Пример #1
0
        public void Query_GetMailList(WoWGuid mailbox_guid)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_GET_MAIL_LIST);

            wr.Write(mailbox_guid.GetOldGuid());
            Send(wr.ToArray());
        }
Пример #2
0
        public void QueryName(WoWGuid guid)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_NAME_QUERY);

            wr.Write(guid.GetOldGuid());
            Send(wr.ToArray());
        }
Пример #3
0
        public void QueryName(UInt64 guid)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_NAME_QUERY);

            wr.Write(guid);
            Send(wr.ToArray());
        }
Пример #4
0
        private void TeleportHandler(WoWReader wr)
        {
            float x, y, z, orient;
            byte  mask = wr.ReadByte();

            WoWGuid guid = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));

            wr.ReadUInt32(); // flags

            wr.ReadUInt32(); // time?
            wr.ReadByte();   // unk 2.3.0

            wr.ReadSingle(); // unk2
            x      = wr.ReadSingle();
            y      = wr.ReadSingle();
            z      = wr.ReadSingle();
            orient = wr.ReadSingle();
            wr.ReadUInt16(); // unk3
            wr.ReadByte();   // unk4
            BoogieCore.Log(LogType.SystemDebug, "Got teleport to: {0} {1} {2} {3}", x, y, z, orient);

            BoogieCore.world.getPlayerObject().SetCoordinates(new Coordinate(x, y, z, orient));

            WoWWriter ww = new WoWWriter(OpCode.MSG_MOVE_TELEPORT_ACK);

            ww.Write(BoogieCore.world.getPlayerObject().GUID.GetOldGuid());
            Send(ww.ToArray());
            SendMoveHeartBeat(BoogieCore.world.getPlayerObject().GetCoordinates());
        }
Пример #5
0
        public void LoginChar(UInt64 guid)
        {
            foreach (Character c in characterList)
            {
                if (c.GUID == guid)
                {
                    BoogieCore.World.setPlayer(c.MapID, new WoWGuid(guid));
                    BoogieCore.Player.setPlayer(c);
                }
            }
            characterList = null; // No longer needed!

            WoWWriter ww = new WoWWriter(OpCode.CMSG_PLAYER_LOGIN);

            ww.Write(guid);
            Send(ww.ToArray());

            ww = new WoWWriter(OpCode.CMSG_UPDATE_ACCOUNT_DATA);
            ww.Write((UInt32)7);
            ww.Write((UInt32)5144);
            ww.Write(account_data);
            Send(ww.ToArray());

            ww = new WoWWriter(OpCode.CMSG_NAME_QUERY);
            ww.Write(guid);
            Send(ww.ToArray());

            ww = new WoWWriter(OpCode.CMSG_SET_ACTIVE_MOVER);
            ww.Write(guid);
            Send(ww.ToArray());
            //MoveUpdateTimer.Enabled = true;
        }
Пример #6
0
        private void Query_Item_Single(UInt32 id)
        {
            WoWWriter ww = new WoWWriter(OpCode.CMSG_ITEM_QUERY_SINGLE);

            ww.Write(id);
            ww.Write((UInt64)0);
            Send(ww.ToArray());
        }
Пример #7
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        public WoWWriter CreatureQuery(WoWGuid guid, UInt32 entry)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_CREATURE_QUERY);

            wr.Write(entry);
            wr.Write(guid.GetOldGuid());
            return(wr);
        }
Пример #8
0
        public WoWWriter GameObjectQuery(WoWGuid guid, UInt32 entry)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_GAMEOBJECT_QUERY);

            wr.Write(entry);
            wr.Write(guid.GetOldGuid());
            return(wr);
        }
Пример #9
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        public void SendEmoteMsg(ChatMsg Type, Languages Language, string Message, string To)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_TEXT_EMOTE);

            wr.Write((UInt32)Type);
            wr.Write((UInt32)Languages.LANG_ORCISH);
            wr.Write(Message);

            Send(wr.ToArray());
        }
Пример #10
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        public void PartChannel(string channel)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_LEAVE_CHANNEL);

            wr.Write((UInt32)0);
            wr.Write(channel);
            Send(wr.ToArray());

            ChannelList.Remove(channel);

            BoogieCore.Event(new Event(EventType.EVENT_CHANNEL_LEFT, Time.GetTime(), channel));
        }
Пример #11
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        public void SendChatMsg(ChatMsg Type, Languages Language, string Message, string To)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_MESSAGECHAT);

            wr.Write((UInt32)Type);
            wr.Write((UInt32)Languages.LANG_ORCISH);
            if ((Type == ChatMsg.CHAT_MSG_WHISPER || Type == ChatMsg.CHAT_MSG_CHANNEL) && To != "")
            {
                wr.Write(To);
            }
            wr.Write(Message);

            Send(wr.ToArray());
        }
Пример #12
0
        public void JoinChannel(string channel, string password)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_JOIN_CHANNEL);

            wr.Write((UInt32)0); // dbc id??
            wr.Write((UInt16)0); // crap as ascent put it

            wr.Write(channel);
            wr.Write((byte)0);
            Send(wr.ToArray());

