Пример #1
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots());
            AddItem(new WarCleaver());

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x597;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x1BB;
            AddItem(item);
        }
Пример #2
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x901));
            AddItem(new DiamondMace());
            AddItem(new WoodlandBelt());

            Item item;

            item = new WoodlandLegs
            {
                Hue = 0x3B2
            };
            AddItem(item);

            item = new WoodlandChest
            {
                Hue = 0x3B2
            };
            AddItem(item);

            item = new WoodlandArms
            {
                Hue = 0x3B2
            };
            AddItem(item);

            item = new WingedHelm
            {
                Hue = 0x3B2
            };
            AddItem(item);
        }
Пример #3
0
        public Athailon()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Athailon";
            Title     = "the expeditionist";
            Race      = Race.Elf;
            BodyValue = 0x25E;
            Female    = true;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots(0x901));
            AddItem(new WoodlandBelt());
            AddItem(new DiamondMace());

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x3B2;
            AddItem(item);

            item     = new FemaleElvenPlateChest();
            item.Hue = 0x3B2;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x3B2;
            AddItem(item);

            item     = new WingedHelm();
            item.Hue = 0x3B2;
            AddItem(item);
        }
Пример #4
0
        public override void InitOutfit()
        {
            this.AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x236;
            this.AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x236;
            this.AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x236;
            this.AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x237;
            this.AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x236;
            this.AddItem(item);
        }
        public override void InitOutfit()
        {
            Name       = "Yuliarna Bristleback";
            Body       = 606;
            Female     = true;
            Race       = Race.Elf;
            Hue        = 1023;
            HairItemID = 12225;
            HairHue    = 1202;

            SetStr(258);
            SetDex(206);
            SetInt(168);

            SetSkill(SkillName.Anatomy, 60.0, 83.0);
            SetSkill(SkillName.ArmsLore, 64.0, 100.0);
            SetSkill(SkillName.Tactics, 60.0, 83.0);
            SetSkill(SkillName.Parry, 61.0, 93.0);
            SetSkill(SkillName.Wrestling, 60.0, 83.0);

            PackGold(12, 24);

            AddItem(new ElvenBoots(668));

            WoodlandArms arms = new WoodlandArms();

            arms.Movable = true;
            AddItem(arms);

            WoodlandChest chest = new WoodlandChest();

            chest.Movable = true;
            AddItem(chest);

            WoodlandGloves gloves = new WoodlandGloves();

            gloves.Movable = true;
            AddItem(gloves);

            WoodlandGorget gorget = new WoodlandGorget();

            gorget.Movable = true;
            AddItem(gorget);

            WoodlandLegs legs = new WoodlandLegs();

            legs.Movable = true;
            AddItem(legs);
        }
Пример #6
0
        public Salaenih()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Salaenih";
            Title     = "the expeditionist";
            Race      = Race.Elf;
            BodyValue = 0x25E;
            Female    = true;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            SetSkill(SkillName.Meditation, 60.0, 80.0);
            SetSkill(SkillName.Focus, 60.0, 80.0);

            AddItem(new ElvenBoots());
            AddItem(new WarCleaver());

            Item item;

            item     = new WoodlandBelt();
            item.Hue = 0x597;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandLegs();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x1BB;
            AddItem(item);
        }
Пример #7
0
        public Tyeelor()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Tyeelor";
            Title     = "the expeditionist";
            Race      = Race.Elf;
            BodyValue = 0x25D;
            Female    = false;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x236;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x236;
            AddItem(item);
        }
Пример #8
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item = new WoodlandLegs
            {
                Hue = 0x236
            };
            AddItem(item);

            item = new WoodlandChest
            {
                Hue = 0x236
            };
            AddItem(item);

            item = new WoodlandArms
            {
                Hue = 0x236
            };
            AddItem(item);

            item = new WoodlandBelt
            {
                Hue = 0x237
            };
            AddItem(item);

            item = new VultureHelm
            {
                Hue = 0x236
            };
            AddItem(item);
        }
Пример #9
0
        public override void InitOutfit()
        {
            this.AddItem(new ElvenBoots(0x901));
            this.AddItem(new DiamondMace());
            this.AddItem(new WoodlandBelt());

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x3B2;
            this.AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x3B2;
            this.AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x3B2;
            this.AddItem(item);

            item     = new WingedHelm();
            item.Hue = 0x3B2;
            this.AddItem(item);
        }