Пример #1
0
    void SetState(WizzrobeRed_State value)
    {
        if (value.state == _state.state)
        {
            return;
        }
        _state = value;

        _state.activateState_Action();

        float v        = _state.durationVariance;
        float duration = _state.duration + UnityEngine.Random.Range(-v, v);

        StartCoroutine(WaitThenSetState(GetNextState(), duration));
    }
Пример #2
0
    IEnumerator WaitThenSetState(WizzrobeRed_State state, float delay)
    {
        yield return(new WaitForSeconds(delay));

        SetState(state);
    }