            ChannelList.Add(channel);

            BoogieCore.Event(new Event(EventType.EVENT_CHANNEL_JOINED, Time.GetTime(), channel));
        }
Пример #13
0
        private void Handle_CreatureQuery(WoWReader wr)
        {
            Entry entry = new Entry();

            entry.entry   = wr.ReadUInt32();
            entry.name    = wr.ReadString();
            entry.blarg   = wr.ReadBytes(3);
            entry.subname = wr.ReadString();
            entry.flags   = wr.ReadUInt32();
            entry.subtype = wr.ReadUInt32();
            entry.family  = wr.ReadUInt32();
            entry.rank    = wr.ReadUInt32();

            BoogieCore.Log(LogType.NeworkComms, "Got CreatureQuery Response - Entry: {0} - Name: {1} - SubName {2}", entry.entry, entry.name, entry.subname);
            if (EntryList.ContainsKey(entry.entry) == false)
            {
                EntryList.Add(entry.entry, entry);
            }

            if (EntryQueue.ContainsKey(entry.entry))
            {
                EntryQueue.Remove(entry.entry);
            }

            foreach (Object obj in BoogieCore.world.getObjectList())
            {
                if (obj.Fields != null)
                {
                    if (obj.Fields[(int)UpdateFields.OBJECT_FIELD_ENTRY] == entry.entry)
                    {
                        if (entry.name.Contains("Auctioneer") && SentHello == false)
                        {
                            WoWWriter ww = new WoWWriter(OpCode.MSG_AUCTION_HELLO);
                            ww.Write(obj.GUID.GetOldGuid());
                            Send(ww.ToArray());
                            BoogieCore.Log(LogType.SystemDebug, "Sent AH Hello!");
                            SentHello = true;
                        }

                        obj.Name    = entry.name;
                        obj.SubName = entry.subname;
                        obj.SubType = entry.subtype;
                        obj.Family  = entry.family;
                        obj.Rank    = entry.rank;
                    }
                }
            }
        }
Пример #14
0
        private void Query_AH(UInt32 entry)
        {
            WoWWriter wr = new WoWWriter(OpCode.CMSG_AUCTION_LIST_ITEMS);

            wr.Write(entry);
            wr.Write((byte)0);    // "message"
            wr.Write((byte)0);    // minlevel
            wr.Write((byte)0);    // maxlevel
            wr.Write(0xFFFFFFFF); // unk
            wr.Write(0xFFFFFFFF); // item class
            wr.Write(0xFFFFFFFF); // item subclass
            wr.Write(0xFFFFFFFF); // rarity
            wr.Write((byte)0);    // usable
            Send(wr.ToArray());
            AHEntry = entry + 50;
        }
Пример #15
0
        private void BuildMovePacket(OpCode op, float x, float y, float z, float o)
        {
            WoWWriter ww = new WoWWriter(op);

            ww.Write((UInt32)MoveFlags);
            ww.Write((byte)255);
            ww.Write((UInt32)MM_GetTime());

            ww.Write(x);
            ww.Write(y);
            ww.Write(z);
            ww.Write(o);

            ww.Write((UInt32)0);

            Send(ww.ToArray());
        }
Пример #16
0
        private void Ping(object source, ElapsedEventArgs e)
        {
            if (!mSocket.Connected)
            {
                PingTimer.Enabled = false;
                PingTimer.Stop();
                return;
            }

            Ping_Req_Time = MM_GetTime();

            BoogieCore.Log(LogType.NeworkComms, "Ping!");
            WoWWriter ww = new WoWWriter(OpCode.CMSG_PING);

            ww.Write(Ping_Seq);
            ww.Write(Latency);
            Send(ww.ToArray());
        }
Пример #17
0
        private void Handle_NewWorld(WoWReader wr)
        {
            Object obj = BoogieCore.world.getPlayerObject();

            WorldZone(obj.GUID.GetOldGuid());

            UInt32 mapid = wr.ReadUInt32();

            BoogieCore.world.zoned(mapid);          // Tell World we zoned, and give new mapid
            obj.coord = new Coordinate(wr.ReadSingle(), wr.ReadSingle(), wr.ReadSingle(), wr.ReadSingle());
            WoWWriter ww = new WoWWriter(OpCode.MSG_MOVE_WORLDPORT_ACK);

            //ww.Write(BoogieCore.world.getPlayerObject().GUID.GetOldGuid());
            Send(ww.ToArray());
            SendMoveHeartBeat(obj.coord);
            BoogieCore.Log(LogType.System, "Got worldport for mapid: {0} xyz: {1} {2} {3}", mapid, obj.coord.X, obj.coord.Y, obj.coord.Z);
            BoogieCore.world.updatePlayerLocationUI();
        }
Пример #18
0
        private void Handle_AuthResponse(WoWReader wr)
        {
            byte error = wr.ReadByte();

            if (error != 0x0C)
            {
                BoogieCore.Log(LogType.Error, "WS: Authentication Failed: Error = {0}", error);
                return;
            }
            BoogieCore.Log(LogType.System, "WS: Authentication Successful!");

            BoogieCore.Log(LogType.System, "WS: Requesting Character List...");

            WoWWriter ww = new WoWWriter(OpCode.CMSG_CHAR_ENUM);

            Send(ww.ToArray());
            PingTimer.Enabled = true;
        }
Пример #19
0
        public void WorldZone(UInt64 guid)
        {
            WoWWriter ww = new WoWWriter(OpCode.CMSG_PLAYER_LOGIN);

            ww.Write(guid);
            Send(ww.ToArray());

            ww = new WoWWriter(OpCode.CMSG_UPDATE_ACCOUNT_DATA);
            ww.Write((UInt32)7);
            ww.Write((UInt32)5144);
            ww.Write(account_data);
            Send(ww.ToArray());

            ww = new WoWWriter(OpCode.CMSG_NAME_QUERY);
            ww.Write(guid);
            Send(ww.ToArray());

            ww = new WoWWriter(OpCode.CMSG_SET_ACTIVE_MOVER);
            ww.Write(guid);
            Send(ww.ToArray());
        }
Пример #20
0
        public bool Connect(IPEndPoint ep)
        {
            try
            {
                mSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);

                mSocket.Connect(ep);

                ns   = new NetworkStream(mSocket, true);
                win  = new WoWReader(ns);
                wout = new WoWWriter(ns);

                BoogieCore.Log(LogType.System, "Connected successfully.");
                return(true);
            }
            catch (Exception ex)
            {
                BoogieCore.Log(LogType.System, "Failed to open connection to realm list server. Details below:\n{0}", ex.Message);
                return(false);
            }
        }
Пример #21
0
        protected void processData(byte[] Data)
        {
            WoWReader wr = new WoWReader(Data);
            OpCode    Op = (OpCode)wr.ReadUInt16();

            BoogieCore.Log(LogType.NeworkComms, "Debugging packet for opcode: {0}", Op);
            SMSG_Debug(new WoWReader(Data));

            try
            {
                switch (Op)
                {
                case OpCode.SMSG_AUTH_CHALLENGE:
                    Handle_AuthRequest(wr);
                    break;

                case OpCode.SMSG_AUTH_RESPONSE:
                    Handle_AuthResponse(wr);
                    break;

                case OpCode.SMSG_CHAR_ENUM:
                    Handle_CharEnum(wr);
                    break;

                case OpCode.SMSG_WARDEN_DATA:
                    // Warden was figured out. but I won't give it out. GL
                    break;

                case OpCode.SMSG_ACCOUNT_DATA_MD5:
                    WoWWriter ww = new WoWWriter(OpCode.CMSG_UPDATE_ACCOUNT_DATA);
                    ww.Write(0x00000002);
                    ww.Write((UInt32)0);
                    Send(ww.ToArray());
                    break;

                case OpCode.SMSG_PONG:
                {
                    UInt32 Server_Seq = wr.ReadUInt32();
                    if (Server_Seq == Ping_Seq)
                    {
                        Ping_Res_Time = MM_GetTime();
                        Latency       = Ping_Res_Time - Ping_Req_Time;
                        Ping_Seq     += 1;
                        //BoogieCore.Log(LogType.NeworkComms, "Got pong'd with a latency of: {0} sequence: {1}", Latency, Server_Seq);
                    }
                    else
                    {
                        BoogieCore.Log(LogType.Error, "Server pong'd bad sequence! Ours: {0} Theirs: {1}", Ping_Seq, Server_Seq);
                    }
                    break;
                }

                case OpCode.SMSG_ITEM_QUERY_SINGLE_RESPONSE:
                    BoogieCore.Log(LogType.NeworkComms, "Got Item Response");
                    break;

                case OpCode.SMSG_SET_PROFICIENCY:
                    break;

                case OpCode.MSG_MOVE_HEARTBEAT:
                case OpCode.MSG_MOVE_START_TURN_RIGHT:
                case OpCode.MSG_MOVE_STOP:
                case OpCode.MSG_MOVE_START_TURN_LEFT:
                case OpCode.MSG_MOVE_START_FORWARD:
                case OpCode.MSG_MOVE_START_BACKWARD:
                case OpCode.MSG_MOVE_STOP_TURN:
                case OpCode.MSG_MOVE_START_STRAFE_LEFT:
                case OpCode.MSG_MOVE_START_STRAFE_RIGHT:
                case OpCode.MSG_MOVE_STOP_STRAFE:
                case OpCode.MSG_MOVE_FALL_LAND:
                case OpCode.MSG_MOVE_JUMP:
                case OpCode.MSG_MOVE_SET_FACING:
                    MovementHandler(wr);
                    break;

                case OpCode.SMSG_EMOTE:
                    break;

                case OpCode.SMSG_WEATHER:
                    break;

                case OpCode.MSG_MOVE_TELEPORT_ACK:
                    TeleportHandler(wr);
                    break;

                case OpCode.SMSG_NEW_WORLD:
                    Handle_NewWorld(wr);
                    break;

                case OpCode.SMSG_FORCE_MOVE_UNROOT:
                    SendMoveHeartBeat(BoogieCore.world.getPlayerObject().GetCoordinates());
                    break;

