Пример #1
0
    void Enter(UIState state)
    {
        if (mCurWndOptioner != null)
        {
            Debug.LogWarning("������������Enter?");
            Destroy(mCurWndOptioner.gameObject);
            mCurWndOptioner = null;
        }

        gameObject.SetActiveRecursively(true);
        mUIState = state;

        switch (state)
        {
        case UIState.Admin:
        {
            mCurWndOptioner = Instantiate(Prefab_WndOptionMoverAdmin, transform.position, Quaternion.identity) as Wnd_OptionMoveAble;

            Transform       ts         = mCurWndOptioner.transform.Find("option4/ctrl_��ǰ��ʾ״̬");
            Ctrl_OptionText ctrlOption = null;
            if (ts != null)
            {
                ctrlOption = ts.GetComponent <Ctrl_OptionText>();
            }
            if (ctrlOption != null)
            {
                ctrlOption.ViewIdx = GameMain.Singleton.BSSetting.Dat_GameShowLanguageSetup.Val ? 0 : 1;
                ctrlOption.UpdateText();
            }
        }
        break;

        case UIState.Arena:
            mCurWndOptioner = Instantiate(Prefab_WndOptionMoverArena, transform.position, Quaternion.identity) as Wnd_OptionMoveAble;
            break;
        }
        mCurWndOptioner.transform.parent        = transform;
        mCurWndOptioner.transform.localPosition = Vector3.zero;

        mCurWndOptioner.EvtSelectChanged += Handle_OptionSelectorChanged;
        mCurWndOptioner.EvtConfirm       += Handle_OptionSelectorConfirm;

        GameMain.EvtInputKey += Handle_Input;

        UpdateView();
    }
Пример #2
0
    void Exit()
    {
        if (GameMain.IsEditorShutdown)
        {
            return;
        }

        gameObject.SetActiveRecursively(false);
        if (mCurWndOptioner != null)
        {
            Destroy(mCurWndOptioner.gameObject);
            mCurWndOptioner = null;
        }


        if (mCurWndOptioner != null)
        {
            Destroy(mCurWndOptioner.gameObject);
            mCurWndOptioner = null;
        }

        GameMain.EvtInputKey -= Handle_Input;
    }
Пример #3
0
    void Exit()
    {
        if (GameMain.IsEditorShutdown)
            return;

        gameObject.SetActiveRecursively(false);
        if (mCurWndOptioner != null)
        {
            Destroy(mCurWndOptioner.gameObject);
            mCurWndOptioner = null;
        }

        if (mCurWndOptioner != null)
        {
            Destroy(mCurWndOptioner.gameObject);
            mCurWndOptioner = null;
        }

        GameMain.EvtInputKey -= Handle_Input;
    }
Пример #4
0
    void Enter(UIState state)
    {
        if (mCurWndOptioner != null)
        {
            Debug.LogWarning("������������Enter?");
            Destroy(mCurWndOptioner.gameObject);
            mCurWndOptioner = null;
        }

        gameObject.SetActiveRecursively(true);
        mUIState = state;

        switch (state)
        {
            case UIState.Admin:
                {
                    mCurWndOptioner = Instantiate(Prefab_WndOptionMoverAdmin, transform.position, Quaternion.identity) as Wnd_OptionMoveAble;

                    Transform ts = mCurWndOptioner.transform.FindChild("option4/ctrl_��ǰ��ʾ״̬");
                    Ctrl_OptionText ctrlOption = null;
                    if(ts!=null)
                        ctrlOption = ts.GetComponent<Ctrl_OptionText>();
                    if (ctrlOption != null)
                    {
                        ctrlOption.ViewIdx = GameMain.Singleton.BSSetting.Dat_GameShowLanguageSetup.Val ? 0 : 1;
                        ctrlOption.UpdateText();
                    }

                }
                break;
            case UIState.Arena:
                mCurWndOptioner = Instantiate(Prefab_WndOptionMoverArena, transform.position, Quaternion.identity) as Wnd_OptionMoveAble;
                break;
        }
        mCurWndOptioner.transform.parent = transform;
        mCurWndOptioner.transform.localPosition = Vector3.zero;

        mCurWndOptioner.EvtSelectChanged += Handle_OptionSelectorChanged;
        mCurWndOptioner.EvtConfirm += Handle_OptionSelectorConfirm;

        GameMain.EvtInputKey += Handle_Input;

        UpdateView();
    }