; Hue = 33815; HairItemID = 8261; HairHue = 18; SetSkill(SkillName.Chivalry, 120.0); FemalePlateChest chest = new FemalePlateChest(); chest.Hue = 2662; chest.Movable = false; AddItem(chest); PlateGloves gloves = new PlateGloves(); gloves.Hue = 2662; gloves.Movable = false; AddItem(gloves); PlateLegs legs = new PlateLegs(); legs.Hue = 2662; legs.Movable = false; AddItem(legs); CloakOfHumility cloak = new CloakOfHumility(); cloak.Hue = 2533; cloak.Movable = false; AddItem(cloak); WoodlandBelt belt = new WoodlandBelt(); belt.Hue = 2533; belt.Movable = false; AddItem(belt); }
public Salaenih() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Salaenih"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new ElvenBoots()); AddItem(new WarCleaver()); Item item; item = new WoodlandBelt(); item.Hue = 0x597; AddItem(item); item = new VultureHelm(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandLegs(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandChest(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandArms(); item.Hue = 0x1BB; AddItem(item); }
public Tyeelor() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Tyeelor"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLegs(); item.Hue = 0x236; AddItem(item); item = new WoodlandChest(); item.Hue = 0x236; AddItem(item); item = new WoodlandArms(); item.Hue = 0x236; AddItem(item); item = new VultureHelm(); item.Hue = 0x236; AddItem(item); item = new WoodlandBelt(); item.Hue = 0x236; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLegs { Hue = 0x236 }; AddItem(item); item = new WoodlandChest { Hue = 0x236 }; AddItem(item); item = new WoodlandArms { Hue = 0x236 }; AddItem(item); item = new WoodlandBelt { Hue = 0x237 }; AddItem(item); item = new VultureHelm { Hue = 0x236 }; AddItem(item); }
public OborunianDrowSpiderTrainer() : base(AIType.AI_Melee, FightMode.Closest, 12, 1, 0.175, 0.350) { Name = NameList.RandomName("elven female"); Title = "the oborunian spider trainer"; Female = true; Body = 606; Hue = 33840; HairItemID = 12240; HairHue = 1153; SetStr(147, 205); SetDex(97, 114); SetInt(54, 147); SetHits(225, 350); SetDamage(1, 4); SetSkill(SkillName.MagicResist, 43.4, 60.2); SetSkill(SkillName.Ninjitsu, 100.0); SetSkill(SkillName.Tactics, 45.6, 54.4); SetSkill(SkillName.Wrestling, 50.7, 59.6); Circlet circlet = new Circlet(); BaseRunicTool.ApplyAttributesTo(circlet, 5, 5, 35); circlet.Hue = 1157; circlet.Movable = true; AddItem(circlet); WoodlandGorget gorget = new WoodlandGorget(); BaseRunicTool.ApplyAttributesTo(gorget, 5, 5, 35); gorget.Hue = 2075; gorget.Movable = true; AddItem(gorget); DrowSpiderCloak cloak = new DrowSpiderCloak(); BaseRunicTool.ApplyAttributesTo(cloak, 5, 5, 35); cloak.Movable = true; AddItem(cloak); StuddedBustierArms bustier = new StuddedBustierArms(); BaseRunicTool.ApplyAttributesTo(bustier, 5, 5, 35); bustier.Hue = 2075; bustier.Movable = true; AddItem(bustier); DragonGloves gloves = new DragonGloves(); gloves.Hue = 2075; gloves.Movable = true; AddItem(gloves); WildStaff staff = new WildStaff(); BaseRunicTool.ApplyAttributesTo(staff, 5, 5, 35); staff.Hue = 2704; staff.Quality = WeaponQuality.Exceptional; staff.Movable = true; AddItem(staff); WoodlandBelt belt = new WoodlandBelt(); BaseRunicTool.ApplyAttributesTo(belt, 5, 5, 35); belt.Hue = 2075; belt.Movable = true; AddItem(belt); ThighBoots boots = new ThighBoots(); BaseRunicTool.ApplyAttributesTo(boots, 5, 5, 35); boots.Hue = 1883; boots.Movable = true; AddItem(boots); PackGold(212, 315); PackItem(new FishScale(Utility.RandomMinMax(6, 11))); Fame = 2000; Karma = -2000; m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5)); }