protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new ExtendedSpriteBatch(GraphicsDevice); RadarUnit.UnitTexture = Content.Load <Texture2D>("arrow_without_border"); RadarPlayer.PlayerTexture = Content.Load <Texture2D>("arrow"); RadarSpell.SpellTexture = Content.Load <Texture2D>("donut"); myMap = WoWMap.Arena_BE(this); // TODO: use this.Content to load your game content here }
public Pather(string continent, ConnectionHandlerDelegate connectionHandler) { lock (_threadLocker) { try { ConnectionHandler = connectionHandler; Continent = continent.Substring(continent.LastIndexOf('\\') + 1); string dir = Application.StartupPath; _meshPath = dir + "\\Meshes"; // + continent; if (!Directory.Exists(_meshPath)) { Logging.WriteNavigator(DetourStatus.Failure + " No mesh for " + continent + " (Path: " + _meshPath + ")"); } _mesh = new NavMesh(); _loadedTiles = new Dictionary <Tuple <int, int>, int>(); _failedTiles = new Dictionary <Tuple <int, int>, int>(); if (_loadTileCheck == null) { _loadTileCheck = new Helpful.Timer(60 * 1000); // 1 min } DetourStatus status; // check if this is a dungeon and initialize our mesh accordingly WoWMap map = WoWMap.FromMPQName(continent); if (map.Record.MapType == WoWMap.MapType.WDTOnlyType || continent == "AllianceGunship") { string dungeonPath = GetDungeonPath(); if (!File.Exists(_meshPath + "\\" + dungeonPath)) { downloadTile(dungeonPath); } byte[] data = File.ReadAllBytes(_meshPath + "\\" + dungeonPath); status = _mesh.Initialize(data); AddMemoryPressure(data.LongLength); IsDungeon = true; } else // 20bits 28bits { status = _mesh.Initialize(1048576, 2048 * Division * Division, Utility.Origin, Utility.TileSize / Division, Utility.TileSize / Division); } // maxPolys = 1 << polyBits (20) = 1048576 // maxTiles = is 8192 (was 4096), Travel loads tons of tile in quester. // I have logs with over 6000 .tile files loaded. if (status.HasFailed()) { Logging.WriteNavigator(status + " Failed to initialize the mesh"); } _query = new NavMeshQuery(new PatherCallback(this)); DetourStatus t = _query.Initialize(_mesh, 524287); // 20bits - 1 //Logging.WriteDebug("NavMeshQuery initialized with status: " + t); Filter = new QueryFilter { IncludeFlags = 0xFFFF, ExcludeFlags = 0x0 }; // Add the costs Filter.SetAreaCost((int)PolyArea.Water, 4); Filter.SetAreaCost((int)PolyArea.Terrain, 1); Filter.SetAreaCost((int)PolyArea.Road, 1); // This is the Taxi system, not in tiles yet Filter.SetAreaCost((int)PolyArea.Danger, 25); if (nManagerSetting.DangerousZones.Count > 0) { int addedDangers = ReportDanger(nManagerSetting.DangerousZones, true); if (addedDangers > 0) { Logging.WriteNavigator(addedDangers + " dangers added."); } } } catch (Exception exception) { Logging.WriteError("Pather(string continent, ConnectionHandlerDelegate connectionHandler): " + exception); } } }