                case OpCode.SMSG_UPDATE_OBJECT:
                    Handle_ObjUpdate(wr, false);
                    break;

                case OpCode.SMSG_DESTROY_OBJECT:
                    Handle_ObjDestroy(wr);
                    break;

                case OpCode.SMSG_COMPRESSED_UPDATE_OBJECT:
                    Handle_ObjUpdate(wr, true);
                    break;

                case OpCode.SMSG_SPELL_START:
                    break;

                case OpCode.SMSG_SPELL_GO:
                    break;

                case OpCode.SMSG_CAST_RESULT:
                    break;

                case OpCode.SMSG_MESSAGECHAT:
                    Handle_MessageChat(wr);
                    break;

                case OpCode.SMSG_CHANNEL_NOTIFY:
                    break;

                case OpCode.SMSG_NAME_QUERY_RESPONSE:
                    Handle_NameQuery(wr);
                    break;

                case OpCode.SMSG_CREATURE_QUERY_RESPONSE:
                    Handle_CreatureQuery(wr);
                    break;

                case OpCode.SMSG_GAMEOBJECT_QUERY_RESPONSE:
                    SMSG_Debug(wr);
                    break;

                case OpCode.MSG_AUCTION_HELLO:
                    BoogieCore.Log(LogType.NeworkComms, "Got ah Hello!");
                    Query_AH(AHEntry);
                    break;

                case OpCode.SMSG_AUCTION_LIST_RESULT:
                    BoogieCore.Log(LogType.NeworkComms, "Got ah response!");
                    Query_AH(AHEntry);
                    break;

                case OpCode.SMSG_FRIEND_LIST:
                    Handle_FriendsList(wr);
                    break;

                case OpCode.SMSG_FRIEND_STATUS:
                    Handle_FriendStatus(wr);
                    break;

                //case OpCode.SMSG_IGNORE_LIST:
                //    Handle_IgnoreList(wr);
                //    break;
                case OpCode.SMSG_INIT_WORLD_STATES:
                    Handle_InitWorldStates(wr);
                    break;

                case OpCode.SMSG_INITIAL_SPELLS:
                    Handle_InitialSpells(wr);
                    break;

                case OpCode.SMSG_LEARNED_SPELL:
                    Handle_LearntSpell(wr);
                    break;

                case OpCode.SMSG_SUPERCEDED_SPELL:
                    Handle_SupercededSpell(wr);
                    break;

                case OpCode.SMSG_INITIALIZE_FACTIONS:
                    Handle_InitializeFactions(wr);
                    break;

                case OpCode.SMSG_LOGIN_SETTIMESPEED:
                    Handle_LoginSetTimeSpeed(wr);
                    break;

                case OpCode.SMSG_SPELLLOGEXECUTE:
                    Handle_SpellLogExecute(wr);
                    break;

                case OpCode.SMSG_MAIL_LIST_RESULT:
                    Handle_MailList(wr);
                    break;

                case OpCode.SMSG_SEND_MAIL_RESULT:
                    // We don't send mail (yet).
                    break;

                case OpCode.SMSG_RECEIVED_MAIL:
                    // You've got MAIL!
                    break;

                case OpCode.SMSG_LIST_INVENTORY:
                    Handle_VendorInventoryList(wr);
                    break;

                case OpCode.SMSG_ACTION_BUTTONS:
                    Handle_ActionButtons(wr);
                    break;

                case OpCode.SMSG_LEVELUP_INFO:
                    Handle_LevelUp(wr);
                    break;

                case OpCode.SMSG_LOG_XPGAIN:
                    Handle_XpGain(wr);
                    break;

                default:
                    BoogieCore.Log(LogType.NeworkComms, "Got unknown opcode: {0} length: {1}", Op, wr.Remaining);
                    break;
                }
            }
            catch (Exception ex)
            {
                BoogieCore.Log(LogType.Error, "Caught Exception while processing packet with opcode of {0}:  Exception is: {1}", Op, ex.Message);
                //BoogieCore.Log(LogType.Error, "{0}", ex.StackTrace);
            }
        }
Пример #22
0
 public void Send(WoWWriter wr)
 {
     Send(wr.ToArray());
 }
Пример #23
0
        private void Handle_CharEnum(WoWReader wr)
        {
            BoogieCore.Log(LogType.NeworkComms, "WS: Recieved Character List..");
            byte count = wr.ReadByte();

            characterList = new Character[count];

            for (int i = 0; i < count; i++)
            {
                characterList[i].GUID        = wr.ReadUInt64();
                characterList[i].Name        = wr.ReadString();
                characterList[i].Race        = wr.ReadByte();
                characterList[i].Class       = wr.ReadByte();
                characterList[i].Gender      = wr.ReadByte();
                characterList[i].Skin        = wr.ReadByte();
                characterList[i].Face        = wr.ReadByte();
                characterList[i].HairStyle   = wr.ReadByte();
                characterList[i].HairColor   = wr.ReadByte();
                characterList[i].FacialHair  = wr.ReadByte();
                characterList[i].Level       = wr.ReadByte();
                characterList[i].ZoneID      = wr.ReadUInt32();
                characterList[i].MapID       = wr.ReadUInt32();
                characterList[i].X           = wr.ReadFloat();
                characterList[i].Y           = wr.ReadFloat();
                characterList[i].Z           = wr.ReadFloat();
                characterList[i].Guild       = wr.ReadUInt32();
                characterList[i].Unk         = wr.ReadUInt32();
                characterList[i].RestState   = wr.ReadByte();
                characterList[i].PetInfoID   = wr.ReadUInt32();
                characterList[i].PetLevel    = wr.ReadUInt32();
                characterList[i].PetFamilyID = wr.ReadUInt32();

