Пример #1
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            WolfHeroPlayer p = player.GetModPlayer <WolfHeroPlayer>();

            p.NeffAccessory = true;
            if (hideVisual)
            {
                p.NeffHideVanity = true;
            }
        }
Пример #2
0
        public override void Update(Player player, ref int buffIndex)
        {
            WolfHeroPlayer p = player.GetModPlayer <WolfHeroPlayer>();

            // We use blockyAccessoryPrevious here instead of blockyAccessory because UpdateBuffs happens before UpdateEquips but after ResetEffects.
            if (p.NeffAccessoryPrevious)
            {
                p.NeffPower            = true;
                player.jumpSpeedBoost += 1.25f;
                player.maxRunSpeed    += 0.10f;
                player.statDefense    += 2;
                player.moveSpeed      += 0.05f;
            }
            else
            {
                player.DelBuff(buffIndex);
                buffIndex--;
            }
        }