public WithLoopedTurretAttackAnimation(ActorInitializer init, WithLoopedTurretAttackAnimationInfo info) : base(info) { wst = init.Self.TraitsImplementing <WithSpriteTurret>().Single(st => st.Info.Turret == info.Turret); }
public WithTurretDeployAnimation(Actor self, WithTurretDeployAnimationInfo info) : base(info) { wst = self.TraitsImplementing <WithSpriteTurret>() .Single(st => st.Info.Turret == info.Turret); }