                CharEquipment[] equip = new CharEquipment[20];

                for (int x = 0; x < 20; x++)
                {
                    equip[x].EntryID = wr.ReadUInt32();
                    equip[x].Type    = wr.ReadByte();
                    wr.ReadUInt32(); // enchant (2.4 patch)
                }

                characterList[i].Equipment = equip;
            }

            BoogieCore.Log(LogType.NeworkComms, "{0} characters in total.", characterList.Length);

            String defaultChar = BoogieCore.configFile.ReadString("Connection", "DefaultChar");

            if (defaultChar != "")
            {
                foreach (Character c in characterList)
                {
                    if (c.Name.ToLower() == defaultChar.ToLower())
                    {
                        BoogieCore.Log(LogType.System, "Defaulting to Character {0}", defaultChar);
                        BoogieCore.WorldServerClient.LoginChar(c.GUID);
                        return;
                    }
                }
            }

            if (count < 1)
            {
                string name = RandomString(6, false);
                BoogieCore.Log(LogType.System, "Auto-Generating Human Character with the name {0}", name);

                WoWWriter ww = new WoWWriter(OpCode.CMSG_CHAR_CREATE);
                ww.Write(name);
                ww.Write((byte)1); // race - human
                ww.Write((byte)1); // class - warrior
                ww.Write((byte)0); // gender - male
                ww.Write((byte)1); // skin
                ww.Write((byte)1); // face
                ww.Write((byte)1); // hair style
                ww.Write((byte)1); // hair color
                ww.Write((byte)1); // facial hair
                ww.Write((byte)1); // outfit id
                Send(ww.ToArray());
                ww = new WoWWriter(OpCode.CMSG_CHAR_ENUM);
                Send(ww.ToArray());
                return;
            }

            if (count == 1)
            {
                BoogieCore.Log(LogType.System, "Defaulting to Character {0}", characterList[0].Name);
                BoogieCore.WorldServerClient.LoginChar(characterList[0].GUID);
                return;
            }

            BoogieCore.Event(new Event(EventType.EVENT_CHAR_LIST, Time.GetTime(), characterList));
        }
Пример #24
0
        private void Handle_AuthRequest(WoWReader wr)
        {
            BoogieCore.Log(LogType.System, "WS: Recieved Authentication Challenge: Sending out response");
            ServerSeed = wr.ReadUInt32();
            ClientSeed = (UInt32)random.Next();

            Sha1Hash sha = new Sha1Hash();

            sha.Update(mUsername);
            sha.Update(0); // t
            sha.Update(ClientSeed);
            sha.Update(ServerSeed);
            sha.Update(Key);
            byte[] Digest = sha.Final();

            WoWWriter ww = new WoWWriter(OpCode.CMSG_AUTH_SESSION);

            ww.Write(BoogieCore.configFile.ReadInteger("WoW", "Build"));
            ww.Write((UInt32)0);
            ww.Write(mUsername);
            ww.Write(ClientSeed);
            ww.Write(Digest);

            StreamReader SR;
            WoWWriter    buffer = new WoWWriter();

            SR = File.OpenText("Addons.txt");
            string Line = SR.ReadLine();

            while (Line != null)
            {
                string[] Fields   = new string[3];
                string   Name     = null;
                UInt64   Checksum = 0;
                byte     unk      = 0x0;

                Fields   = Line.Split(':');
                Name     = Fields[0];
                Checksum = UInt64.Parse(Fields[1]);
                //unk = (Fields[2].ToCharArray())[0];

                if (Name != null && Checksum > 0)
                {
                    buffer.Write(Name);
                    buffer.Write(Checksum);
                    buffer.Write(unk);

                    //BoogieCore.Log("Adding addon {0} with the checksum {1}", Name, Checksum);
                }

                Line = SR.ReadLine();
            }

            SR.Close();

            byte[] buffer2 = Foole.Utils.Compression.Compress(buffer.ToArray());
            UInt32 Size    = (UInt32)buffer.ToArray().Length;

            ww.Write(Size);
            ww.Write(buffer2);

            Send(ww);

            mCrypt.Init(Key);
        }
Пример #25
0
        private void Handle_ObjUpdate(WoWReader wr, bool Compressed)
        {
            if (Compressed)
            {
                Int32  size     = wr.ReadInt32();
                byte[] decomped = Foole.Utils.Compression.Decompress(size, wr.ReadRemaining());
                wr = new WoWReader(decomped);
            }

            WoWGuid guid;
            UInt32  blockCount;
            byte    unk1;
            byte    blockType;
            byte    objTypeId;

            blockCount = wr.ReadUInt32();
            unk1       = wr.ReadByte();

            BoogieCore.Log(LogType.Error, "Got obj update with {0} blocks", blockCount);
            for (UInt32 i = 0; i < blockCount; i++)
            {
                blockType = wr.ReadByte();
                #if (DEBUG)
                BoogieCore.Log(LogType.NeworkComms, "Block #{0}/{1} Type: {2}", i + 1, blockCount, blockType);
                #endif

                switch (blockType)
                {
                case 0:     // Fields update
                {
                    byte mask = wr.ReadByte();

                    if (mask == 0x00)
                    {
                        break;
                    }

                    guid = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));

                    UpdateMask UpdateMask = new UpdateMask();
                    byte       bc         = wr.ReadByte(); // Block Count

                    UpdateMask.SetCount((ushort)(bc * 32));
                    UpdateMask.SetMask(wr.ReadBytes(bc * 4), bc);
#if (DEBUG)
                    BoogieCore.Log(LogType.Error, "Field Update! FieldCount: {0}", UpdateMask.GetCount());
#endif
                    UInt32[] Fields = new UInt32[UpdateMask.GetCount()];

                    Object obj = BoogieCore.World.getObject(guid);

                    if (obj == null)
                    {
                        BoogieCore.Log(LogType.Error, "Object with the guid {0} not recognized in field update.", guid.GetOldGuid());
                    }

                    for (ushort x = 0; x < UpdateMask.GetCount(); x++)
                    {
                        if (UpdateMask.GetBit(x))
                        {
                            if (obj == null)         // FixMe
                            {
                                wr.ReadUInt32();
                            }
                            else
                            {
                                obj.Fields[x] = wr.ReadUInt32();
                            }
                        }
                    }

                    // Update Player Class if these are Player Fields being changed.
                    if (obj != null)
                    {
                        if (obj.GUID.GetOldGuid() == BoogieCore.Player.Character.GUID)
                        {
                            BoogieCore.Player.updatePlayer(obj);
                        }
                    }

                    break;
                }

                case 1:     // Movement Update
                {
                    byte mask = wr.ReadByte();

                    if (mask == 0x00)
                    {
                        break;
                    }

                    guid = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));
#if (DEBUG)
                    BoogieCore.Log(LogType.NeworkComms, "Got Movement update for GUID {0}", BitConverter.ToUInt64(guid.GetNewGuid(), 0));
#endif
                    UInt32 flags2 = 0, unk3;
                    float  posX = 0;
                    float  posY = 0;
                    float  posZ = 0;
                    float  facing = 0;
                    float  walkSpeed, runSpeed, backWalkSpeed, swimSpeed, backSwimSpeed, turnRate = 0;

                    byte flags = wr.ReadByte();

                    if ((flags & 0x20) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
#endif
                        flags2 = wr.ReadUInt32();
                        wr.ReadByte();         // 2.3.3
                        unk3 = wr.ReadUInt32();
                    }

                    if ((flags & 0x40) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 40)");
#endif
                        posX   = wr.ReadSingle();
                        posY   = wr.ReadSingle();
                        posZ   = wr.ReadSingle();
                        facing = wr.ReadSingle();
#if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "Position - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
#endif
                        if ((flags2 & 0x02000000) >= 1)         // player being transported
                        {
#if (DEBUG)
                            BoogieCore.Log(LogType.NeworkComms, "(flags2 & 0x02000000)");
#endif
                            wr.ReadUInt32();            //guidlow
                            wr.ReadUInt32();            //guidhigh
                            wr.ReadSingle();            //x
                            wr.ReadSingle();            //y
                            wr.ReadSingle();            //z
                            wr.ReadSingle();            //o
                            wr.ReadSingle();            // unk
                        }
                    }


                    if ((flags & 0x20) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
#endif
                        wr.ReadSingle();         //unk
                        if ((flags2 & 0x2000) >= 1)
                        {
#if (DEBUG)
                            BoogieCore.Log(LogType.NeworkComms, "(flags & 2000)");
#endif
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            //BoogieCore.Log(LogType.NeworkComms, "Position 2 - X: {0} Y: {1} Z: {2} Orient: {3} ", punk1, punk2, punk3, punk1);
                        }
                    }

                    if ((flags & 0x20) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
#endif
                        walkSpeed     = wr.ReadSingle();
                        runSpeed      = wr.ReadSingle();
                        backWalkSpeed = wr.ReadSingle();
                        swimSpeed     = wr.ReadSingle();
                        backSwimSpeed = wr.ReadSingle();
                        wr.ReadSingle();         //unk1
                        wr.ReadSingle();         //unk2
                        turnRate = wr.ReadSingle();
                        //BoogieCore.Log(LogType.NeworkComms, "Speed - (flags & 0x20)");
                    }

                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 0x20)");
                        if ((flags2 & 0x00400000) >= 1)
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags2 & 0x00400000)");
                            UInt32 splineFlags;

                            splineFlags = wr.ReadUInt32();

                            if ((splineFlags & 0x00010000) >= 1)
                            {
                                //BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00010000)");
                                posX = wr.ReadSingle();
                                posY = wr.ReadSingle();
                                posZ = wr.ReadSingle();
                                //BoogieCore.Log(LogType.NeworkComms, "Position 3 - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
                            }

                            if ((splineFlags & 0x00020000) >= 1)
                            {
                                //BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00020000)");
                                wr.ReadUInt64();
                            }

                            if ((splineFlags & 0x00040000) >= 1)
                            {
                                //BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00040000)");
                                float f;
                                f = wr.ReadSingle();
                            }

                            UInt32 time1, time2, splineCount, unk4;

                            //1.8
                            time1       = wr.ReadUInt32();
                            time2       = wr.ReadUInt32();
                            unk4        = wr.ReadUInt32();
                            splineCount = wr.ReadUInt32();
                            //BoogieCore.Log(LogType.NeworkComms, "splineCount = {0}", splineCount);

                            for (UInt32 j = 0; j < splineCount + 1; j++)
                            {
                                posX = wr.ReadSingle();
                                posY = wr.ReadSingle();
                                posZ = wr.ReadSingle();
                                //BoogieCore.Log(LogType.NeworkComms, "Position 4 - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
                            }
                        }
                    }

                    if ((flags & 0x8) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 8)");
#endif
                        wr.ReadUInt32();
                        if ((flags & 0x10) >= 1)
                        {
#if (DEBUG)
                            BoogieCore.Log(LogType.NeworkComms, "(flags & 10)");
#endif
                            wr.ReadUInt32();
                        }
                    }
                    else if ((flags & 0x10) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 10)");
#endif
                        wr.ReadUInt32();
                    }

                    if ((flags & 0x2) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 0x2)");
#endif
                        wr.ReadUInt32();
                    }

                    break;
                }

                case 2:     // ObjCreate
                case 3:     // ObjCreate
                {
                    byte mask = wr.ReadByte();

                    guid      = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));
                    objTypeId = wr.ReadByte();
                            #if (DEBUG)
                    BoogieCore.Log(LogType.NeworkComms, "Got Object Create Mask: 0x{0:x2} GUID: {1} ObjTypeID: {2} ", mask, BitConverter.ToUInt64(guid.GetNewGuid(), 0), objTypeId);
#endif
                    UInt32 flags2 = 0, unk3;
                    float  posX = 0;
                    float  posY = 0;
                    float  posZ = 0;
                    float  facing = 0;
                    float  walkSpeed = 0, runSpeed = 0, backWalkSpeed = 0, swimSpeed = 0, backSwimSpeed = 0, turnRate = 0;

                    byte flags = wr.ReadByte();

                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
                        flags2 = wr.ReadUInt32();
                        wr.ReadByte();         // 2.3.3
                        unk3 = wr.ReadUInt32();
                    }

                    if ((flags & 0x40) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 40)");
                        posX   = wr.ReadSingle();
                        posY   = wr.ReadSingle();
                        posZ   = wr.ReadSingle();
                        facing = wr.ReadSingle();
                        //BoogieCore.Log(LogType.NeworkComms, "Position - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);

                        if (((flags & 0x20) >= 1 && (flags2 & 0x0200) >= 1))            // player being transported
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags & 0x20 && flags2 & 0x0200)");
                            wr.ReadUInt32();            //guidlow
                            wr.ReadUInt32();            //guidhigh
                            wr.ReadSingle();            //x
                            wr.ReadSingle();            //y
                            wr.ReadSingle();            //z
                            wr.ReadSingle();            //o
                            wr.ReadSingle();            // unk
                        }
                    }


                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
                        wr.ReadSingle();         //unk
                        if ((flags2 & 0x2000) >= 1)
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags & 2000)");
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            //BoogieCore.Log(LogType.NeworkComms, "Position 2 - X: {0} Y: {1} Z: {2} Orient: {3} ", punk1, punk2, punk3, punk1);
                        }
                    }

                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
                        walkSpeed     = wr.ReadSingle();
                        runSpeed      = wr.ReadSingle();
                        backWalkSpeed = wr.ReadSingle();
                        swimSpeed     = wr.ReadSingle();
                        backSwimSpeed = wr.ReadSingle();
                        wr.ReadSingle();         //unk1
                        wr.ReadSingle();         //unk2
                        turnRate = wr.ReadSingle();
                        //BoogieCore.Log(LogType.NeworkComms, "Speed - (flags & 0x20)");
                    }

                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 0x20)");
                        if ((flags2 & 0x08000000) >= 1)
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags2 & 0x00400000)");
                            UInt32 splineFlags;

                            splineFlags = wr.ReadUInt32();

                            if ((splineFlags & 0x00010000) >= 1)
                            {
                                BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00010000)");
                                posX = wr.ReadSingle();
                                posY = wr.ReadSingle();
                                posZ = wr.ReadSingle();
                                BoogieCore.Log(LogType.NeworkComms, "Position 3 - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
                            }

                            if ((splineFlags & 0x00020000) >= 1)
                            {
                                BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00020000)");
                                wr.ReadUInt64();
                            }

                            if ((splineFlags & 0x00040000) >= 1)
                            {
                                BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00040000)");
                                float f;
                                f = wr.ReadSingle();
                            }

