public WithLoopedTurretAttackAnimation(ActorInitializer init, WithLoopedTurretAttackAnimationInfo info)
     : base(info)
 {
     wst = init.Self.TraitsImplementing <WithSpriteTurret>().Single(st => st.Info.Turret == info.Turret);
 }
 public WithTurretDeployAnimation(Actor self, WithTurretDeployAnimationInfo info)
     : base(info)
 {
     wst = self.TraitsImplementing <WithSpriteTurret>()
           .Single(st => st.Info.Turret == info.Turret);
 }