Пример #1
0
    internal override int CalculateProductionChanges(Building newNeighbour, Tile neighbourTile)
    {
        if (newNeighbour is Woodcutter)
        {
            Woodcutter woodcutter = newNeighbour as Woodcutter;
            return(woodcutter.CalculateProduction(neighbourTile));
        }

        return(0);
    }
Пример #2
0
    public override int CalculateProduction(Tile tile)
    {
        List <Tile> tilesInRange   = tile.GetAllTilesAround(collectionRange);
        int         collectedFunds = baseProduction;

        foreach (var tempTile in tilesInRange)
        {
            if (tempTile.placedBuilding != null && tempTile.placedBuilding is Woodcutter)
            {
                Woodcutter woodcutter = tempTile.placedBuilding as Woodcutter;
                collectedFunds += woodcutter.CalculateProduction();
            }
        }

        return(collectedFunds);
    }