                            UInt32 time1, time2, splineCount, unk4;

                            //1.8
                            time1       = wr.ReadUInt32();
                            time2       = wr.ReadUInt32();
                            unk4        = wr.ReadUInt32();
                            splineCount = wr.ReadUInt32();
                            BoogieCore.Log(LogType.NeworkComms, "splineCount = {0}", splineCount);

                            for (UInt32 j = 0; j < splineCount + 1; j++)
                            {
                                posX = wr.ReadSingle();
                                posY = wr.ReadSingle();
                                posZ = wr.ReadSingle();
                                //BoogieCore.Log(LogType.NeworkComms, "Position 4 - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
                            }
                        }
                    }

                    if ((flags & 0x8) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 8)");
                        wr.ReadUInt32();
                        if ((flags & 0x10) >= 1)
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags & 10)");
                            wr.ReadUInt32();
                        }
                    }
                    else if ((flags & 0x10) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 10)");
                        wr.ReadUInt32();
                    }

                    if ((flags & 0x2) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 0x2)");
                        wr.ReadUInt32();
                    }

                    UpdateMask UpdateMask = new UpdateMask();

                    byte bc = wr.ReadByte();         // Block Count
                    //BoogieCore.Log(LogType.Error, "Block Count = {0}, Mask = {1}, flags = {2}, flags2 = {3}", bc * 32, mask, flags, flags2);


                    UpdateMask.SetCount((ushort)(bc * 32));
                    UpdateMask.SetMask(wr.ReadBytes(bc * 4), bc);

                    if (UpdateMask.GetCount() > 2500)
                    {
                        int count = UpdateMask.GetCount();
                        BoogieCore.Log(LogType.Error, "Bad mask count = {0} ! aborting parse", count);
                        return;
                    }

                    //BoogieCore.Log(LogType.NeworkComms, "(ObjCreate) FieldCount: {0}", UpdateMask.GetCount());
                    UInt32[] Fields = new UInt32[UpdateMask.GetCount()];

                    for (ushort x = 0; x < UpdateMask.GetCount(); x++)
                    {
                        if (UpdateMask.GetBit(x))
                        {
                            Fields[x] = wr.ReadUInt32();
                        }
                    }



                    if (!BoogieCore.world.objectExists(guid))           // Add new Object
                    {
                        UInt32 entryid = Fields[(int)UpdateFields.OBJECT_FIELD_ENTRY];
                        Object NewObj  = new Object();
                        NewObj.GUID          = guid;
                        NewObj.coord         = new Coordinate(posX, posY, posZ, facing);
                        NewObj.Type          = flags;
                        NewObj.Fields        = Fields;
                        NewObj.walkSpeed     = walkSpeed;
                        NewObj.runSpeed      = runSpeed;
                        NewObj.backWalkSpeed = backWalkSpeed;
                        NewObj.swimSpeed     = swimSpeed;
                        NewObj.backSwimSpeed = backSwimSpeed;
                        NewObj.turnRate      = turnRate;

                        BoogieCore.world.newObject(NewObj, false);
                        //MoveUpdateTimer.Enabled = true;

                        if (objTypeId == 4)
                        {
                            QueryName(guid);
                            BoogieCore.Log(LogType.NeworkComms, "Adding new Player {0}", BitConverter.ToUInt64(guid.GetNewGuid(), 0));
                        }
                        if (objTypeId == 3 || objTypeId == 5)
                        {
                            BoogieCore.Log(LogType.System, "Querying for name of object with an entry of {0} and type of {1}", entryid, objTypeId);
                            if (EntryList.ContainsKey(entryid) == false && EntryQueue.ContainsKey(entryid) == false)
                            {
                                EntryQueue.Add(entryid, true);
                                if (objTypeId == 3)
                                {
                                    WoWWriter wr2 = CreatureQuery(guid, entryid);
                                    Send(wr2.ToArray());
                                    BoogieCore.Log(LogType.NeworkComms, "Adding new Unit {0}", BitConverter.ToUInt64(guid.GetNewGuid(), 0));
                                }
                                if (objTypeId == 5)
                                {
                                    WoWWriter wr2 = GameObjectQuery(guid, entryid);
                                    Send(wr2.ToArray());
                                    BoogieCore.Log(LogType.NeworkComms, "Adding new GameObject {0}", BitConverter.ToUInt64(guid.GetNewGuid(), 0));
                                }
                            }
                        }
                    }
                    else            // Update Existing Object
                    {
                        Object updateObj = BoogieCore.world.getObject(guid);

                        updateObj.coord  = new Coordinate(posX, posY, posZ, facing);
                        updateObj.Type   = flags;
                        updateObj.Fields = Fields;
                        BoogieCore.world.updateObject(updateObj);
                    }
                    break;
                }

                case 4:     // Out Of Range update
                {
                    UInt32 count = wr.ReadUInt32();

                    for (UInt32 j = 0; j < count; j++)
                    {
                        byte mask = wr.ReadByte();

                        guid = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));

                        BoogieCore.world.delObject(guid);
                    }

                    break;
                }
                }
            }
        }