public override void OnInspectorGUI() { DrawDefaultInspector(); WoodSpawner woodSpawner = (WoodSpawner)target; GUIStyle style = new GUIStyle() { fontStyle = FontStyle.Bold }; GUILayout.Space(10); GUILayout.Label("Spawner Controller", style); if (GUILayout.Button("Start Spawner")) { woodSpawner.StartSpawner(); } if (GUILayout.Button("Stop Spawner")) { woodSpawner.StopSpawner(); } Repaint(); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }